Difference between revisions of "Relic"

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m (Taiko moved page Artifact to Relic Owner)
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{{Feats
 
{{Feats
| Synonyms = Relic, Heirloom, Curio
+
| Synonyms = Artefact Owner, Heirloom
 
| Prowess? = No
 
| Prowess? = No
 
| Archetype? = Yes
 
| Archetype? = Yes
 
| Official? = Yes
 
| Official? = Yes
| Special =
 
If you find an artifact during a scenario and if the game master agrees : on your next level up, you can gain this Feat instead of another. In this case, this Feat does not count as an [[:Category:Archetypes|Archetype]], mark it as [[Artifact (found)]] on your character, it does not count against the limit of one Archetype per character.
 
You may still have this Feat only once in total and therefore can only have or be attuned to one artifact per character, found in game or not.
 
 
 
| Description =  
 
| Description =  
  
You own a potent artifact and are attuned to it.
+
The church entrusted you (or your ancestors) with the protection of a sacred relic.
 
 
It may be a heirloom, a relic of a saint, a satanic device or an object of unknown origin.
 
 
 
This object is only attuned to you and have no particular power in the hands of anyone else.
 
  
You may chose two extra Feats, including [[:Category:Prowesses|Prowesses]] even if you character isn't third level. (But not Archetypes)
+
It may be some bones, blood or a lock of hair from a saint.
 +
It may also be some splinters of a famous artefact, like the holy cross or the shroud of Turin.
  
As long as you own this object, you can enjoy the benefits of those two Feats under certain conditions.
+
Your relic is encased in some way and you carry it with you at all times. For example in the tilt of your sword, around your neck or inside a book.
  
If one of the Feats is a normal Feat and not a Prowess, you may enjoy it's benefits only once per scenario.
+
As long as you are in the possession of it, your character have the following benefits.
  
If one of the Feats is a Prowess, you may enjoy it's benefits only once per two scenarios, which means that if you use it once, it will stay exhausted on the next scenario after this one.
+
He gains the [[Immune]] Feat.
  
This artifact is not obviously magical and it's effects can't be graphical. For example you can't have a purse that create gold coins and emulates the [[Rich]] Feat because it's not humanely possible to create gold out of nowhere. But you could have a chest full of gold with a damned rusted lock that just refuses to open more than once per scenario.
+
He also gains two Feats of his choice in this list :
 +
*[[Charismatic]]
 +
*[[Combat]]
 +
*[[Courage]]
 +
*[[Detect Lies]]
 +
*[[Instinct]]
 +
*[[Knowledge]]
 +
*[[Knowledge (apothecary)]]
 +
*[[Knowledge (heresy)]]
 +
*[[Knowledge (medicine)]]
 +
*[[Reflexes]]
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*[[Reputation]]
 +
*[[Sleepless]]
 +
*[[Survival]]
 +
*[[Tough]]
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*[[Heal]] (even if the character isn't third level)
 +
*[[Revelation]] (even if the character isn't third level)
 +
*[[True Strike]] (even if the character isn't third level)
 +
*[[Warcry]] (even if the character isn't third level)
  
Ideas of Artifacts :
+
Unlike other Archetypes, the Feats chosen must have a relation with the relic and the player has to justify it.
*Armor with [[Courage]] and [[Tough]]
 
*Spear with [[Combat (battle)]] and [[Warcry]]
 
*Book with [[Knowledge (medicine)]] and [[Heal]]
 
(feel free to add new ideas by editing this article)
 
  
 
}}
 
}}

Revision as of 13:12, 6 April 2019

Synonyms: Artefact Owner, Heirloom


Special: Archetype

Relic is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Relic as one of your Feats and add all Feats gained separately.


Description

The church entrusted you (or your ancestors) with the protection of a sacred relic.

It may be some bones, blood or a lock of hair from a saint. It may also be some splinters of a famous artefact, like the holy cross or the shroud of Turin.

Your relic is encased in some way and you carry it with you at all times. For example in the tilt of your sword, around your neck or inside a book.

As long as you are in the possession of it, your character have the following benefits.

He gains the Immune Feat.

He also gains two Feats of his choice in this list :

Unlike other Archetypes, the Feats chosen must have a relation with the relic and the player has to justify it.