Captain
Synonyms: Milician, Guard, Investigator, Provost, Bailiff, Sergeant
Special: Archetype
Captain is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Captain as one of your Feats and add all Feats gained separately.
Description
The character is the captain of an urban garrison, a milician hired to enforce the law or a local representative authorities. He may also be a Sergeant who led some soldiers during the war.
He is used to investigate petty crimes and keep the streets safe for murderers, rapists and bandits.
The judiciary system in the middle age is mix of local spoken and unspoken laws, were nobles or their envoys judge most crimes and have the right of life and death over their subjects.
Depending on his usual methods, he gains the Combat (skirmish) or Detect Lies Feats.
Additionally, he gains one Feat of his choice in this list :
- Combat (duel)
- Combat (skirmish)
- Combat (battle)
- Charismatic
- Courage
- Detect Lies
- Eye for Detail
- Fighter
- Interrogate
- Instinct
- Marksmanship
- Outlaw Wisdom
- Photographic Memory
- Physiognomist
- Sleepless
- Tough
- Tracker
- Abuse of Power (even if the character isn't third level)
- Arbalest (even if the character isn't third level)
- Surprise Attack ! (even if the character isn't third level)
Note that not all captains have this feat and the character may de facto be of this profession without having it.