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− | soeur de /Audrey, avait des visions dues à la consanguinité de la famille. Elle voyait des fées. Elle est passée entre les mains de l'inquisition et son esprit vacille parfois entre la réalité et le présent.
| + | Soeur de Catharina Rosenberg, avait des visions dues à la consanguinité de la famille. Elle voyait des fées. On la retrouvait souvent dans les bois a errer depuis plusieurs jours car elle les avait suivies. Elle est passée entre les mains de l'inquisition et son esprit vacille parfois entre la réalité et le présent. Elle aide à présent l'Eglise a reconnaître, pister et arrêter les hérétiques. Sa sœur est la seule qui peut la calmer vraiment, son seul roc dans la réalité. |
| | Feats = | | | Feats = |
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− | {{Feat| repented heretic }} <!-- You have been given a choice. Either repent or burn. You chose the former. | + | {{Feat| Repented Heretic }} |
− | | + | {{Free Feat| Knowledge (heresy) }} |
− | A common misconception is that the inquisition's task was to burn heretics, in fact the inquisition consistently spared any heretics who agreed to confess and repent, only those who refused to repent (or even worse, who retracted) had to be burned to purify their souls. Burning at the stake was an act of mercy because fire was believed to purify the soul and send heretics to heaven.
| + | {{Free Feat| Insane }} |
− | | + | {{Free Feat| Survival }} (*) |
− | Your character has believed or was forced to follow a heretic cult. Most heresies were started by catholic priests or monks who had a particular vision of the faith, that was later on ruled as heretic by the church. (the entire Franciscan order for example was ruled as a heresy before being absolved shortly thereafter) But the darkest heresies are secret organisations designed to trick the weak into serving the legions of hell.
| + | {{Free Feat| Stealth}} (*) |
− | | + | {{Feat| Eye for Detail}} |
− | Some of your brethren decided to live their faith until the end and you saw them burn, the others like you where spared. Perhaps you even lead the inquisition to discover the cult when you realised it's true purpose.
| + | {{Feat| Detect Lies }} (*) |
− | | + | {{Artifact| Bone Violin }} |
− | Alternatively, you may have committed a severe crime against god and the church excommunicated you. You have decided to make penance.
| + | {{Free Feat| +1 Feat }} |
− | | + | {{Feat| Immune (diseases) }} |
− | Your repentance may or may not be sincere, depending if you took the Feat Lost Faith. Either way, the inquisition have mandated you to purge your sins by helping them for a given period of time. Part of your sentence is to use your knowledge about heresies to turn it against them. -->
| + | {{Feat| Tracker }} (*) |
− | {{Free Feat| ⭐ Insane }} <!-- Madman is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Madman as one of your Feats and add all Feats gained separately. | + | {{Feat| Falconry }} |
− | | + | {{Feat| Polyglot }} |
− | Special
| + | {{Feat| Guards ! }} |
− | This Archetype may be used as a condition imposed on your character because of a loss of sanity, a poison, a disease or a hit on the head. In this case, write it as Insane (temporary) on your character sheet and the limit of one Archetype per character doesn't apply and you gain none of the advantages. But you will lose this condition at the end of the scenario.
| + | {{Feat| +1 Feat }} |
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− | Description
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− | Your character is mentally broken. This may come from a particularly traumatic experience, a poison, a disease, a hit on the head, a mental handicap, lack of education or simply very old age.
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− | You will fail every time a complicated mental action is required. If you have some Feats associated to mental actions, you can only use them once per scenario, after that you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not insane at all.
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− | Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress. You cannot use the Feat Courage.
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− | The Game Master may decide that some mental Feats (like Charismatic) are unaffected by this Feat.
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− | Your character isn't completely irrational and won't take actions that would obviously harm the party or himself, like insult or hit an important character without any reason.
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− | Advantage : You gain two Feats of your choice. Plus one Miracle.
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− | If your background justifies it, you also gains the ⭐ Faith Feat. -->
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− | {{Free Feat| Combat (battle) }} <!-- Archetypes give you couple of free feats, write them here --> | |
− | {{Free Feat| Courage }} <!-- Archetypes give you couple of free feats, write them here --> | |
− | {{Feat| Talented }} <!-- As you level up, you gain additional feats, write them here. Remove this line if you are level 1. --> | |
− | {{Feat| Charismatic }} <!-- Remove this line if you are level 1. --> | |
− | <!-- On each level up, add one more {{Feat| +1 Feat }} then you can decide later which Feat to take -->
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| | Inventory = | | | Inventory = |