Difference between revisions of "Whispers of Madness"
(Created page with "{{Feats | Synonyms = Whispers of Madness, Eldritch Knowledge, Unholy Knowledge, Forbidden Knowledge | Prowess? = Yes | Prowess Prerequisites = Knowledge (heresy) or Hand...") |
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| Prowess? = Yes | | Prowess? = Yes | ||
| Prowess Prerequisites = [[Knowledge (heresy)]] or [[Handicap (insane)]] or [[Handicap (lost faith)]] | | Prowess Prerequisites = [[Knowledge (heresy)]] or [[Handicap (insane)]] or [[Handicap (lost faith)]] | ||
+ | | Official? = Yes | ||
+ | | Hidden? = Yes | ||
| Archetype? = No | | Archetype? = No | ||
| Description = | | Description = |
Revision as of 16:29, 7 July 2024
Synonyms: Whispers of Madness, Eldritch Knowledge, Unholy Knowledge, Forbidden Knowledge
Special: Prowess
Whispers of Madness is a Prowess, this special kind of Feat is an action that can only be done once per scenario.
To acquire it, you need to already have another Feat related to it, for example : Knowledge (heresy) or Handicap (insane) or Handicap (lost faith)
Your Game Master may accept to waive such prerequisites if your background or in game actions justify it.
Special: Hidden
Whispers of Madness is a Hidden Feat. It can only be given to you by the Game Master and you cannot talk about this Feat with other Players.
Description
You read the wrong tome. The whispers began almost immediately, faint and incoherent, but with each passing moment, they grew louder, more insistent, filling your mind with a cacophony of madness. The book, now a cursed relic, is both your only refuge and your constant torment.
The terrible knowledge you absorbed from the forbidden text grants you unique insights and dark powers. However, this gift comes at a dire cost.
Using this prowess you may emulate once the effect of Dark Miracle, this Feat then becomes Whispers of Madness (used) once used, you may only use this Feat to emulate the effect of one of the following Feats :
- Instill Madness
- Knowledge
- Knowledge (heresy)
- Knowledge (cryptography)
- Polyglot
- Clairvoyance
- Revelation
- Trickster
- Fanatic
- Manipulative
- Puppet Master
- Curse
- Witchcraft
- Necromancy
At each start of scenario, launch a repeated 60min timer of real-life time. Each this timer rings, your character has to open the cursed book and read it for 15 minutes of in-game time. If he cannot, he permanently looses one Feat. If he reaches zero Feats, he dies. A Miracle can delay the timer by 120 minutes.