Difference between revisions of "Brother Honest"

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| CharacterName = Brother Honest de Vermont
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| CharacterName = Brother Honest de Vermont
 
 
  
 
| Description =
 
| Description =
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With the name of honest, years of rigorous training and living in the thieves den, and a natural talent of staying unseen and unheard, he sneaked, stole, and swindled his way into survival in the complex and treacherous depths of the underworld, forming some connections......while servering others.
 
With the name of honest, years of rigorous training and living in the thieves den, and a natural talent of staying unseen and unheard, he sneaked, stole, and swindled his way into survival in the complex and treacherous depths of the underworld, forming some connections......while servering others.
 +
(Archetype: Scoundrel, grant Stealth and Lockpicking)
  
 
Although decidedly not soft, Honest preferred less violent solutions when things inevitably go wrong on the streets. After all, one less person noticing his existence is one less danger, and when some of his stash got robbed......he could always steal them back with a bonus......
 
Although decidedly not soft, Honest preferred less violent solutions when things inevitably go wrong on the streets. After all, one less person noticing his existence is one less danger, and when some of his stash got robbed......he could always steal them back with a bonus......
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The life defined by crime and treachery was not one without its risks and lasting costs......so Honest made a quite a few enemies along the way as he once tried to carve a place on this world for himself. Now he had left behind his former struggle, but would his old foes leave him be?
 
The life defined by crime and treachery was not one without its risks and lasting costs......so Honest made a quite a few enemies along the way as he once tried to carve a place on this world for himself. Now he had left behind his former struggle, but would his old foes leave him be?
  
| Feat0 = ⭐ Faith
+
During the nightmare in the monastary, he was forced to engage with hostle enemies well beyond his reach. When the massive book clamped shut, he felt a strange energy flowed from the entire room of heretical knowledge into his eyes and his arms. things start to move slower in his mind, and his hands and his eyes felt like they had become one. Rising under the duress which dulled his past instincts, he gained the ability of a true marksman.
 
 
  
| Feat1 = Assassin (Agile + Stealth + Tracker)
+
After the struggle in the market, he was forced to acknowledge that fact that he is no longer a part of the Thief's Den network, and now he can no longer rely on his former connections. Reminded of the long lost feeling when he was hunting for loot on the streets and in people's houses in the night, along with the dangers that followed, he has regained his eye for details when he was sizing up his marks.
  
 +
After the hunt in the village, he was forced to sharpen his instincts for tracking down and hunting a particular target, the heretical hunt for this skeletal mystery has worned his body and made him no longer agile, but blessed or cursed by the skeletal dreams, he has almost gained the focus and tracking ability of a hound.
  
| Feat2 = Lock Picking
+
In many close calls in the ordeal of the masquerade ball, Honest was forced to hone his skills of fighting many enemies with his throwing knives. Sometimes when peaceful solutions are not an option, just landing his knives was not enough. Sometimes he must maim, or kill to survive. Contemplating the weakness of the human body as he trained himself in combat, he has become a talented skirmish fighter in the aftermath of the ordeal.
  
 +
Meanwhile, the bone coin he gained from Brother Fortez seemed to sharpen his stealth ability supernaturally. When in tense situations, as he grabbed the coin tightly, time seemed to slow to a halt, and his breath become one with his surroundings, he could hide in plain sight, and to his pursuers it was as if he had vanished into thin air.
  
| Feat3 = Instinct
+
>Mercenary Character: Hanz (Stealth, Lock picking, Eye for Detail, Tracker)
  
 +
| Feats =
  
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{{Feat| Scoundrel }}
 +
{{Free Feat| Stealth }} (Hans)
 +
{{Free Feat| Lock Picking }} (Hans)
 +
{{Feat| Knowledge (apothecary) }}
 +
{{Feat| Eye for Detail }} (Hans)
 +
{{Feat| Tracker }} (Hans)
 +
{{Artifact| Bone Coin }}
 +
{{Free Feat| Heal }}
 +
{{Feat| Vanish }}
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{{Feat| Immune (diseases) }}
 +
{{Feat| +1 Feat }}
 +
{{Feat| +1 Feat }}
  
 
| Inventory =  
 
| Inventory =  
An Obsidian Dagger (for throwing)
+
A few knife belts with the capacity to store 12 knives in total
 +
Bone Coin
  
  
 
}}
 
}}
 
<!--  No need to fill the "Summary:" Field below. It's basically useless in a character sheet, but there's no way to hide it... -->
 
<!--  No need to fill the "Summary:" Field below. It's basically useless in a character sheet, but there's no way to hide it... -->

Latest revision as of 17:24, 7 August 2022

Player : Brother Honest
Description :
A former lowly thief, joining the inquisition after being caught and offered a deal for his talents. He joined, to leave his former life behind.

With the name of honest, years of rigorous training and living in the thieves den, and a natural talent of staying unseen and unheard, he sneaked, stole, and swindled his way into survival in the complex and treacherous depths of the underworld, forming some connections......while servering others. (Archetype: Scoundrel, grant Stealth and Lockpicking)

Although decidedly not soft, Honest preferred less violent solutions when things inevitably go wrong on the streets. After all, one less person noticing his existence is one less danger, and when some of his stash got robbed......he could always steal them back with a bonus......

The life defined by crime and treachery was not one without its risks and lasting costs......so Honest made a quite a few enemies along the way as he once tried to carve a place on this world for himself. Now he had left behind his former struggle, but would his old foes leave him be?

During the nightmare in the monastary, he was forced to engage with hostle enemies well beyond his reach. When the massive book clamped shut, he felt a strange energy flowed from the entire room of heretical knowledge into his eyes and his arms. things start to move slower in his mind, and his hands and his eyes felt like they had become one. Rising under the duress which dulled his past instincts, he gained the ability of a true marksman.

After the struggle in the market, he was forced to acknowledge that fact that he is no longer a part of the Thief's Den network, and now he can no longer rely on his former connections. Reminded of the long lost feeling when he was hunting for loot on the streets and in people's houses in the night, along with the dangers that followed, he has regained his eye for details when he was sizing up his marks.

After the hunt in the village, he was forced to sharpen his instincts for tracking down and hunting a particular target, the heretical hunt for this skeletal mystery has worned his body and made him no longer agile, but blessed or cursed by the skeletal dreams, he has almost gained the focus and tracking ability of a hound.

In many close calls in the ordeal of the masquerade ball, Honest was forced to hone his skills of fighting many enemies with his throwing knives. Sometimes when peaceful solutions are not an option, just landing his knives was not enough. Sometimes he must maim, or kill to survive. Contemplating the weakness of the human body as he trained himself in combat, he has become a talented skirmish fighter in the aftermath of the ordeal.

Meanwhile, the bone coin he gained from Brother Fortez seemed to sharpen his stealth ability supernaturally. When in tense situations, as he grabbed the coin tightly, time seemed to slow to a halt, and his breath become one with his surroundings, he could hide in plain sight, and to his pursuers it was as if he had vanished into thin air.

>Mercenary Character: Hanz (Stealth, Lock picking, Eye for Detail, Tracker)

Feats :

(See +1 Feat for the level up rules)


Inventory : A few knife belts with the capacity to store 12 knives in total Bone Coin