Difference between revisions of "Bourgeois"
m (Taiko moved page Merchant/Lombard to Bourgeois) |
|||
Line 1: | Line 1: | ||
{{Feats | {{Feats | ||
− | | Synonyms = | + | | Synonyms = Merchant, Craftsmen, Usurer, Lawyer, Lombard |
| Prowess? = No | | Prowess? = No | ||
− | | Archetype? = | + | | Archetype? = Yes |
+ | | Official? = Yes | ||
| Description = | | Description = | ||
− | + | Bourgeois are inhabitants of the bourgs, without having any nobiliary titles they have rights of citizenship in a given city and are rich owners of businesses. | |
− | + | The bourgeoisie emerged as a historical and political phenomenon in the 11th century when the bourgs of Central and Western Europe developed into cities dedicated to commerce. This urban expansion was possible thanks to economic concentration due to the appearance of protective self-organisation into guilds. Guilds arose when individual businessmen (such as craftsmen, artisans and merchants) conflicted with their rent-seeking feudal landlords who demanded greater rents than previously agreed. | |
− | If a | + | Your character gains the [[Rich]], [[Well Connected]] or [[Talented]] Feat. |
+ | |||
+ | If his background justifies it, he also gains the [[⭐ Faith]] Feat. | ||
+ | |||
+ | Additionally, he gains one Feat of his choice in this list : | ||
+ | *[[Rich]] | ||
+ | *[[Well Connected]] (you're probably very active in a Guild) | ||
+ | *[[Talented]] | ||
+ | *[[Foreigner]] (Lombard ? Moor ? Venetian ? etc...) | ||
+ | *[[Knowledge (apothecary)]] (you sell remedies and plants) | ||
+ | *[[Manipulative]] | ||
+ | *[[Lock Picking]] (if you are a locksmith) | ||
+ | *[[Charismatic]] | ||
+ | *[[Detect Lies]] | ||
+ | *[[Reputation]] | ||
+ | *[[Survival]] (you are well travelled) | ||
+ | *[[Outlaw Wisdom]] (depends on what you sell...) | ||
+ | *[[Trickster]] | ||
+ | *[[Daring Escape]] (you have seen worse !) (even if the character isn't third level) | ||
+ | *[[Poison]] (what is your trade ???) (even if the character isn't third level) | ||
+ | *[[Venerable Age]] | ||
+ | |||
+ | If the character chooses the Feat [[Venerable Age]], he only gains one additional Feat of his choice outside this list or two Feats of his choice inside this list. | ||
+ | This is an exception to the rule, normally a character is not able to have two archetypes. | ||
+ | |||
+ | Unless his background justifies it, the character cannot take the [[Combat]], [[Fighter]] or [[True Strike]] Feats. | ||
+ | |||
+ | Note that not all wealthy merchants have this feat and the character may de facto be of this profession without having it. | ||
}} | }} |
Revision as of 17:47, 6 September 2020
Synonyms: Merchant, Craftsmen, Usurer, Lawyer, Lombard
Special: Archetype
Bourgeois is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Bourgeois as one of your Feats and add all Feats gained separately.
Description
Bourgeois are inhabitants of the bourgs, without having any nobiliary titles they have rights of citizenship in a given city and are rich owners of businesses.
The bourgeoisie emerged as a historical and political phenomenon in the 11th century when the bourgs of Central and Western Europe developed into cities dedicated to commerce. This urban expansion was possible thanks to economic concentration due to the appearance of protective self-organisation into guilds. Guilds arose when individual businessmen (such as craftsmen, artisans and merchants) conflicted with their rent-seeking feudal landlords who demanded greater rents than previously agreed.
Your character gains the Rich, Well Connected or Talented Feat.
If his background justifies it, he also gains the ⭐ Faith Feat.
Additionally, he gains one Feat of his choice in this list :
- Rich
- Well Connected (you're probably very active in a Guild)
- Talented
- Foreigner (Lombard ? Moor ? Venetian ? etc...)
- Knowledge (apothecary) (you sell remedies and plants)
- Manipulative
- Lock Picking (if you are a locksmith)
- Charismatic
- Detect Lies
- Reputation
- Survival (you are well travelled)
- Outlaw Wisdom (depends on what you sell...)
- Trickster
- Daring Escape (you have seen worse !) (even if the character isn't third level)
- Poison (what is your trade ???) (even if the character isn't third level)
- Venerable Age
If the character chooses the Feat Venerable Age, he only gains one additional Feat of his choice outside this list or two Feats of his choice inside this list. This is an exception to the rule, normally a character is not able to have two archetypes.
Unless his background justifies it, the character cannot take the Combat, Fighter or True Strike Feats.
Note that not all wealthy merchants have this feat and the character may de facto be of this profession without having it.