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Relic

697 bytes removed, 13:12, 6 April 2019
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{{Feats
| Synonyms = RelicArtefact Owner, Heirloom, Curio
| Prowess? = No
| Archetype? = Yes
| Official? = Yes
| Special =
If you find an artifact during a scenario and if the game master agrees : on your next level up, you can gain this Feat instead of another. In this case, this Feat does not count as an [[:Category:Archetypes|Archetype]], mark it as [[Artifact (found)]] on your character, it does not count against the limit of one Archetype per character.
You may still have this Feat only once in total and therefore can only have or be attuned to one artifact per character, found in game or not.
 
| Description =
You own a potent artifact and are attuned to it. It may be a heirloom, a relic of a saint, a satanic device The church entrusted you (or an object of unknown origin. This object is only attuned to you and have no particular power in your ancestors) with the hands protection of anyone elsea sacred relic.
You It may chose two extra Featsbe some bones, including [[:Category:Prowesses|Prowesses]] even if you character isn't third levelblood or a lock of hair from a saint.It may also be some splinters of a famous artefact, like the holy cross or the shroud of Turin. (But not Archetypes)
As long as Your relic is encased in some way and you own this object, carry it with you can enjoy at all times. For example in the benefits tilt of those two Feats under certain conditionsyour sword, around your neck or inside a book.
If one As long as you are in the possession of it, your character have the Feats is a normal Feat and not a Prowess, you may enjoy it's following benefits only once per scenario.
If one of He gains the Feats is a Prowess, you may enjoy it's benefits only once per two scenarios, which means that if you use it once, it will stay exhausted on the next scenario after this one[[Immune]] Feat.
This artifact is not obviously magical and itHe also gains two Feats of his choice in this list :*[[Charismatic]]*[[Combat]]*[[Courage]]*[[Detect Lies]]*[[Instinct]]*[[Knowledge]]*[[Knowledge (apothecary)]]*[[Knowledge (heresy)]]*[[Knowledge (medicine)]]*[[Reflexes]]*[[Reputation]]*[[Sleepless]]*[[Survival]]*[[Tough]]*[[Heal]] (even if the character isn's effects cant third level)*[[Revelation]] (even if the character isn't be graphical. For example you canthird level)*[[True Strike]] (even if the character isn't have a purse that create gold coins and emulates the third level)*[[RichWarcry]] Feat because it(even if the character isn's not humanely possible to create gold out of nowhere. But you could have a chest full of gold with a damned rusted lock that just refuses to open more than once per scenario.t third level)
Ideas of Artifacts :*Armor Unlike other Archetypes, the Feats chosen must have a relation with [[Courage]] the relic and [[Tough]]*Spear with [[Combat (battle)]] and [[Warcry]]*Book with [[Knowledge (medicine)]] and [[Heal]](feel free the player has to add new ideas by editing this article)justify it.
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