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Instill Madness

90 bytes added, 16:41, 19 September 2020
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| Description =
Using exactly the right With a poison, carefully chosen words and the right toneor a painful truth revealed, you instil doubt and uncertainty in your target. Slowly shattering cracking the core of their soul.
Depending on how familiar you are with target and depending on the strength of his beliefs, it may take few sentences or few hours or not be possible at all.
If the maddening attempt is successful, the target will either cow and sob or try to attack you violently, then it will permanently suffer for the effects of [[Insane]] or [[Lost Faith]] (only the bad effects without the advantages) depending on its personality.
If the targetThe Game Master may rule that a person is special and can's will is too strong tot be influenced by this Prowess, break, the game master he has to warn you before using the Feat. In particular, this Feat can't break an opponent that has be used on someone with the [[Courage]] Featfeat.
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