Difference between revisions of "Scoundrel"
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*[[Combat| Combat (duel or skirmish) ]] | *[[Combat| Combat (duel or skirmish) ]] | ||
*[[Trickster]] | *[[Trickster]] | ||
− | |||
*[[Lock Picking]] | *[[Lock Picking]] | ||
*[[Instinct]] | *[[Instinct]] | ||
*[[Reflexes]] | *[[Reflexes]] | ||
*[[Outlaw Wisdom]] | *[[Outlaw Wisdom]] | ||
− | *[[ | + | *[[Tracker]] (even if the character doesn't meet the prerequisites) |
− | + | *[[Guards !]] (thugs from your gang) (even if the character doesn't meet the prerequisites) | |
− | + | *[[Background]] | |
− | + | *[[Handicap (lost faith)]] | |
Unless his background justifies it, the character cannot take any [[Knowledge]] Feats. | Unless his background justifies it, the character cannot take any [[Knowledge]] Feats. | ||
}} | }} |
Latest revision as of 06:14, 24 May 2024
Synonyms: Assassin, Rogue, Thief, Bandit, Cut-throat
Special: Archetype
Scoundrel is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Scoundrel as one of your Feats and add all Feats gained separately.
Description
The character was recruited by the Inquisition as a way to avoid a stronger sentence.
He lived his life as a Thief, a Bandit or any other kind of illegal activities.
He gains the Feat Stealth.
If his background justifies it, he also gains the ⭐ Faith Feat.
Additionally, he gains one Feat of his choice in this list :
- Survival
- Manipulative
- Agile
- Combat (duel or skirmish)
- Trickster
- Lock Picking
- Instinct
- Reflexes
- Outlaw Wisdom
- Tracker (even if the character doesn't meet the prerequisites)
- Guards ! (thugs from your gang) (even if the character doesn't meet the prerequisites)
- Background
- Handicap (lost faith)
Unless his background justifies it, the character cannot take any Knowledge Feats.