Difference between revisions of "Hunter"

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{{Feats
 
{{Feats
| Synonyms = Wildborn, Ranger
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| Synonyms = Wildborn, Ranger, Trapper
 
| Prowess? = No
 
| Prowess? = No
 
| Archetype? = Yes
 
| Archetype? = Yes
 +
| Official? = Yes
 
| Description =  
 
| Description =  
  
A character with hunter as Archetype is a person who lives a life of hunting wild animals, either as a hunter sanctioned by or works for a lord or noble, a wild person, or an unlicenced poacher living on the fringes.
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The character has spent a significant part of their life in the wilderness, honing their skills as a tracker, trapper, or beast slayer.
  
The hunter gains the following perks:
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By default, they gain the Feat [[Survival]].
  
Survival: the Hunter can gather most resources from the wilderness, including food, materials for crafting tools, traps and is able of creating a shelter.
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If their background justifies it, they also gain the [[⭐ Faith]] Feat.
  
Anatomy: A life time of dissecting animals for food and leather has allowed the player to gain insight to the anatomical structures of most animals and by extension, humans, when examining a corpse, the hunter can gain extra insight form it, dissected or not.
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Additionally, they gain one Feat of their choice from this list:  
 +
*[[Tracker]]
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*[[Falconry]]
 +
*[[Marksmanship]]
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*[[Combat|Combat (skirmish or monster)]]
 +
*[[Stealth]]
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*[[Instinct]]
 +
*[[Agile]]
 +
*[[Hearing Acuity]]
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*[[Lay Traps]]
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*[[Knowledge (apothecary)]]
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*[[Background]]
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*[[Tough]]
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*[[Strong]]
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*[[Rage (self)]] (even if the character doesn't meet the prerequisites)
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*[[Handicap (stupid)]]
  
(Note: dissection of a dead person is considered a heretical practice in the age, and is closely associated with black magic)
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Unless their background justifies it, the character cannot take any [[Knowledge]] Feats except [[Knowledge (apothecary)]].
 
 
Apart from the above perks, the player can gain an extra perk from below:
 
 
 
*Tracking
 
 
 
*Trapper
 
 
*Marksmanship (throwing)
 
 
 
*Marksmanship (ranged)
 
 
 
*Stealth
 
  
 
}}
 
}}

Latest revision as of 19:30, 1 September 2024

Synonyms: Wildborn, Ranger, Trapper


Special: Archetype

Hunter is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Hunter as one of your Feats and add all Feats gained separately.


Description

The character has spent a significant part of their life in the wilderness, honing their skills as a tracker, trapper, or beast slayer.

By default, they gain the Feat Survival.

If their background justifies it, they also gain the ⭐ Faith Feat.

Additionally, they gain one Feat of their choice from this list:

Unless their background justifies it, the character cannot take any Knowledge Feats except Knowledge (apothecary).