Difference between pages "Combat" and "Main Page"
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− | + | == What is Prima RPG ? == | |
+ | Prima RPG is a story focused tabletop roleplaying game. | ||
+ | Story focused means there's a emphasis on player's decisions and ambiance instead of rules and combats. | ||
− | + | Prima is medieval realistic borderline historically accurate but with a taint of fantastic. | |
− | A | + | ==For players : Official Feats== |
+ | <DynamicPageList> | ||
+ | category = Feats | ||
+ | category = Official | ||
+ | notcategory = Prowesses | ||
+ | notcategory = Archetypes | ||
+ | ordermethod = sortkey | ||
+ | order = ascending | ||
+ | mode = unordered | ||
+ | </DynamicPageList> | ||
+ | {{Template:Feats/Create}} | ||
+ | ===Official Archetypes=== | ||
+ | A character can only have one Archetype. | ||
+ | Other than that, Archetypes are like normal Feats and may be taken at character creation or on any level up. | ||
+ | <DynamicPageList> | ||
+ | category = Archetypes | ||
+ | category = Official | ||
+ | ordermethod = sortkey | ||
+ | order = ascending | ||
+ | mode = unordered | ||
+ | </DynamicPageList> | ||
+ | ===Official Prowesses=== | ||
+ | Prowesses are a special kind of Feat. Not accessible to newly created characters. | ||
+ | <DynamicPageList> | ||
+ | category = Prowesses | ||
+ | category = Official | ||
+ | ordermethod = sortkey | ||
+ | order = ascending | ||
+ | mode = unordered | ||
+ | </DynamicPageList> | ||
− | + | ==For game masters : Official Scenarios== | |
− | + | Spoiler alert ! Those scenarios are for game masters only. | |
− | + | *[[Danse Macabre Part 1]] | |
+ | *[[Danse Macabre Part 2]] | ||
− | |||
− | + | <!-- | |
− | + | == How to play ? == | |
+ | == Create your character == | ||
− | + | == Official content == | |
− | }} | + | == How to create your own pages ? == |
+ | |||
+ | |||
+ | ==AAA== | ||
+ | *Intro to Prima RPG | ||
+ | What's an RPG ? | ||
+ | What's Prima RPG ? | ||
+ | |||
+ | *Projects | ||
+ | *Powers and Attributes | ||
+ | -Create a new | ||
+ | -Subtypes | ||
+ | *Miracles, Artifacts and Others | ||
+ | -Create a new | ||
+ | -Subtypes | ||
+ | *Unofficial content | ||
+ | |||
+ | |||
+ | |||
+ | {{Template:Feats/Create}} | ||
+ | |||
+ | {{Template:Attributes/Create}} | ||
+ | |||
+ | |||
+ | *1-Immortal | ||
+ | *2-miracles - artifacts (charge + consume) | ||
+ | *3-element/immunite/element interdit + heros | ||
+ | *4-cité ,cvillage, taille + cité qualité | ||
+ | *5-dimension + Revivre | ||
+ | *6-suivant | ||
+ | |||
+ | *materia prima ?? | ||
+ | *helion?selene? | ||
+ | *fin du perso | ||
+ | *carac eppiques, divines | ||
+ | *interaction jeu/reel | ||
+ | *ersume en deux pages | ||
+ | *titre | ||
+ | |||
+ | Creer un nouveau perso | ||
+ | |||
+ | Combat scene : Nom du boss | ||
+ | |||
+ | Description : Description de l'attaque | ||
+ | |||
+ | A chaque tour, un joueur choisi d'etre la cible principale | ||
+ | il doit faire X ou plus sur un dé 6 + bonus de combats | ||
+ | En cas de réussit, phase suivante | ||
+ | En cas d'échec, Z1 degats | ||
+ | |||
+ | Les autres joueurs doivent faire Y ou plus sur un dé 6 + bonus de combat | ||
+ | En cas d'échec Z2 degats | ||
+ | |||
+ | Boss attributes (the bonuses given by those attributes are already factred in the boss's stats): | ||
+ | Liste des attributs | ||
+ | |||
+ | |||
+ | Pages : | ||
+ | |||
+ | Main page | ||
+ | |||
+ | Guide | ||
+ | |||
+ | |||
+ | |||
+ | Catgories : | ||
+ | |||
+ | Core rules | ||
+ | |||
+ | Official | ||
+ | |||
+ | Unofficial | ||
+ | |||
+ | Powers | ||
+ | |||
+ | Attributes | ||
+ | |||
+ | Artifacts | ||
+ | |||
+ | Miracles | ||
+ | |||
+ | Scenarios | ||
+ | |||
+ | Monster ? | ||
+ | |||
+ | Help (wiki related) | ||
+ | |||
+ | |||
+ | Attribute -> Miracles | ||
+ | You can now use any power in the game by paying 10 times it's essence cost (with a minimum of 0,1 cL). | ||
+ | With the GM's approval, you can produce any effect you want by spending essence. Feel free to browse the Miracle category to have a clearer idea of what you can do. | ||
+ | |||
+ | |||
+ | Miracles : | ||
+ | You can spend 2X cL of essence to gain a +X on any roll. (E.g. 4cL -> +2) | ||
+ | You can cancel the effects of any powers used by an enemy by paying twice it's essence cost. | ||
+ | |||
+ | Heal any wound, even a lost limb in one week. X cL | ||
+ | |||
+ | |||
+ | Loose an attribute : cost 3cL + twice the essence given by this attribute (if any) | ||
+ | |||
+ | |||
+ | {{:About:Powers and Attributes}} | ||
+ | |||
+ | --> |
Revision as of 06:41, 17 August 2018
Contents
What is Prima RPG ?
Prima RPG is a story focused tabletop roleplaying game. Story focused means there's a emphasis on player's decisions and ambiance instead of rules and combats.
Prima is medieval realistic borderline historically accurate but with a taint of fantastic.
For players : Official Feats
- Agile
- Background
- Template:Bone Artifacts
- Bone Chesspiece
- Bone Chesspiece (used once)
- Bone Chesspiece (used three times)
- Bone Chesspiece (used twice)
- Bone Chest
- Bone Chest (used once)
- Bone Chest (used three times)
- Bone Chest (used twice)
- Bone Coin
- Bone Coin (used once)
- Bone Coin (used three times)
- Bone Coin (used twice)
- Bone Dice
- Bone Dice (used once)
- Bone Harp
- Bone Harp (used once)
- Bone Harp (used three times)
- Bone Harp (used twice)
- Bone Ring
- Bone Ring (used once)
- Bone Ring (used three times)
- Bone Ring (used twice)
- Bone Rondel
- Bone Rondel (used once)
- Bone Rondel (used three times)
- Bone Rondel (used twice)
- Bone Sickle
- Bone Sickle (used once)
- Bone Sickle (used three times)
- Bone Sickle (used twice)
- Bone Sword
- Bone Sword (used once)
- Bone Sword (used three times)
- Bone Sword (used twice)
- Bone Triptych
- Bone Triptych (used once)
- Bone Triptych (used three times)
- Bone Triptych (used twice)
- Charismatic
- Combat
- Courage
- Detect Lies
- Eye for Detail
- Falconry
- Foreigner
- Handicap
- Hearing Acuity
- Immune (diseases)
- Immune (poisons)
- Insane
- Instinct
- Interrogate
- Knowledge
- Knowledge (apothecary)
- Knowledge (cryptography)
- Knowledge (heresy)
- Knowledge (medicine)
- Lineage
- Lock Picking
- Lost Faith
- Magic Tricks
- Manipulative
- Marksmanship
- Noble
- Outlaw Wisdom
- Photographic Memory
- Physiognomist
- Polyglot
- Reflexes
- Relic
- Reputation
- Rich
- Sleepless
- Stealth
- Strong
- Survival
- Talented
- Tough
- Trickster
- Weak
- Well Connected
- ⛧ Dark Faith
- ⭐ Faith
Official Archetypes
A character can only have one Archetype. Other than that, Archetypes are like normal Feats and may be taken at character creation or on any level up.
- Alchemist
- Aristocrat
- Bourgeois
- Captain
- Commoner
- Ecclesiastic
- Former Templar
- Hunter
- Inquisitor
- Knight
- Knight Hospitaller
- Monk
- Repented Heretic
- Scoundrel
- ⭐ Prima Contributor
Official Prowesses
Prowesses are a special kind of Feat. Not accessible to newly created characters.
- Abuse of Power
- Acquaintance
- Arbalest
- Clairvoyance
- Confession
- Daring Escape
- Detect Poison
- Deus Vult !
- Disguise
- Enrage
- Exorcism
- Faint
- Favour
- Grand Scheme
- Guards !
- Heal
- Instill Madness
- Knowledge (pyrotechnics)
- Lay Traps
- Luck
- Necromancy
- Pickpocket
- Poison
- Puppet Master
- Read Thoughts
- Revelation
- Riot
- Sleeper Agent
- Spy Network
- Surprise Attack !
- Tracker
- True Strike
- Vanish
- Voice of the Abyss
- Well Prepared
- Whispers of Madness
- Witchcraft
- ⭐ Miracle
For game masters : Official Scenarios
Spoiler alert ! Those scenarios are for game masters only.