Difference between revisions of "Danse Macabre Part 2"

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(Part 2 Black Silver)
 
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=Intro=
+
==Teaser==
 +
Send to the players before the game :
 +
 
 +
  3rd of May 1345, Provins (Kingdom of France)
 +
  The Saint-Quiriace trade fair used to be the wealthiest gathering of all Christendom.
 +
  Bankers from Florence would meet merchants from Byzantium and Troy.
 +
  But with the fair declining, debts started accumulating.
 +
  Ruined silk traders had to explore more dangerous ventures.
 +
  And for a pious soul, the road to decadence has only one dead end.
 +
  ⚜️⚜️⚜️💀💀💀
 +
 
 +
  3 Mai 1345, Provins (Royaume de France)
 +
  La foire de Saint-Quiriace était autrefois le plus riche rassemblement de toute la chrétienté.
 +
  Les banquiers de Florence rencontraient les marchands de Byzance et de Troie.
 +
  Mais avec le déclin de la foire, les dettes ont commencé à s'accumuler.
 +
  Les marchands de soie ruinés ont dû se lancer dans des commerces de plus en plus dangereux.
 +
  Et pour une âme pieuse, la spirale de la décadence ne peut mener qu'à une seule fin.
 +
  ⚜️⚜️⚜️💀💀💀
 +
 
 +
=Intro - The Skeleton Merchant=
  
 
* Useful tool : http://www.timer-tab.com/
 
* Useful tool : http://www.timer-tab.com/
  
 
* Initial situation :  
 
* Initial situation :  
 +
**Date : 3 May 1345
 +
**Location : Provins (France)
  
 
Since last time, players are looking for Eugène Clavicule, the Skeleton Merchant.
 
Since last time, players are looking for Eugène Clavicule, the Skeleton Merchant.
  
They are contacted by a local contact (Dr. Pierre Therici) who says that some corpses seems to disappear in Valfranc.
+
They are contacted by a local contact (Dr. Pierre Therici) who says that Eugène Clavicule have been burried in Provins.
 +
 
 +
They arrive at the Saint-Quiriace trade fair in Provins. The city is overcrowded. Countless tents around the city walls because all inns are full.
 +
The fair already started for few days, currently the fair is trading cloth and whool (10 days in total). In few days it will switch to spices.
 +
 
 +
They are housed in a religious hospital, next to diseased patients.
 +
 
  
 
* Explanations :
 
* Explanations :
  
Actually Eugène Clavicule is a person or an organisation quite powerful in Valfranc.
+
Provins is a city in the county of Champagne in Medieval France.
 +
 
 +
Actually Eugène Clavicule is a person or an organisation quite powerful in Provins.
  
 
They sell drugs and poisons, they also produce counterfeit coins.
 
They sell drugs and poisons, they also produce counterfeit coins.
Line 17: Line 46:
 
Their operation is structured as follow :  
 
Their operation is structured as follow :  
  
Their HQ and main hideout is in the subterranean catacombs of Valfranc.
+
Their HQ and main hideout is in the subterranean catacombs of Provins.
  
 
That's where they produce the poisons and drugs as well as store them. They also store their profits there.
 
That's where they produce the poisons and drugs as well as store them. They also store their profits there.
Line 25: Line 54:
 
Their most sold product is some poisons that local merchants buy to shoot in each other's legs.
 
Their most sold product is some poisons that local merchants buy to shoot in each other's legs.
  
Another very profitable operation is the counterfeiting of silver coins.
+
Another very profitable operation is the counterfeiting of silver coins. They chose to counterfeit old coins, that's why they make fake "Dennier Provinois"
 +
 
 +
The punch of those old coins are all stored in the local hospitaller commanderie.
  
They blackmail a powerful local templar and force him to ask his close friends to counterfeit coin at night.
+
They blackmail a powerful local knight hopsitaller and force him to let them sneak out the punch and then they put it back at night.
  
They sneak some iron into the minting room through a hidden tunnel and dilute it in very small quantities into all the coins being minted. They then steal some silver and dilute it in large quantities to produce the counterfeit coins at night.
+
They managed to make an alloy of coins that looks genuine but uses much much less silver.
  
Those coins are used to finance their last activity : Corpse trafficking.
+
Those coins and all their profits are used to finance their last activity : Corpse trafficking.
  
 
The Doctor Theobald Shuplice is one of their men who will look for anonymous corpses at the obituary department of the local medical university.
 
The Doctor Theobald Shuplice is one of their men who will look for anonymous corpses at the obituary department of the local medical university.
Line 38: Line 69:
  
 
He will then exchange those coffins with coffins full or earth and store the corpses before shipping in a secret cave.
 
He will then exchange those coffins with coffins full or earth and store the corpses before shipping in a secret cave.
 +
He puts some coins in the coffin to bribe the people who bring him the corpses.
  
 
Being anonymous to begin with, those missing corpses are much less likely to be discovered.
 
Being anonymous to begin with, those missing corpses are much less likely to be discovered.
  
 
At the end of the scenario, players should understand completely the operations of Eugène Clavicule, with very few unsolved mysteries.
 
At the end of the scenario, players should understand completely the operations of Eugène Clavicule, with very few unsolved mysteries.
 +
 +
When the players arrive at the treasure room, the dead hopsitaller already killed or wounded Eugène. Whoever Eugène might be. He's already dead or dying, that's why he didn't stop the players and didn't run away with his treasure.
  
 
* Unsolved mysteries :
 
* Unsolved mysteries :
  
 
Only few mysteries are unsolved at the end of the scenario :
 
Only few mysteries are unsolved at the end of the scenario :
 +
 
-Why did Eugène buy corpses ? To ship where ? For what reason ?
 
-Why did Eugène buy corpses ? To ship where ? For what reason ?
-How did the templar die so suddenly ? How did he blackmail him ?
+
 
 
-Is Eugène a person or an organisation ?
 
-Is Eugène a person or an organisation ?
 
  
 
=Part 1 The obituary department=
 
=Part 1 The obituary department=
 
+
*'''Normal: Normal Département Nécrologique'''
Normal: Normal Département Nécrologique
 
  
 
Corpses disappear, players must find where before it's too late.
 
Corpses disappear, players must find where before it's too late.
  
The university has a funeral home (place where the dead are put right after the death)
+
The Collegiate Church Saint-Quiriace has a funeral home (place where the dead are put right after the death)
In this funeral home are transferred all the dead on the public highway
+
In this funeral home are transferred all the dead on the public highway, to check for new epidemies
 
Then a necropsy is done without opening the corpse
 
Then a necropsy is done without opening the corpse
Then is made a mortuary toilet, thanatopraxis before casketing
+
Then is made a mortuary toilet called thanatopraxis before casketing
 +
 
 +
 
 +
{{Ambiance Track
 +
| 5min = In the street they pass by the Ceasar tower and notice its might.
 +
| 15min = Some canons pass in all the rooms to spread smoke. It's called fulmigation. The point is to try to disinfect. The players notice lots of dark blue cloth drying. Explain that the « provins blue » was a color of cloth only possible here because the river of provins has special properties.
 +
| 30min = A person wakes up during his necropsy and dies right after. Explain that, in the middle age, it was very hard to know if someone was dead or not.
 +
| 45min = In the church there’s a statue of a skeleton. They notice a coin put as an offering. It is a coin of provins
 +
| 60min = Monks are found studying an open corpse. This is illegal and considered heresy. Players can choose to prosecute them or not.
 +
At this point, their contact informs them that Eugène Clavicule has reserved a booth for the fair.
 +
| 75min = A medical monster moves on the streets. He is heavily deformed. He was invited by the Canons to be examined.
 +
| 90min = At the end of the atmosphere track, if the players still haven't found the cave. Their contact understands that the doctor Shuplice gave counterfeit coins each time he paid for funerals. They have to start investigate that immediately.
 +
 
 +
Penalty if they reach the end of the atmosphere track : They won't get reinforcements.
 +
}}
  
Screenwriting frame
 
  
 
Their goal is to find out what's going on in this obituary department.
 
Their goal is to find out what's going on in this obituary department.
 
If they discover the origin, they have reinforcements.
 
If they discover the origin, they have reinforcements.
  
A beer (coffin) falls and breaks, it is filled with earth. And only land. The corpse has disappeared.
+
Their contact, Canon Pierre Therici have found Eugène Clavicule's grave, he got his coffing removed and they are in the obituary department ready to open it. It's full of earth with just one silver coin. It's a "dennier provinois" a currency that is a hundred years old. No corpse inside. That's very suspicious. When they open the coffin '''Music : Alone in the Dark Mysteries'''
Anonymous coffin
+
He was found dead on public roads and nothing could identify him. Very likely just vagabond.
 
 
It is a dead person found on public roads, an anonymous person.
 
  
 
Action -> See the doctor who did the necropsy.
 
Action -> See the doctor who did the necropsy.
Line 76: Line 120:
 
Dr. Ambroise Prasé is the doctor who did the necropsy (autopsy without opening of the corpse)
 
Dr. Ambroise Prasé is the doctor who did the necropsy (autopsy without opening of the corpse)
  
Necropsy revealed nothing. He had no relatives so normally had to be buried in a mass grave.
+
Necropsy revealed nothing. It is not unusual in the middle age.
 
+
He had no relatives so normally had to be buried in a mass grave.
But a generous donor paid for the beer.
 
Dr. Theobald Shuplice
 
  
The coffin was traded with a coffin full of earth.
+
But a generous donor paid for the funeral in an individual coffin. And he decided that he is named Eugene Clavivule, he pretended he knew him.
 +
Dr. Theobald Shuplice is the name of the donor.
  
Many unknown people still had a casket.
+
If they ask : indeed he pays for a lot of anonymous to be buried. If they open those graves, all corpses are missing.
Corpses well removed.
+
All those coffins were traded during transport with coffins full of earth. (Some of them with coins, some without)
  
 
Theobald Shuplice come every week. He will be back soon.
 
Theobald Shuplice come every week. He will be back soon.
Action: Follow him discreetly or fall on his face.
+
Action: Follow him discreetly or attack him.
  
If follow him discreetly. They find his office. Here is his account book.
+
If follow him discreetly. They find his office. And his accounting book, where they can find the address of a cave he rents.
 +
Lots of documents in his office, but they are all encrypted. The writing matches that of Eugène Clavicule (found in the previous scenario)
  
If he fall on her face. He will not tell them anything. He does not feel the pain. He discreetly throws a letter when they catch him.
 
  
Otherwise a player goes into a coffin.
+
If they attack him or torture him. He will not tell them anything. On himself they can find a letter. He's about to resign. He works for the silk guild. Then they can find his office and his accounting book.
  
 +
Another way to solve this is if a player hides inside a coffin. He will then be transported to the cave.
  
ALTERNATIVE: ITS ACCOUNT BOOK is easy to decrypt, they find the name of a person paid weekly. It's the cellar they rent.
+
Once they open the door to the cave. The smell is crushing. They all vomit unless they have a quality to prevent that.
  
He has a purse on him with 6 silver arbours and 66 copper wheels.
+
Once they open the door : '''Gaunter O Dim Witcher 3'''
The silver coins have a very dark hue. Copper too.
 
  
He has a letter on behalf of someone from the University of Medicine. The letter requests his resignation (Moi Théobald Supplice etc ...)
+
The cellar is filled with about fifty corpses ready to be shipped. But all documents are encrypted. No way to know where they should be shipped and why.
  
Through this they find his office and therefore account book.
+
There are also money chests full of silver coins. A huge fortune in fact in silver denier provinois. Very suspicious because this currency is a hundred years old.
  
There is a letter for each supplier. Without coding or other traces.
+
Why buying corpses ? Where to ship them ? This scenario doesn't answer this mystery.
  
Action: See that there are two regular payment. Every week 6 arbours of silver 66 copper wheels.
+
Reward for completing the scenario track successfully : reinforcements, one soldier per person.
The silver coins are dirty.
 
This is the price of a membership in a private club of noble students in the area.
 
where they play and have prostitutes. All in the necropolis.
 
  
Players only have to look at who has not paid their subscription this week.
+
=Part 2 Black Silver=
It is an owner who lent his cellar.
 
  
As soon as the players come to see him, he tries to commit suicide then fled to the morgue and hear the sound of a hatch slamming.
+
'''Normal (before arriving at the Hospitaller): Normal Departement Nécrologique'''
  
He is locked in a compartment for a corpse. Which ?
+
After leaving the scene, they realise that those silver pennies have a strange black hue. They suspect it's a counterfeit and will have to try and understand who is responsible for their creation.
  
His tracks of blood stop fast enough (he took a bandage)
+
{{Ambiance Track
 +
| 5min = They notice the city walls (near the commanderie) which are very famous are indeed beaufitul and mighty. Lots of tents all around the city because all the inns are full.
 +
| 15min = A person comes to the hospitaller counter with a letter of change. The hospitaller give him his coins.
 +
He then weights them, bite them and throw them to make noise (to check that they are genuine)
 +
He accepts some of them and refuses some of them.
 +
He then gives the hospitaller the letter of change. It's an encrypted document with a seal.
 +
| 30min = They see Hopsitaller training by fighting each others. Their fight is very brutal. At the end of the fight a prayer the bells ring. With they bleeding faces, they put their robes on and go to pray.
 +
This scene illustrates how Hospitallers are both harmless monks, doctors and deadly warriors.
 +
| 45min = Hopsitaller/Templar? Ceremony. They hear a hammer that strikes three times.
 +
Launch the music '''Watchmen(OST 2009) - Pruit Igoe and Prophecies'''
 +
All the hopsitallers are drawn to a room where they have their annual meeting.
 +
Players are not allowed in.
 +
The players have until the music reached 3:30 to do anything they want in the hopsitaller buildings. Because the building is completely empty.
  
He destroyed the register. He must be found before he dies by losing his blood.
+
Once the music reaches 3:30, they see all the hospitallers leaving their ceremony.
 +
After the ceremony, many people come out. Many religious people, powerful people.
 +
Professors. Merchants. But also Nobles. Towards the end of the procession there are four people wearing masks and surrounded by soldiers. Those people are too powerful to be recognised.
  
Action: Only one compartment starts to bleed. He's there.
+
This scene is used to illustrate the power of the hopsitallers and their possible links to the templars, all power people are part of their organisation.
 +
| 60min = '''Music : Lacrimosa'''
 +
Players are locked in a room. Behind there is a man with a mask. It's the Jean de la Maison de Dieu, but they can't recognise him.
 +
He tells them to leave him alone. He tries to convince them to stop the prosecution. He begs them even. If they try to bash the doors, he leaves. They can't get him.
 +
| 75min = '''Music : The Song of the Sword-Dancer Witcher 3’'' Players are shot at by a crossbow. Explain that in the middle age, crossbows are prohibited weapons against other Christians.
 +
Bolts should feel very impressive and powerful, destroying furnitures and all.
 +
Either the players find a good way out or one of them is injured.
 +
| 90min = Jean de la Maison de Dieu pass near them and seems very panicked. He then runs away. Players runs after him. He dies mysteriously and his corpse is cold. There's no witnesses to this scene, so players are accused of killing this Hopstialler, and they must keep a low profile for the rest of the scenario because hopstiallers are searching for them.
 +
After the end of the scenario they will have to explain themselves to the inquisition
 +
}}
  
He will say everything right away.
 
  
And players can find the cellar with all the corpses.
+
There is a real fortune in coins piled up in a chest. Only coins of black silver, they are dennier provinois. Those coins where used during the fair a hundred years ago but aren't produced anymore.
  
ODOR UNLEASHABLE in the cellar
+
Their goal is to discover who made them.
  
Discovering the winery: Gaunter O Dim Witcher 3
+
Those coins where minted a long time ago under supervision of the local Templars in the "Ferme aux Templiers".
 +
It was a privilege given to the city.
 +
The goal is to avoid currency change problems during the fair, so everything is bough and sold in this neutral currency.
 +
The punch are now kept by the Hospitalers.
  
The cellar is filled with about fifty corpses ready to be shipped.
+
The counterfeits are good except for the metal, which is a bit dark.
  
There are also money chests.
+
The metal is a mix of little bit of silver and a lot of another metal, hard to identify it.
  
The players have reinforcements: one soldier per person.
 
  
 +
If one of the player has Eye of the Detail or if they ask an expert, they can see that the counterfeits' artworks are perfect.
 +
To a point where they think that the "Punch" (the piece of the minting machine that holds the artwork) has been used for those fake coins.
  
 +
Action: Players can get to visit the local hospitaller commandery
  
Atmosphere frame
+
'''Normal (once arrived at the Knights Hospitaller): Normal Commanderie Templière'''
10min-They pass through all the rooms with smoke, they fulminate to purify
 
  
30min-Teachers studying a corpse
+
Change music once they are in the hospitaller buildings : '''Normal Commanderie Templière'''
45min - There is a currency that only serves during the fair. The currency of the confraternity of the Templars of the area. Because it's the guild that organizes. The denier of the Val
 
-> Their contact informs them that Eugène Clavicule has reserved a booth for the fair.
 
60min-A medical monster moves on the streets
 
75min-A person wakes up during his necropsy and dies right after
 
60min-
 
At the end of the atmosphere, the players realize that the silver coins were not dirty, but black. A merchant refuses them.
 
Players do not have reinforcement.
 
  
 +
Everyone is in brown coats, some in black coats (the nobles ones).
 +
All have a white cross on their clothes.
 +
It is a large fortified building. The decoration is military but rich.
  
Part 2 Black gold
+
What is strange with this place is how immensely wealthy they are, but they are still monks, so they try to hide their riches.
 +
This results in incredibly clean clothes and rooms. Also glass windows in some rooms. Great quality candles etc...
  
Normal (before arriving at the Templars): Normal Necrological Department
+
The head of this commanderie will do his best to help them.
Normal (once arrived at the Knights Templar): Normal Commandery Templar
 
  
All corpses have their hands closed.
+
The "Punches" are still in place in the vault archive (not the main vault with their gold). (Counterfeiters comes at night, take the Punch, use them, put them back.)
Fifty. Some of which really decomposed.
 
  
All ready to be shipped.
+
Access to the room is strictly controlled. No entry or exit without being controlled.
There are also chests filled with silver. An incredible fortune.
 
It's not real money. It's a counterfeit.
 
It was the person who brought the corpses who did this by superstition
 
  
There is a real fortune in pieces of money piled up in a chest. Only pieces of black silver. It's counterfeit pieces of the upcoming fair
+
Action: There is a hatch hidden on the ground. Under a box. Eye of the detail doesn't spot it, unless players specifically search for a hidden door.
  
We must discover the reserve of money. A powerful organization must be complicit.
+
This is where counterfeiters come in or out.
It must be discovered before the fair begins.
 
  
The local bank is a Templar commandery.
+
It's a tunnel that leads to the catacombs.
A powerful local Templar is actually a living dead person. That's why he funds Eugene clavicle. To stay alive. He finances it by helping counterfeiting.
+
The players try to search for the catacombs, but it's a complete labyrinth, no chance.
  
The goal of the players is to find who finances the skeleton merchant.
+
They find punching equipments inside the tunnel as well as lots of ingots of silver, copper, lead and iron, and other metals. Too many of them. Those metals cannot be bought by just anyone.
  
Scenario frame
+
Action : On the metals ingots there is the stamp of a metal merchant, he know who bought them.
  
Action analyzes the pieces: It's a counterfeit, a little bit of money a lot of another metal impossible to identify.
+
Action: check the books, indeed the hospitallers buy all those metals. Supposedly to make a stronger alloy to circle their cart's wheels.
These are locally minted coins used at the fair.
 
But the pattern is perfect. So someone had to steal the COIN.
 
The goal of the sequence is to find all the accomplices.
 
  
Action: Players can get to visit the local commandery
+
The head of procurement is Jean de la Maison de Dieu and ideed those metals never arrived at the blacksmith.
  
Everyone is in brown coats, some in white coats.
+
Once they come to talk to him, it is raining, he's at a balcony.
It is a large fortified building. The decoration is military but rich.
 
  
The print masters are still in place. (Counterfeiting comes at night.)
+
It is raining, it is very cold.
  
Access to the room is strictly controlled. No entry or exit without being controlled.
+
As soon as he sees that they are coming to him, he panics. He refuses to let them approach.
  
The workshop contains a certain amount of money and a number of coins come out. No gap possible.
+
He shouts at them to stay in the distance and implores them, lots of hospitallers are looking.
  
Action: There is a hatch hidden on the ground. Under a box.
+
He tells them he had no choice and zero hope to survive if he didn't cooperate.
  
This is where counterfeiters come in or out.
+
Someone then shoots a crossbow bolt at him and he dies.
 +
The guy who shot then smile at them, salute, then jumps ouside of the city walls (which are near the Hospitaller building)
 +
‘’’Music : Behelit - Berserk’’'
  
They then find metal bars to counterfeit as well as counterfeit parts.
 
On the bars there is the name of the metal. FIND A NAME
 
  
And all the pieces produced contain a little less money. With this metal instead.
+
In Jean's pocket they find denniers provinois. Only "Heal" can save him.
  
Action: This metal is good for something, where to buy it?
+
Insist how strange it is that the assasin just disappears by jumping out the city wall and survived. At least his body is never found.
It is used to circle the wheel of the tanks.
 
  
The commanderie is the first organization to circle the wheels of its tanks.
+
In his office, lots of letters written by Eugène Clavicule, but encrypted. It's a proof he was a tool and accomplice.
  
He inquire. Indeed, the strapping of the wheels is actually finer than it is supposed to be in the plans.
 
  
So it's someone from the Commandery who organizes this counterfeit.
+
Reward for completing the scenario track :  Lots of people are witness to Jean dying. So the players are not accused of his murder.
  
The metal enters legally. Then it is dispatcher between the stock and the forge.
+
=Part 3 The Provins trade fair=
John of the House of God is in charge of the stock, that's where he makes iron disappear.
 
  
Action: they have to find a way to trap him.
+
'''Normal: Normal Commanderie Templière'''
  
John of the House of God
 
At the moment of jamming. They are outside, it is very very cold.
 
He resigns himself to his fate and jumps and dies. (it was a UD)
 
  
Players can do high profile. They are not accused of murder so they do not have to hide.
+
The Provins trade fair is a major economic event in the region. Merchants from all around the world attend to sell goods. It is the heart of economic activities in the region. It used to be much much bigger, but it is still a meaningful event.
  
At the moment he falls: Gaunter O Dim Witcher 3
+
Eugène Clavicule has a booth at the fair. Booths are very expensive. The players have to investigate.
  
 +
When the players arrive at his booth. It is completely empty. The table is there, the umbrella is there (both are provided by the city) but the booth is empty ! Only one item on the booth : There’s a lizard drawn on the table.
  
Atmosphere frame
+
Their goal is to find Eugène Clavilcule.
  
  
15min-A person comes to buy his money from the valley. And the person looks at each piece one by one to see which ones are being filed. A person comes to give a deposit slip. It's an encrypted document with a seal. It is recognized as a counterfeit and the document is destroyed
+
{{Ambiance Track
The banker is a very muscular Templar and he throws the guy out
+
| 5min = '''Music : Gwent Drink Up, There_s More! Witcher 3’''
30min-They see Templars fighting to fight. they put themselves on the mouth. At the end the bells ring. they greet each other and go to pray, some have the skull in blood.
+
Fight of the dragon and the lizard. Every years, two team fights :
 
+
One has a lizard toy made of wood on the top of a pole. The others have a dragon.
45min-Templar Ceremony. They hear a hammer that strikes three times.
+
They try to steal each other's flowers attached to their neck.
A music is played. Watchmen debut
+
Their jaws can be mechanically animated.
Then they talk
+
The dragon team made their dragon breathe fire. (by pressing on a pulveriser throwing alcohol, then igniting it)
Players are not allowed to enter.
+
Some people catch fire and jump in a fontain.
After 3:30 when the music goes crazy. The ceremony is over and people come out
+
| 15min =
After the ceremony, many people go out. Many religious too, powerful people.
+
They notice two merchants having a fight. One of them tried to pay with "Golden Leopards" minted by Edward III, while the other argues that he only want to be paid in Saint-Louis écu. Then he tries to pay in "Livre Parisi" Paris Pound and the other explains him that his prices are in "Livre Tournois" which are slightly less expensive.
Professors. Sellers. But also Nobles. Towards the end of the procession there are four people wearing masks and surrounded by soldiers.
+
A merchant sleeping on his stall nearby. He is dead. Poisoned ‘’’Music : Hail This Nightmare - BloodBorne’’'
 +
When they touch him, his mouth opens and they notice a coin falling from his mouth. A Provins coin. (it's normal for merchants to bite a coint to test it)
 +
| 30min = There's an iron cross where prices are being hung.
 +
The fair decides the prices of different commodities.
 +
The Clothes Merchants Guild decided a very high price for sheets.
 +
Everyone is angry about it, it creates a scandal.
 +
The crowd hoes them.
 +
The soldiers arrive to evacuate them.
 +
In the mess, there’s a dead merchant in the crowd, poisoned.  
 +
He has a provins coin in his purse.
 +
‘’’Music : Chant_Entrapment-8’’'
 +
| 45min = Two merchants emerge from the tribunal, there’s an official speech that because he didn’t pay his debts, he is now exiled from provins and from his home city. (Explain that the courts of Provins had this power)
 +
As he speaks, the judge is being startled, someone threw a coin into his mouth. He dies just after.
 +
‘’’Music : Hail This Nightmare - BloodBorne’’'
 +
| 60min = ‘’’Access the Animus (debut rapide)’’' They are in a crowd. All players roll. Anyone who got a 1 get stabbed with a poisonous dagger. They go Insane. Impossible to see where the blow came from.
 +
| 75min = ‘’’Music : Behelit - Berserk’’' They see a man in the distance on the city walls with a skull mask. He look at them, salute then jumps backwards and disappear. They are not sure if it was a dream or not.
 +
Down he city wall, they find a dead merchant. Poisoned.
 +
| 90min = A person with a death mask comes to see them and offers them a drink.
 +
He insists.
 +
They are surrounded by brigands with small daggers.
 +
The character pretends to be Eugene Clavicule.
 +
He tries to bribe them, to stop their search.
  
60min-Players are locked in a room. Behind there is a man with a mask.
+
Once he sees that it doesn't work, they start attacking them.
He tells them. Leave me alone. He tries to convince them to stop the prosecution.
 
Lacrimosa
 
75min-Players are shot at the crossbow. It is a prohibited weapon.
 
They are in a room and the tiles are destroying the wooden windows.
 
It is a forbidden and powerful weapon.
 
Either the players find a good way out or are injured.
 
  
 +
During the fight, they all receive poisoned daggers.
  
At the end of the atmosphere, the Templar misses the players and looks really panicked. Then panicked he runs away.
+
They are all poisoned. They'll feel unweel until the rest of the scenario, they are all « Insane »
Players are accused of killing this Templar, and they must keep a low profile for the rest of the scenario. At the end of the scenario they will have to explain themselves to the inquisition
 
  
Part 3 The fair
+
They see of their assaliants run away and reach the entrance of their hideout.
  
Normal: Gwent Full Mix Witcher 3 then Normal Templar Commandery
+
Penalty if they reach the end of the ambiance track : They are poisoned. « Insane »
Flipper 1: Normal Horror Cérulée
+
}}
Creepy 2: Creepy, the devil is in the box
 
  
Eugene's location has been paid. (check, unless players specify that they want to intercept it at that time)
 
  
But its location is empty!
+
Their goal is to find Eugène Clavicle
The fair is in full swing
 
  
Screenwriting frame
+
But his booth is empty ! There’s a lizard drawn on the table.
Their goal is to find Eugène clavicle
 
  
Action: There is someone who constantly watches the booth. And who comes looking for all the people who linger at the stand and meet his eyes. (proof that they know the trick)
+
Action : Knowledge general need a roll otherwise, they ask the locals. The lizard is the symbol of the Saint Ayoul Church in ville basse.
 +
They go there and find the same lizard carved on the back of the church, but that’s it.
 +
Big crowd around.
  
Action: Pass or pay someone to pretend to be a customer.
 
  
At the Voyante: Flippant, the devil is in the box
+
Action: There is someone who constantly watches the lizard. The idea is that if he trust it’s a good customer, he will come to them later and explain the trick. The trick is, people who stop at the lizard and then look in the crowd can see him and come to him.(proof that they know the trick). Eugene has mostly regular customers and only rarely accept to deal with new faces, hence this method is a good way to avoid being followed.
 +
Action: Pretend or pay someone to pretend to be a customer. If they look like one he will come to them.
  
The person brings to a psychic
+
The vigil will then lead them to the fortune teller.
"Eugene friends" after knocking on the door
 
who sell powders, potions of love and poison.
 
  
 +
'''Music at the fortuneteller's hideout : Flippant, le diable est dans la boite’''
  
Players choose a pattern associated with an object.
+
He knocks at the door and say
 +
: "Eugene friends"
  
They draw three cards each and choose a pattern.
+
The fortune teller opens and greets them.
  
List of characters of the dance of death
+
Her house is full of strange items.
1 The mask "Actor" http://www.lamortdanslart.com/danse/France/Paris/dm_paris00.htm
 
  
2 The Flute "Musicians" http://www.lamortdanslart.com/danse/France/Paris/dm_paris01.htm
+
Potions, charms, books, animal parts. Some live rats in cage also.
3- The key "The Pope
 
4- The Scepter - The Emperor "http://www.lamortdanslart.com/danse/France/Paris/dm_paris02.htm
 
5- ??? "Cardinal
 
6-The Crown The King - "http://www.lamortdanslart.com/danse/France/Paris/dm_paris03.htm
 
7-The Crucifix- "The Patriarch
 
8 - ??? The constable "http://www.lamortdanslart.com/danse/France/Paris/dm_paris04.htm
 
9 - ??? "Archbishop
 
10-The Sword - The Knight "http://www.lamortdanslart.com/danse/France/Paris/dm_paris05.htm
 
  
11- "The bishop
+
She invites them to pick a card, so she can know them better. (She does that to impress customers.)
12 - "The squire" http://www.lamortdanslart.com/danse/France/Paris/dm_paris06.htm
 
13 - ?? "Father
 
14 - "The ball" http://www.lamortdanslart.com/danse/France/Paris/dm_paris07.htm
 
15-The book- "The scholar
 
16 - ?? - The bourgeois "http://www.lamortdanslart.com/danse/France/Paris/dm_paris08.htm
 
  
17 - "The canon
+
The cards on the table are not tarot cards, on the back there’s only one item displayed.
18-The piece - The dealer It's Eugène Clavicule " http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm
 
19 - ?? - "The Carthusian
 
20-The mass - The sergeant " http://www.lamortdanslart.com/danse/France/Paris/dm_paris10.htm
 
21 - ?? - "The monk
 
22 - ?? - The usurer
 
23 - ?? - The poor " http://www.lamortdanslart.com/danse/France/Paris/dm_paris11.htm
 
24-The vial- "The doctor
 
25 - ?? - The lover " http://www.lamortdanslart.com/danse/France/Paris/dm_paris12.htm
 
  
26 - ??? - "The priest
+
Two players have this choice. Show them the corresponding danse macabre character and image.
27 - ??? - The plowman " http://www.lamortdanslart.com/danse/France/Paris/dm_paris13.htm
+
And the fortune teller read them the quote from this card.
28 - ??? - "The lawyer
 
29-The Vièle-The minstrel " http://www.lamortdanslart.com/danse/France/Paris/dm_paris14.htm
 
  
30 - ??? - "The Cordelier
+
They have a choice between all those items, show the players the picture associated with it.
31-The toy-The child " http://www.lamortdanslart.com/danse/France/Paris/dm_paris15.htm
+
:
  
32 - ??? - "The cleric
+
Sword, Coin, Rosary, Violin, Book
33-The hermit stick " http://www.lamortdanslart.com/danse/France/Paris/dm_paris16.htm
 
  
34 - ??? - 'actor
+
Mace, Chest, Triptych, Ring, Crosier
35 - ??? - the dead king "http://www.lamortdanslart.com/danse/France/Paris/dm_paris17.htm
 
  
 +
[[Danse Macabre Metaplot]]
  
  
Choice: She offers them to read their future with a mirror.
+
Choice: Then she offers them to read their future with a mirror. They can accept or refuse.
  
 
Mirror made of bone.
 
Mirror made of bone.
It pours on black and red liquid.
+
She pours on black and red liquid on it and read the pattern.
 
 
She reads.
 
Then she takes a step back and drinks a poison.
 
  
 +
She reads and see her own future (she has the Prowess Revelation ) : she understand what the players are.
 +
She takes a step back and drinks a poison and dies.
 +
‘’’Music : Behelit - Berserk‘''
  
If they refuse to do that, she does not die.
+
If they refuse that she reads their future of if they manage to stop her of cure her, she does not die.
They send him to the dungeon of the commanderie of the corner.
 
Torture will be useless.
 
  
They find powders and poisons at home.
+
Anyhow, she won't talk, torture is useless too. Unless with the interrogate skill, in which case she directs them to the next sequence.
  
Some rats.
+
In her home, they find :
 +
Powders, poisons.
 +
Some live rats in cages.
  
 
Organs.
 
Organs.
  
And a long list with names and dates. hundreds of names.
+
And a long list with names and dates. hundreds of names. Those she sold to.
  
 
A trunk full of clothes
 
A trunk full of clothes
Line 354: Line 389:
 
Action: Search these clothes.
 
Action: Search these clothes.
 
they see children's clothes.
 
they see children's clothes.
 +
Or search the book, they find a child storybook.
 +
 +
Actually she has a child ! The little Aimery
 +
 +
Once they discover that, the child comes knocking at the door.
  
She has a child. The little Aimery
+
If she is alive, letting her know that they know she has a child gets her to talk immediately.
  
She will talk if her child is threatened (and alive)
+
If she is dead, they can interrogate the child, he knows that some bad people visit her mother frequently and he know their base.
  
Otherwise the child will speak.
 
  
  
 
The child explains that the potions are brought by someone coming out of a door under the church.
 
The child explains that the potions are brought by someone coming out of a door under the church.
  
Under the church there is a vault, then a subsoil entrance. With many possible paths.
+
Under the church there is a cave. That's the entrance of Eugène's Hideout.
 +
 
 +
=Part 4 The Catacombs=
 +
 
 +
'''Normal: Normal Bruit Noirs'''
 +
 
 +
They have found the entrance of Eugène's hideout. But how to find his actual location ?
 +
The cave leads to the undergrounds of the city, hundreds of kilometres of galleries. How to find a path ?
 +
 
 +
Their goal is to find and kill Eugène.
  
Action: Look at the black marks on the ceiling to find the right gallery.
 
  
 +
{{Ambiance Track
 +
| 5min = There’s a skull encased in the wall, instead of his eyes are two Provins coins.
 +
| 15min = Lots of scribings on the wall. Lots of names with a skull carved next to their names.
 +
| 30min = The players have the distinct impression that they have been to this gallery before. They see the skull with coins again (it’s not the same skull, but they don’t know that).
 +
| 45min = Screams of pains in the distance. Impossible to track
 +
| 60min = Stream of smoke fills the room. Impossible to know where it comes from. Players coughs. The smoke stays a very long time.
 +
| 75min = They see the skull with coins yet again ! (If they left a mark on it, the skull is broken at the place where they the mark, so maybe it’s the same skull maybe not, not clear)
 +
One of the player drops his torch by mistake because it burned his hand, his torch is wet no way to light it back up.
 +
| 90min = Two mad mans with skeleton costumes jumps at them bare handed. one of them vomits streams of blood and dies trying to attack them. The player on whom he vomited blood will have delirious visions until the end of the scenario, he is temporarily « Insane » .
 +
The other runs away at incredible speed, he's bleeding. The players can follow his bloody footsteps until the room with the "accountant"
  
 +
Penalty for reaching the end of the ambiance track : One player is delirious.
 +
}}
  
Atmosphere frame
 
  
15min-crying in front of a cross where different prices are displayed
+
Their goal is to find the Eugène Clavicule and kill him.
it is priced really high for the sheets, it creates a scandal.
 
The Clothes Guild.
 
The crowd hoes them.
 
The soldiers arrive to evacuate them. Gwent Drink Up, There_s More! Witcher 3
 
22min - A tavern is evacuated because a merchant is found dead poisoned in the tavern
 
30min-Next image. Fight of the dragon and the crack. The dragon launches fireworks, it makes everyone laugh. People are burning and throwing themselves into the fountain. Gwent theme 1 Witcher 3
 
It makes everyone laugh, people drink a lot, there are a lot of people singing.
 
  
45min-Players are attacked by bullies.
+
They found a basement below the church. But. This basement is connected to the city's catacombs.
They are in the same lane as a merchant, who is carried away.
 
52min-A merchant sleeps on his stall, he is dead.
 
60min-A knife thrower throws knives to kill his accomplice. He continues until the guard stops him. Access the Animus (fast start)
 
The crowd is shocked. Then his accomplice wakes up, the people in the crowd too. It was a joke. Gwent Drink Up, There_s More! Witcher 3
 
  
Everyone laughs harder and drinks even more.
+
Much like Paris' catacombes, it's a huge maze of galleries, kilometers of chaotic tunnels.
  
67min-A merchant runs towards the players and dies in their arms.
+
Without a way to guide them, it's impossible to know where to go.
75min-There is a procession of people with pork masks and wreaths. Gwent theme 1 Witcher 3
 
Drunken people fill the streets, it becomes the feast of fools.
 
They carry a guy on a tank he is huge, filled with alcohol all the time. He's barely moving.
 
During the procession, a merchant is attacked by an assassin with a death mask.
 
The assassin then turns against the players if they try to intervene.
 
90min-
 
  
A person with a death mask comes to see them and offers them a drink.
+
At each step, they need to find a trick to know where to go next.
He insists.
 
They are surrounded by brigands with small daggers.
 
  
Those who accept drink counter-poison. If they agree to drink. The character pretends to be Eugene Clavicule. He discusses with them, then declares hostilities.
+
They have few trump cards if the players have the following talents :
As soon as a fight goes off, they all take a poisoned dagger.
 
They are all poisoned.
 
A person runs away or is stopped by them and leads them to the underground.
 
  
Suddenly they are all feverish, more mental jets.
+
Tracker : The player can follow tracks, so he can chose once to just use his ability to find the next room. Only once.
  
Part 4 The catacombs
+
Eye of the detail : If the player specifically asks for tracks on the walls of markings made by crates. He can go to the next room.
  
Normal: Normal Black Noise
 
Flipper: Quake
 
  
They follow the soot to enter the catacombs. in search of eugenes.
+
===Room 1 : The church's basement===
  
 +
The ground is muddy. Footprints are "healed" almost instantly. So no footprints to follow.
  
Screenwriting frame
+
Action: Look at the black marks on the ceiling made by torches flames to find the right gallery and go to the next room.
  
Their goal is to find the eugene clavicle stock.
+
===Room 2 : The theater===
  
 
After a while, a black mushroom covers the ceilings. So the traces are no longer visible.
 
After a while, a black mushroom covers the ceilings. So the traces are no longer visible.
  
They arrive in a very high room with a lot of candles off. And weird sculptures that make no sense.
+
They arrive in a very high room with a lot of candles. They are off. And weird sculptures that make no sense on the walls.
  
 
The room is filled with a stock of drugs. This is obviously part of the stock of Eugene but not everything.
 
The room is filled with a stock of drugs. This is obviously part of the stock of Eugene but not everything.
 +
There's also alcohol and costumes.
  
 
There is a small platform in the middle of the room. (she used to do a show)
 
There is a small platform in the middle of the room. (she used to do a show)
  
These are poisoned candles.
+
The candles are poisonous candles, like in the monastery or the first scenario.
  
There are far too many possible outings.
+
This room is used for two purposes : Stock drugs. And make dark orgies.
 +
In the dark orgies, newcomers are drugged, and a dark theatre play is done on stage.
  
Action: If they light the candles, the sculptures make a very clear picture:
+
There are far too many possible exits. Impossible to find tracks on the ground or the ceiling.
A skull. The mouth is one of the possible exits.
+
 
Otherwise traces of crates on the walls.
+
Action: If they light the candles, the weird sculptures' shadows make a very clear picture:
 +
An army of small skeletons that forms a big skull. The mouth is one of the possible exits.
 +
 
 +
===Ambiance room===
 +
While walking the gallery before the next room they pass by a pound filled with crystal clear water.
 +
They see stairs underwater. They can't explore too deep.
 +
 
 +
===Room 3 : The laboratory===
  
 
They arrive in an underground alchemy laboratory.
 
They arrive in an underground alchemy laboratory.
Line 445: Line 489:
 
He forgets everything.
 
He forgets everything.
  
The players say that torture is useless. And killing him will serve even less.
+
The players understand that torture is useless on him. And killing him will serve even less.
  
 
The old man introduces them to the new potions.
 
The old man introduces them to the new potions.
Line 452: Line 496:
 
Action: Tell him they have no money left. And that they need to go to eugene to pay for it. He then tells them where to go.
 
Action: Tell him they have no money left. And that they need to go to eugene to pay for it. He then tells them where to go.
  
 +
If the players don't find this action. After 10 minutes of talking to him he insults them incoherently and asks them to go to Eugène, he then tells them how to go.
 +
 +
===Ambiance room===
 +
 +
They see a message at the entrance of a room: Stop. This is the empire of death.
 +
 +
In the next room they enter a room with macabre engravings on the walls.
 +
 +
An army of the dead that forces people to join to their ranks : https://en.wikipedia.org/wiki/File:Thetriumphofdeath.jpg
 +
 +
===Room 4 : Treasure room===
  
 
They arrive at the eugene treasure room.
 
They arrive at the eugene treasure room.
Line 457: Line 512:
 
Chests everywhere filled with counterfeit money. Heaps and piles of money.
 
Chests everywhere filled with counterfeit money. Heaps and piles of money.
  
There is a very very big man chained to a table with registers. It's the accountant.
+
There is a very very fat man chained to a table with registers. It's the accountant. He was chained on this seat for years, never using his legs.
  
He immediately understands the problem and yells for help.
+
He immediately understands what's happening and yells for help.
  
It serves no purpose, torture is useless. For he is chained to his seat and has been brought here chained. He has no more feet.
+
His cry for help is ignored, torture is useless because he doesn't know where to go. Because he is chained to his seat and has been brought here chained, he doesn't know the path to the next room.
  
That's obviously the last part of the eugene stock, but Eugene is not here.
+
This is most of Eugène's stock of coins. But obviously he stocks much more riches somewhere. And he is not there himself.
  
The account book is encrypted.
+
The account books are encrypted.
  
 
Action:
 
Action:
He's screaming for help. But that does not help.
+
He's screaming for help. But that does not help. Eugène doesn't care if he dies.
If instead of screaming for help they ask him to give the names of the customers. Or to encrypt the account books. So a person dressed with bones comes. And tell the players to follow him to find eugenes.
+
If instead of screaming for help they ask him to give the names of the customers. Or to decrypher the account books. This could be dangerous for Eugène.
If he kill him. After a while the person arrives to see what the fuss was.
+
So a person dressed with bones comes and kills the accountant with a crossbow bolt. Then tell the players to follow him to find eugenes.
 +
Insist on the damage the blot does to the chair and table. It is a forbidden weapon with formidable power.
 +
If the players killed the accountant by mistake. After 10 min in the room a person arrives to see what the noise was and propose them to follow him.
 +
 
 +
 
 +
===Ambiance room===
 +
'''From this point on, Music : Quake'''
 +
 
 +
They arrive in a room with a weird macabre scene. Skeletons have been arranged in a strange scene. The skeletons are actual dead human skeletons, but they can stand up because of straws and wax used to give them a frame.
 +
The skeletons eat each other, they dance, they build. They play cards, they mix : https://commons.wikimedia.org/wiki/File:Follower_of_Jheronimus_Bosch_Christ_in_Limbo.jpg
 +
This room is actually gargantuan. So wide that it is impossible to see the ends.
 +
In the midst of the statues, they see countless of followers of Eugène. With skeleton costumes.
 +
They walk on four feets, and wield a bone like a mace.
 +
They seem completely mad and slowly surrounds the players. They scream like animals and randomly attack players.
 +
The exit is obvious at the other end of the hall.
 +
If the players have soldiers, they can try to pass protected by the soliders.
 +
This will work.
 +
They will take some soldiers and the players will hear them scream for a long time.
  
 +
If the players have fighting skills related to skirmishes, they can keep them at distance and pass.
  
 +
If they have none of that, they have to find a way to pass. Or get beaten.
  
They arrive in the catacombs. Skulls everywhere.
+
===Room 5 : The guardian===
Next image
 
  
At one moment they crawl in a sea of ​​skulls.
+
They arrive in the catacombs. Skulls and bones everywhere.
 +
In fact, the roof is smaller and smaller and they have to crawl in a sea of bones.
  
 
There is before them a black knight with skulls that blocks their way.
 
There is before them a black knight with skulls that blocks their way.
A man too big.
+
He has a huge weapon and is very fast.
 +
This man is waaaay too big.
 +
 
 +
He is in a room with a very high ceiling and some drops of water on him. Some light from the outside lights the room.
 +
 
 +
The players are crawling, but this room stands in the way. The exit is obvious at the other end of the room.
 +
 
 +
Action: It's up to them to find a way to defeat him or pass by him.
 +
If a player has a combat quality in relation to « monsters » , he can blind him.
 +
But impossible to defeat him.
  
He clutters the room but his armor is too big to exit through the entrance where the players are.
+
===Room 6 : Eugène===
Where there is there is a cold rain. which explains why he is cold after his death. It's a UD of course.
 
  
Action: It's up to them to find a way to defeat him.
+
'''Music Gaunter O Dim'''
  
They then fall on the stock of Eugene Clavicle.
+
They then arrive on the treasure of Eugene Clavicle.
 
Gold. But also skulls.
 
Gold. But also skulls.
 +
Hoars of golds and precious items.
  
There is a skeleton lying on it.
+
There is a skeleton sitting on a chariot.
Small detail, he has dirty shoes and wet clothes.
+
He has dirty shoes and wet clothes but he doesn't move.
  
 +
There's a dead hospitaller with his sword bloody dried on the floor.
  
Atmosphere frame
+
If the player touches him, he falls appart. They killed Eugène Clavicule !
  
10min-At one point they pass by a place filled with crystal clear water.
+
'''After the skeleton falls Music : Danse Macabre'''
They see escorts running underwater.
 
20min-They see a message on the ceiling: Stop. This is the empire of death.
 
At the back of the room there is a skeleton in a black dress sitting on a stone seat.
 
It's just a skeleton.
 
30min-Next image. They enter a room with macabre engravings on the walls.
 
An army of the dead that forces people to return to their ranks.
 
40min-There is a brazier where people have burned skeletons. The smell is unbearable. Vomiting.
 
50min-Next image. They arrive in a room with a weird macabre scene. Skeletons have been arranged in a strange scene. With braided straw they stand up.
 
They eat each other, they dance, they build. They play cards, they mix.
 
Gigantic hall, they are attacked by a skirmish of following eugene
 
60min-There is a pool filled with water stained with blood. With skeletons taking their bath. Same, braided straw for them to stand up. Players are forced to go through the bloodbath. in the bath there are trap hoses. It hurts a player.
 
  
End
+
The players have a series of choices
  
The skeleton has a piece made of bone in the hand. She is obviously very precious. it is one of the necromantic objects of Hella.
+
First of all. What do they do with the treasure ?
 +
The players can have any items they dream of. Ask them what item they would dream of. It's there.
 +
 
 +
Same for the gold. They can take it if they want or give it to the inquisition.
 +
 
 +
The skeleton has a coin made of bone in the hand. This coin is obviously very precious.
 
In the back of the room there is the engraving of the merchant with the same coin http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm
 
In the back of the room there is the engraving of the merchant with the same coin http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm
  
 +
Regardless of what they do. One of them carries the coin outside of the tunnels.
 +
 +
Even if they decided to leave it there. one player will realise he took it with him.
 +
 +
Once they leave the tunnel, Epilogue.
 +
 +
==Epilogue==
 +
Epilogue musics :
 +
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3'''
 +
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3''' (put it twice)
 +
*'''Fin epique glorieuse 06-Final'''
 +
*Then loop this Playlist '''Normal-Prima'''
 +
 +
The players can decide to keep some of the treasure or turn it to the inquisition.
 +
The player who carried the coin out of the tunnels have a strong urge not to give it to the inquisitoin and refuses to do it. Hiding it if necessary.
 +
 +
 +
Searching through the eugene documents, they find one letter asking Eugene to ship the corpses to the "usual city ». And another that asked Eugene to send a vast shipment of poison to a very small village. For next scenario.
 +
 +
All players gain one Feat and the player who holds the coin gains the [[Bone Coin]] Feat.
 +
 +
==Post Game Bonus==
 +
 +
Send those to the players as a post game bonus :
 +
 +
Fun fact, the medieval monetary system of 1 Pound = 20 Shillings = 240 Pennies have survived until 1971 in the UK. Initally, 1 Pound meant 1 Pound of Silver. So 1 Penny was 1 pound / 240 = 3g of silver.
 +
 +
The Provins trade faire was twice a year, the Saint-Quiriace Fair was in May and Saint-Ayoul was in Sept/Oct named after the two churches in the high and low part of the city.
 +
 +
Here is a picture of Saint-Quiriace church : [https://upload.wikimedia.org/wikipedia/commons/0/08/Collegiale_Saint-Quiriace_Provins_sud.jpg]
 +
 +
The Cesar tower : [http://prima.wiki/images/8/8a/C%C3%A9sar_Tower.jpg]
 +
 +
The City walls : [http://prima.wiki/images/7/7e/Provins_city_walls.jpg]
  
Searching through the eugene documents, they find one that says where the corpses were to be delivered
+
Provins Pennies : [http://prima.wiki/images/d/d9/Provins_Pennies.jpg]
  
The players burn everything and destroy the objects, they see the objects of their bosses. From that moment on they can do miracles
+
Provins Catacombs : [http://prima.wiki/images/a/a0/Provins_Catacombs.jpg]
  
In their sleep. Skeletons bring them bone objects related to their boss. They feel that it is the most valuable object in the world for them.
 
  
From that moment, they can earn "hero spells" on each mission.
+
[[Category:Scenario]]
He earns the quality of Heroes "Prowess"
 

Latest revision as of 11:55, 27 March 2021

Teaser[edit]

Send to the players before the game :

 3rd of May 1345, Provins (Kingdom of France)
 The Saint-Quiriace trade fair used to be the wealthiest gathering of all Christendom.
 Bankers from Florence would meet merchants from Byzantium and Troy.
 But with the fair declining, debts started accumulating.
 Ruined silk traders had to explore more dangerous ventures.
 And for a pious soul, the road to decadence has only one dead end.
 ⚜️⚜️⚜️💀💀💀
 3 Mai 1345, Provins (Royaume de France)
 La foire de Saint-Quiriace était autrefois le plus riche rassemblement de toute la chrétienté.
 Les banquiers de Florence rencontraient les marchands de Byzance et de Troie.
 Mais avec le déclin de la foire, les dettes ont commencé à s'accumuler.
 Les marchands de soie ruinés ont dû se lancer dans des commerces de plus en plus dangereux.
 Et pour une âme pieuse, la spirale de la décadence ne peut mener qu'à une seule fin.
 ⚜️⚜️⚜️💀💀💀

Intro - The Skeleton Merchant[edit]

  • Initial situation :
    • Date : 3 May 1345
    • Location : Provins (France)

Since last time, players are looking for Eugène Clavicule, the Skeleton Merchant.

They are contacted by a local contact (Dr. Pierre Therici) who says that Eugène Clavicule have been burried in Provins.

They arrive at the Saint-Quiriace trade fair in Provins. The city is overcrowded. Countless tents around the city walls because all inns are full. The fair already started for few days, currently the fair is trading cloth and whool (10 days in total). In few days it will switch to spices.

They are housed in a religious hospital, next to diseased patients.


  • Explanations :

Provins is a city in the county of Champagne in Medieval France.

Actually Eugène Clavicule is a person or an organisation quite powerful in Provins.

They sell drugs and poisons, they also produce counterfeit coins.

Their operation is structured as follow :

Their HQ and main hideout is in the subterranean catacombs of Provins.

That's where they produce the poisons and drugs as well as store them. They also store their profits there.

Their main reseller is a the fortune teller.

Their most sold product is some poisons that local merchants buy to shoot in each other's legs.

Another very profitable operation is the counterfeiting of silver coins. They chose to counterfeit old coins, that's why they make fake "Dennier Provinois"

The punch of those old coins are all stored in the local hospitaller commanderie.

They blackmail a powerful local knight hopsitaller and force him to let them sneak out the punch and then they put it back at night.

They managed to make an alloy of coins that looks genuine but uses much much less silver.

Those coins and all their profits are used to finance their last activity : Corpse trafficking.

The Doctor Theobald Shuplice is one of their men who will look for anonymous corpses at the obituary department of the local medical university.

He will then pay for their funerals in coffins rather than common graves.

He will then exchange those coffins with coffins full or earth and store the corpses before shipping in a secret cave. He puts some coins in the coffin to bribe the people who bring him the corpses.

Being anonymous to begin with, those missing corpses are much less likely to be discovered.

At the end of the scenario, players should understand completely the operations of Eugène Clavicule, with very few unsolved mysteries.

When the players arrive at the treasure room, the dead hopsitaller already killed or wounded Eugène. Whoever Eugène might be. He's already dead or dying, that's why he didn't stop the players and didn't run away with his treasure.

  • Unsolved mysteries :

Only few mysteries are unsolved at the end of the scenario :

-Why did Eugène buy corpses ? To ship where ? For what reason ?

-Is Eugène a person or an organisation ?

Part 1 The obituary department[edit]

  • Normal: Normal Département Nécrologique

Corpses disappear, players must find where before it's too late.

The Collegiate Church Saint-Quiriace has a funeral home (place where the dead are put right after the death) In this funeral home are transferred all the dead on the public highway, to check for new epidemies Then a necropsy is done without opening the corpse Then is made a mortuary toilet called thanatopraxis before casketing


Ambiance Track
5 min In the street they pass by the Ceasar tower and notice its might.
15 min Some canons pass in all the rooms to spread smoke. It's called fulmigation. The point is to try to disinfect. The players notice lots of dark blue cloth drying. Explain that the « provins blue » was a color of cloth only possible here because the river of provins has special properties.
30 min A person wakes up during his necropsy and dies right after. Explain that, in the middle age, it was very hard to know if someone was dead or not.
45 min In the church there’s a statue of a skeleton. They notice a coin put as an offering. It is a coin of provins
60 min Monks are found studying an open corpse. This is illegal and considered heresy. Players can choose to prosecute them or not.

At this point, their contact informs them that Eugène Clavicule has reserved a booth for the fair.

75 min A medical monster moves on the streets. He is heavily deformed. He was invited by the Canons to be examined.
90 min At the end of the atmosphere track, if the players still haven't found the cave. Their contact understands that the doctor Shuplice gave counterfeit coins each time he paid for funerals. They have to start investigate that immediately.

Penalty if they reach the end of the atmosphere track : They won't get reinforcements.


Their goal is to find out what's going on in this obituary department. If they discover the origin, they have reinforcements.

Their contact, Canon Pierre Therici have found Eugène Clavicule's grave, he got his coffing removed and they are in the obituary department ready to open it. It's full of earth with just one silver coin. It's a "dennier provinois" a currency that is a hundred years old. No corpse inside. That's very suspicious. When they open the coffin Music : Alone in the Dark Mysteries He was found dead on public roads and nothing could identify him. Very likely just vagabond.

Action -> See the doctor who did the necropsy.

Dr. Ambroise Prasé is the doctor who did the necropsy (autopsy without opening of the corpse)

Necropsy revealed nothing. It is not unusual in the middle age. He had no relatives so normally had to be buried in a mass grave.

But a generous donor paid for the funeral in an individual coffin. And he decided that he is named Eugene Clavivule, he pretended he knew him. Dr. Theobald Shuplice is the name of the donor.

If they ask : indeed he pays for a lot of anonymous to be buried. If they open those graves, all corpses are missing. All those coffins were traded during transport with coffins full of earth. (Some of them with coins, some without)

Theobald Shuplice come every week. He will be back soon. Action: Follow him discreetly or attack him.

If follow him discreetly. They find his office. And his accounting book, where they can find the address of a cave he rents. Lots of documents in his office, but they are all encrypted. The writing matches that of Eugène Clavicule (found in the previous scenario)


If they attack him or torture him. He will not tell them anything. On himself they can find a letter. He's about to resign. He works for the silk guild. Then they can find his office and his accounting book.

Another way to solve this is if a player hides inside a coffin. He will then be transported to the cave.

Once they open the door to the cave. The smell is crushing. They all vomit unless they have a quality to prevent that.

Once they open the door : Gaunter O Dim Witcher 3

The cellar is filled with about fifty corpses ready to be shipped. But all documents are encrypted. No way to know where they should be shipped and why.

There are also money chests full of silver coins. A huge fortune in fact in silver denier provinois. Very suspicious because this currency is a hundred years old.

Why buying corpses ? Where to ship them ? This scenario doesn't answer this mystery.

Reward for completing the scenario track successfully : reinforcements, one soldier per person.

Part 2 Black Silver[edit]

Normal (before arriving at the Hospitaller): Normal Departement Nécrologique

After leaving the scene, they realise that those silver pennies have a strange black hue. They suspect it's a counterfeit and will have to try and understand who is responsible for their creation.

Ambiance Track
5 min They notice the city walls (near the commanderie) which are very famous are indeed beaufitul and mighty. Lots of tents all around the city because all the inns are full.
15 min A person comes to the hospitaller counter with a letter of change. The hospitaller give him his coins.

He then weights them, bite them and throw them to make noise (to check that they are genuine) He accepts some of them and refuses some of them. He then gives the hospitaller the letter of change. It's an encrypted document with a seal.

30 min They see Hopsitaller training by fighting each others. Their fight is very brutal. At the end of the fight a prayer the bells ring. With they bleeding faces, they put their robes on and go to pray.

This scene illustrates how Hospitallers are both harmless monks, doctors and deadly warriors.

45 min Hopsitaller/Templar? Ceremony. They hear a hammer that strikes three times.

Launch the music Watchmen(OST 2009) - Pruit Igoe and Prophecies All the hopsitallers are drawn to a room where they have their annual meeting. Players are not allowed in. The players have until the music reached 3:30 to do anything they want in the hopsitaller buildings. Because the building is completely empty.

Once the music reaches 3:30, they see all the hospitallers leaving their ceremony. After the ceremony, many people come out. Many religious people, powerful people. Professors. Merchants. But also Nobles. Towards the end of the procession there are four people wearing masks and surrounded by soldiers. Those people are too powerful to be recognised.

This scene is used to illustrate the power of the hopsitallers and their possible links to the templars, all power people are part of their organisation.

60 min Music : Lacrimosa

Players are locked in a room. Behind there is a man with a mask. It's the Jean de la Maison de Dieu, but they can't recognise him. He tells them to leave him alone. He tries to convince them to stop the prosecution. He begs them even. If they try to bash the doors, he leaves. They can't get him.

75 min 'Music : The Song of the Sword-Dancer Witcher 3’ Players are shot at by a crossbow. Explain that in the middle age, crossbows are prohibited weapons against other Christians.

Bolts should feel very impressive and powerful, destroying furnitures and all. Either the players find a good way out or one of them is injured.

90 min Jean de la Maison de Dieu pass near them and seems very panicked. He then runs away. Players runs after him. He dies mysteriously and his corpse is cold. There's no witnesses to this scene, so players are accused of killing this Hopstialler, and they must keep a low profile for the rest of the scenario because hopstiallers are searching for them.

After the end of the scenario they will have to explain themselves to the inquisition


There is a real fortune in coins piled up in a chest. Only coins of black silver, they are dennier provinois. Those coins where used during the fair a hundred years ago but aren't produced anymore.

Their goal is to discover who made them.

Those coins where minted a long time ago under supervision of the local Templars in the "Ferme aux Templiers". It was a privilege given to the city. The goal is to avoid currency change problems during the fair, so everything is bough and sold in this neutral currency. The punch are now kept by the Hospitalers.

The counterfeits are good except for the metal, which is a bit dark.

The metal is a mix of little bit of silver and a lot of another metal, hard to identify it.


If one of the player has Eye of the Detail or if they ask an expert, they can see that the counterfeits' artworks are perfect. To a point where they think that the "Punch" (the piece of the minting machine that holds the artwork) has been used for those fake coins.

Action: Players can get to visit the local hospitaller commandery

Normal (once arrived at the Knights Hospitaller): Normal Commanderie Templière

Change music once they are in the hospitaller buildings : Normal Commanderie Templière

Everyone is in brown coats, some in black coats (the nobles ones). All have a white cross on their clothes. It is a large fortified building. The decoration is military but rich.

What is strange with this place is how immensely wealthy they are, but they are still monks, so they try to hide their riches. This results in incredibly clean clothes and rooms. Also glass windows in some rooms. Great quality candles etc...

The head of this commanderie will do his best to help them.

The "Punches" are still in place in the vault archive (not the main vault with their gold). (Counterfeiters comes at night, take the Punch, use them, put them back.)

Access to the room is strictly controlled. No entry or exit without being controlled.

Action: There is a hatch hidden on the ground. Under a box. Eye of the detail doesn't spot it, unless players specifically search for a hidden door.

This is where counterfeiters come in or out.

It's a tunnel that leads to the catacombs. The players try to search for the catacombs, but it's a complete labyrinth, no chance.

They find punching equipments inside the tunnel as well as lots of ingots of silver, copper, lead and iron, and other metals. Too many of them. Those metals cannot be bought by just anyone.

Action : On the metals ingots there is the stamp of a metal merchant, he know who bought them.

Action: check the books, indeed the hospitallers buy all those metals. Supposedly to make a stronger alloy to circle their cart's wheels.

The head of procurement is Jean de la Maison de Dieu and ideed those metals never arrived at the blacksmith.

Once they come to talk to him, it is raining, he's at a balcony.

It is raining, it is very cold.

As soon as he sees that they are coming to him, he panics. He refuses to let them approach.

He shouts at them to stay in the distance and implores them, lots of hospitallers are looking.

He tells them he had no choice and zero hope to survive if he didn't cooperate.

Someone then shoots a crossbow bolt at him and he dies. The guy who shot then smile at them, salute, then jumps ouside of the city walls (which are near the Hospitaller building) ‘’’Music : Behelit - Berserk’’'


In Jean's pocket they find denniers provinois. Only "Heal" can save him.

Insist how strange it is that the assasin just disappears by jumping out the city wall and survived. At least his body is never found.

In his office, lots of letters written by Eugène Clavicule, but encrypted. It's a proof he was a tool and accomplice.


Reward for completing the scenario track : Lots of people are witness to Jean dying. So the players are not accused of his murder.

Part 3 The Provins trade fair[edit]

Normal: Normal Commanderie Templière


The Provins trade fair is a major economic event in the region. Merchants from all around the world attend to sell goods. It is the heart of economic activities in the region. It used to be much much bigger, but it is still a meaningful event.

Eugène Clavicule has a booth at the fair. Booths are very expensive. The players have to investigate.

When the players arrive at his booth. It is completely empty. The table is there, the umbrella is there (both are provided by the city) but the booth is empty ! Only one item on the booth : There’s a lizard drawn on the table.

Their goal is to find Eugène Clavilcule.


Ambiance Track
5 min 'Music : Gwent Drink Up, There_s More! Witcher 3’

Fight of the dragon and the lizard. Every years, two team fights : One has a lizard toy made of wood on the top of a pole. The others have a dragon. They try to steal each other's flowers attached to their neck. Their jaws can be mechanically animated. The dragon team made their dragon breathe fire. (by pressing on a pulveriser throwing alcohol, then igniting it) Some people catch fire and jump in a fontain.

15 min They notice two merchants having a fight. One of them tried to pay with "Golden Leopards" minted by Edward III, while the other argues that he only want to be paid in Saint-Louis écu. Then he tries to pay in "Livre Parisi" Paris Pound and the other explains him that his prices are in "Livre Tournois" which are slightly less expensive.

A merchant sleeping on his stall nearby. He is dead. Poisoned ‘’’Music : Hail This Nightmare - BloodBorne’’' When they touch him, his mouth opens and they notice a coin falling from his mouth. A Provins coin. (it's normal for merchants to bite a coint to test it)

30 min There's an iron cross where prices are being hung.

The fair decides the prices of different commodities. The Clothes Merchants Guild decided a very high price for sheets. Everyone is angry about it, it creates a scandal. The crowd hoes them. The soldiers arrive to evacuate them. In the mess, there’s a dead merchant in the crowd, poisoned. He has a provins coin in his purse. ‘’’Music : Chant_Entrapment-8’’'

45 min Two merchants emerge from the tribunal, there’s an official speech that because he didn’t pay his debts, he is now exiled from provins and from his home city. (Explain that the courts of Provins had this power)

As he speaks, the judge is being startled, someone threw a coin into his mouth. He dies just after. ‘’’Music : Hail This Nightmare - BloodBorne’’'

60 min ‘’’Access the Animus (debut rapide)’’' They are in a crowd. All players roll. Anyone who got a 1 get stabbed with a poisonous dagger. They go Insane. Impossible to see where the blow came from.
75 min ‘’’Music : Behelit - Berserk’’' They see a man in the distance on the city walls with a skull mask. He look at them, salute then jumps backwards and disappear. They are not sure if it was a dream or not.

Down he city wall, they find a dead merchant. Poisoned.

90 min A person with a death mask comes to see them and offers them a drink.

He insists. They are surrounded by brigands with small daggers. The character pretends to be Eugene Clavicule. He tries to bribe them, to stop their search.

Once he sees that it doesn't work, they start attacking them.

During the fight, they all receive poisoned daggers.

They are all poisoned. They'll feel unweel until the rest of the scenario, they are all « Insane »

They see of their assaliants run away and reach the entrance of their hideout.

Penalty if they reach the end of the ambiance track : They are poisoned. « Insane »


Their goal is to find Eugène Clavicle

But his booth is empty ! There’s a lizard drawn on the table.

Action : Knowledge general need a roll otherwise, they ask the locals. The lizard is the symbol of the Saint Ayoul Church in ville basse. They go there and find the same lizard carved on the back of the church, but that’s it. Big crowd around.


Action: There is someone who constantly watches the lizard. The idea is that if he trust it’s a good customer, he will come to them later and explain the trick. The trick is, people who stop at the lizard and then look in the crowd can see him and come to him.(proof that they know the trick). Eugene has mostly regular customers and only rarely accept to deal with new faces, hence this method is a good way to avoid being followed. Action: Pretend or pay someone to pretend to be a customer. If they look like one he will come to them.

The vigil will then lead them to the fortune teller.

'Music at the fortuneteller's hideout : Flippant, le diable est dans la boite’

He knocks at the door and say

"Eugene friends"

The fortune teller opens and greets them.

Her house is full of strange items.

Potions, charms, books, animal parts. Some live rats in cage also.

She invites them to pick a card, so she can know them better. (She does that to impress customers.)

The cards on the table are not tarot cards, on the back there’s only one item displayed.

Two players have this choice. Show them the corresponding danse macabre character and image. And the fortune teller read them the quote from this card.

They have a choice between all those items, show the players the picture associated with it.

:

Sword, Coin, Rosary, Violin, Book

Mace, Chest, Triptych, Ring, Crosier

Danse Macabre Metaplot


Choice: Then she offers them to read their future with a mirror. They can accept or refuse.

Mirror made of bone. She pours on black and red liquid on it and read the pattern.

She reads and see her own future (she has the Prowess Revelation ) : she understand what the players are. She takes a step back and drinks a poison and dies. ‘’’Music : Behelit - Berserk‘

If they refuse that she reads their future of if they manage to stop her of cure her, she does not die.

Anyhow, she won't talk, torture is useless too. Unless with the interrogate skill, in which case she directs them to the next sequence.

In her home, they find : Powders, poisons. Some live rats in cages.

Organs.

And a long list with names and dates. hundreds of names. Those she sold to.

A trunk full of clothes

Action: Search these clothes. they see children's clothes. Or search the book, they find a child storybook.

Actually she has a child ! The little Aimery

Once they discover that, the child comes knocking at the door.

If she is alive, letting her know that they know she has a child gets her to talk immediately.

If she is dead, they can interrogate the child, he knows that some bad people visit her mother frequently and he know their base.


The child explains that the potions are brought by someone coming out of a door under the church.

Under the church there is a cave. That's the entrance of Eugène's Hideout.

Part 4 The Catacombs[edit]

Normal: Normal Bruit Noirs

They have found the entrance of Eugène's hideout. But how to find his actual location ? The cave leads to the undergrounds of the city, hundreds of kilometres of galleries. How to find a path ?

Their goal is to find and kill Eugène.


Ambiance Track
5 min There’s a skull encased in the wall, instead of his eyes are two Provins coins.
15 min Lots of scribings on the wall. Lots of names with a skull carved next to their names.
30 min The players have the distinct impression that they have been to this gallery before. They see the skull with coins again (it’s not the same skull, but they don’t know that).
45 min Screams of pains in the distance. Impossible to track
60 min Stream of smoke fills the room. Impossible to know where it comes from. Players coughs. The smoke stays a very long time.
75 min They see the skull with coins yet again ! (If they left a mark on it, the skull is broken at the place where they the mark, so maybe it’s the same skull maybe not, not clear)

One of the player drops his torch by mistake because it burned his hand, his torch is wet no way to light it back up.

90 min Two mad mans with skeleton costumes jumps at them bare handed. one of them vomits streams of blood and dies trying to attack them. The player on whom he vomited blood will have delirious visions until the end of the scenario, he is temporarily « Insane » .

The other runs away at incredible speed, he's bleeding. The players can follow his bloody footsteps until the room with the "accountant"

Penalty for reaching the end of the ambiance track : One player is delirious.


Their goal is to find the Eugène Clavicule and kill him.

They found a basement below the church. But. This basement is connected to the city's catacombs.

Much like Paris' catacombes, it's a huge maze of galleries, kilometers of chaotic tunnels.

Without a way to guide them, it's impossible to know where to go.

At each step, they need to find a trick to know where to go next.

They have few trump cards if the players have the following talents :

Tracker : The player can follow tracks, so he can chose once to just use his ability to find the next room. Only once.

Eye of the detail : If the player specifically asks for tracks on the walls of markings made by crates. He can go to the next room.


Room 1 : The church's basement[edit]

The ground is muddy. Footprints are "healed" almost instantly. So no footprints to follow.

Action: Look at the black marks on the ceiling made by torches flames to find the right gallery and go to the next room.

Room 2 : The theater[edit]

After a while, a black mushroom covers the ceilings. So the traces are no longer visible.

They arrive in a very high room with a lot of candles. They are off. And weird sculptures that make no sense on the walls.

The room is filled with a stock of drugs. This is obviously part of the stock of Eugene but not everything. There's also alcohol and costumes.

There is a small platform in the middle of the room. (she used to do a show)

The candles are poisonous candles, like in the monastery or the first scenario.

This room is used for two purposes : Stock drugs. And make dark orgies. In the dark orgies, newcomers are drugged, and a dark theatre play is done on stage.

There are far too many possible exits. Impossible to find tracks on the ground or the ceiling.

Action: If they light the candles, the weird sculptures' shadows make a very clear picture: An army of small skeletons that forms a big skull. The mouth is one of the possible exits.

Ambiance room[edit]

While walking the gallery before the next room they pass by a pound filled with crystal clear water. They see stairs underwater. They can't explore too deep.

Room 3 : The laboratory[edit]

They arrive in an underground alchemy laboratory.

There is a big stock of weird ingredients. And a stock of poisons. This is obviously part of the eugene stock, but not everything. There are also many parchments with bumps (in brail?)

There is an old blind man working.

He forgets everything.

The players understand that torture is useless on him. And killing him will serve even less.

The old man introduces them to the new potions. He asks them to pay.

Action: Tell him they have no money left. And that they need to go to eugene to pay for it. He then tells them where to go.

If the players don't find this action. After 10 minutes of talking to him he insults them incoherently and asks them to go to Eugène, he then tells them how to go.

Ambiance room[edit]

They see a message at the entrance of a room: Stop. This is the empire of death.

In the next room they enter a room with macabre engravings on the walls.

An army of the dead that forces people to join to their ranks : https://en.wikipedia.org/wiki/File:Thetriumphofdeath.jpg

Room 4 : Treasure room[edit]

They arrive at the eugene treasure room.

Chests everywhere filled with counterfeit money. Heaps and piles of money.

There is a very very fat man chained to a table with registers. It's the accountant. He was chained on this seat for years, never using his legs.

He immediately understands what's happening and yells for help.

His cry for help is ignored, torture is useless because he doesn't know where to go. Because he is chained to his seat and has been brought here chained, he doesn't know the path to the next room.

This is most of Eugène's stock of coins. But obviously he stocks much more riches somewhere. And he is not there himself.

The account books are encrypted.

Action: He's screaming for help. But that does not help. Eugène doesn't care if he dies. If instead of screaming for help they ask him to give the names of the customers. Or to decrypher the account books. This could be dangerous for Eugène. So a person dressed with bones comes and kills the accountant with a crossbow bolt. Then tell the players to follow him to find eugenes. Insist on the damage the blot does to the chair and table. It is a forbidden weapon with formidable power. If the players killed the accountant by mistake. After 10 min in the room a person arrives to see what the noise was and propose them to follow him.


Ambiance room[edit]

From this point on, Music : Quake

They arrive in a room with a weird macabre scene. Skeletons have been arranged in a strange scene. The skeletons are actual dead human skeletons, but they can stand up because of straws and wax used to give them a frame. The skeletons eat each other, they dance, they build. They play cards, they mix : https://commons.wikimedia.org/wiki/File:Follower_of_Jheronimus_Bosch_Christ_in_Limbo.jpg This room is actually gargantuan. So wide that it is impossible to see the ends. In the midst of the statues, they see countless of followers of Eugène. With skeleton costumes. They walk on four feets, and wield a bone like a mace. They seem completely mad and slowly surrounds the players. They scream like animals and randomly attack players. The exit is obvious at the other end of the hall. If the players have soldiers, they can try to pass protected by the soliders. This will work. They will take some soldiers and the players will hear them scream for a long time.

If the players have fighting skills related to skirmishes, they can keep them at distance and pass.

If they have none of that, they have to find a way to pass. Or get beaten.

Room 5 : The guardian[edit]

They arrive in the catacombs. Skulls and bones everywhere. In fact, the roof is smaller and smaller and they have to crawl in a sea of bones.

There is before them a black knight with skulls that blocks their way. He has a huge weapon and is very fast. This man is waaaay too big.

He is in a room with a very high ceiling and some drops of water on him. Some light from the outside lights the room.

The players are crawling, but this room stands in the way. The exit is obvious at the other end of the room.

Action: It's up to them to find a way to defeat him or pass by him. If a player has a combat quality in relation to « monsters » , he can blind him. But impossible to defeat him.

Room 6 : Eugène[edit]

Music Gaunter O Dim

They then arrive on the treasure of Eugene Clavicle. Gold. But also skulls. Hoars of golds and precious items.

There is a skeleton sitting on a chariot. He has dirty shoes and wet clothes but he doesn't move.

There's a dead hospitaller with his sword bloody dried on the floor.

If the player touches him, he falls appart. They killed Eugène Clavicule !

After the skeleton falls Music : Danse Macabre

The players have a series of choices

First of all. What do they do with the treasure ? The players can have any items they dream of. Ask them what item they would dream of. It's there.

Same for the gold. They can take it if they want or give it to the inquisition.

The skeleton has a coin made of bone in the hand. This coin is obviously very precious. In the back of the room there is the engraving of the merchant with the same coin http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm

Regardless of what they do. One of them carries the coin outside of the tunnels.

Even if they decided to leave it there. one player will realise he took it with him.

Once they leave the tunnel, Epilogue.

Epilogue[edit]

Epilogue musics :

  • Epique entre-scenart gagant 12-Pista de audio 12.mp3
  • Epique entre-scenart gagant 12-Pista de audio 12.mp3 (put it twice)
  • Fin epique glorieuse 06-Final
  • Then loop this Playlist Normal-Prima

The players can decide to keep some of the treasure or turn it to the inquisition. The player who carried the coin out of the tunnels have a strong urge not to give it to the inquisitoin and refuses to do it. Hiding it if necessary.


Searching through the eugene documents, they find one letter asking Eugene to ship the corpses to the "usual city ». And another that asked Eugene to send a vast shipment of poison to a very small village. For next scenario.

All players gain one Feat and the player who holds the coin gains the Bone Coin Feat.

Post Game Bonus[edit]

Send those to the players as a post game bonus :

Fun fact, the medieval monetary system of 1 Pound = 20 Shillings = 240 Pennies have survived until 1971 in the UK. Initally, 1 Pound meant 1 Pound of Silver. So 1 Penny was 1 pound / 240 = 3g of silver.

The Provins trade faire was twice a year, the Saint-Quiriace Fair was in May and Saint-Ayoul was in Sept/Oct named after the two churches in the high and low part of the city.

Here is a picture of Saint-Quiriace church : [1]

The Cesar tower : [2]

The City walls : [3]

Provins Pennies : [4]

Provins Catacombs : [5]