Difference between revisions of "Scoundrel"

From Prima RPG
Jump to: navigation, search
 
(One intermediate revision by the same user not shown)
Line 19: Line 19:
 
*[[Combat| Combat (duel or skirmish) ]]
 
*[[Combat| Combat (duel or skirmish) ]]
 
*[[Trickster]]
 
*[[Trickster]]
*[[Tracker]]
 
 
*[[Lock Picking]]
 
*[[Lock Picking]]
 
*[[Instinct]]
 
*[[Instinct]]
 
*[[Reflexes]]
 
*[[Reflexes]]
 
*[[Outlaw Wisdom]]
 
*[[Outlaw Wisdom]]
 +
*[[Tracker]] (even if the character doesn't meet the prerequisites)
 
*[[Guards !]] (thugs from your gang) (even if the character doesn't meet the prerequisites)
 
*[[Guards !]] (thugs from your gang) (even if the character doesn't meet the prerequisites)
*[[Lost Faith]]
+
*[[Handicap (lost faith)]]
 
 
If the character chooses the Feat [[Lost Faith]], he only gains one additional Feat of his choice outside this list or two Feats of his choice inside this list.
 
This is an exception to the rule, normally a character is not able to have two archetypes.
 
  
 
Unless his background justifies it, the character cannot take any [[Knowledge]] Feats.
 
Unless his background justifies it, the character cannot take any [[Knowledge]] Feats.
  
 
}}
 
}}

Latest revision as of 18:35, 26 February 2022

Synonyms: Assassin, Rogue, Thief, Bandit, Cut-throat


Special: Archetype

Scoundrel is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Scoundrel as one of your Feats and add all Feats gained separately.


Description

The character was recruited by the Inquisition as a way to avoid a stronger sentence.

He lived his life as a Thief, a Bandit or any other kind of illegal activities.

He gains the Feat Stealth.

If his background justifies it, he also gains the ⭐ Faith Feat.

Additionally, he gains one Feat of his choice in this list :

Unless his background justifies it, the character cannot take any Knowledge Feats.