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⭐ Faith

657 bytes added, 07:49, 5 April 2019
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{{Feats
| Synonyms = SynonymAPious, SynonymBBaptised, SynonymCReligious, Monk, Priest
| Prowess? = No
| Archetype? = No
| Official? = Yes
| Special = All characters can have this Feat for free on creation or at any level up if their background justifies it.
| Description =
Description of By default, all Monks and Priests have this Feat. Most Nobles can have this Feat if their faith is genuine, same applies to commoners educated by the church.In general, any character that is truly pious can have this Feat goes here. One sentence de explain detailed effect in game, wether they are educated or not, this also applies to foreign religions, but do not apply to heresies.
Ideally followed by some historical notes The character have been baptised and roleplaying elementshave joined a religious order for at least few years, as a monk, a priest or a student.He knows the bible and the dogma of the church very well and knows the right prayers for the right situations.Unless his background says otherwise, he can read, write and speak latin plus his native language.
If a long description In the middle age, religion is the foundation of effects is requiredsociety. Not only does the church rule over many aspects of the medieval world (science, hospitals, education, orphanage, social security, hotels, banks, best keep diplomacy) but it for is the cement that solidifies the end social order of the articlesociety. Peasants work hard, because their king and local noble were chosen by god.
}}The faith is very deeply rooted in the mindset of the population, but it is much less puritain than it later became during the renaissance. A lot of misconducts have not yet been declared a sin and aren’t condemned by the church at all. Agnostics were frowned upon and rejected by society, heretics and apostates had to confess or burn. Foreign religions were at best tolerated and at worst oppressed in blood at the first occasion.
<!-- Fill If the fields above to create your character also has the « Lost Faith » Feat, Archetype or Prowess. Once created, it will be Unofficial at first.But don't worry :-)After a quick review by the Prima Team and few modifications, it can be made Official.Make sure to monitor the "Discussion" part of this Article to see eventual comments made by the review team.To do that, please create an account and select "Watch this page" while editing he doesn’t loose this Featbut cannot use it in any way.
Advices on creating Feats :===Miracles===The character has the ability to cite a prayer and draw upon his faith to make a Miracle.
A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people donMiracles aren't have Feats at all.A person with automatically granted by god and must be justified by the Agile Featsituation, is qualified to be in the Olympics (not win, but at least participate)A person with roleplay and the Rich Feat is actions of the richest man in his city.Etc.character.
While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have If granted by the same final game effect). If yesmaster, add it as a Synonym rather than create a new FeatMiracles can be used in two ways : Divine Protection and Divine Grace.
For exampleEither way, Courage is a synonym of Fanatismcharacter may only make one miracle per two scenarios, not because they are he cannot be allowed to make another one neither on this scenario, nor the same concept, but because they have a similar in game effectnext. And his ability to make Miracles will be given back only if he has accomplished good deeds.
And finally, make sure that If the Feat is useful but not too usefulMiracle isn't granted, this depends on the scenarios and campaign youcharacter doesn're playingt lose his ability to make Miracles.
Advices on creating Archetypes :====Divine Protection====
A typical archetype is either :A disadvantage that grants two feats freely chosen.If the character dies or gets any negative conditions like [[Insane]], [[Wounded]] orTwo Feats imposed [[Lost Faith]] he can be saved by the Archetype and one Feat to be chosen in a listMiracle.Or (more rarely)One Feat imposed and two to be chosen in a list
He will thus avoid a mortal blow or will recover miraculously, always within the limit of the humanly possible.
Advices on creating Prowesses :====Divine Grace====
A Prowess can only be used once per scenario and allows If the character is attempting an action related to do any Feats or Prowesses (but not an Archetype), he must roll a special actiondie six. With no possibility to roll again for this whole situation.
A Prowess is On a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess1,2,3,4 this Feat has no effect.
For example, it On a 5 or 6 the character is humanly impossible considered to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausiblethe right Feat or Prowess momentarily.
Unlike normal FeatsIn both cases, a character can acquire the same Prowess several timeshis Miracle is consumed.
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