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⭐ Faith

4 bytes added, 08:54, 5 April 2019
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Agnostics were frowned upon and rejected by society, heretics and apostates had to confess or burn. Foreign religions were at best tolerated and at worst oppressed in blood at the first occasion.
If the character also has the « [[Lost Faith » ]] Feat, he doesn’t loose this Feat but cannot use it in any way.
====Miracles====
The character has the ability to cite a prayer and draw upon his faith to make a Miracle.
If the Miracle isn't granted, the character doesn't lose his ability to make Miracles.
=====Divine Protection=====
If the character dies or gets any negative conditions like [[Insane]], [[Wounded]] or [[Lost Faith]] he can be saved by a Miracle.
He will thus avoid a mortal blow or will recover miraculously, always within the limit of the humanly possible.
=====Divine Grace=====
If the character is attempting an action related to any Feats or Prowesses (but not an Archetype), he must roll a die six. With no possibility to roll again for this whole situation.

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