Difference between revisions of "Whispers of Madness"

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*[[Grand Scheme]] (All the instructions are in the tome ! It is all there !)
 
*[[Grand Scheme]] (All the instructions are in the tome ! It is all there !)
 
*[[Instill Madness]], your target is also instantly subject to [[Puppet Master]]
 
*[[Instill Madness]], your target is also instantly subject to [[Puppet Master]]
*Any other [[:Category:Dark Feats|Dark Feats]] in which case mark this Feat as [[Whispers of Madness (used)]] and it cannot be for two scenarios (mechanism similar to Faith).
+
*Any other [[:Category:Dark Feats|Dark Feats]] in which case mark this Feat as [[Whispers of Madness (used)]] and it cannot be used for two scenarios (mechanism similar to Faith).
 
*Permanently gain those three feats : [[Insane (permanent)]], [[Knowledge (heresy)]] and [[Polyglot]].
 
*Permanently gain those three feats : [[Insane (permanent)]], [[Knowledge (heresy)]] and [[Polyglot]].
  

Revision as of 18:35, 7 July 2024

Synonyms: Whispers of Madness, Eldritch Knowledge, Unholy Knowledge, Forbidden Knowledge


Special: Prowess

Whispers of Madness is a Prowess, this special kind of Feat is an action that can only be done once per scenario.

To acquire it, you need to already have another Feat related to it, for example : Any two of : Knowledge (heresy) or Handicap (insane) or Handicap (lost faith)

Your Game Master may accept to waive such prerequisites if your background or in game actions justify it.


Special: Hidden

Whispers of Madness is a Hidden Feat. It can only be given to you by the Game Master and you cannot talk about this Feat with other Players.


Description

You read the wrong tome. The whispers began almost immediately, faint and incoherent, but with each passing moment, they grew louder, more insistent, filling your mind with a cacophony of madness. The book, now a cursed relic, is both your only refuge and your constant torment.

The terrible knowledge you absorbed from the forbidden text grants you unique insights and dark powers. However, this gift comes at a dire cost.


Additionally, you may use this Feat to emulate the effect of one of the following Feats :

At the start of each scenario, initiate a real-time 60-minute timer. When the timer rings restart it then your character must open the cursed book and read it for 15 minutes of in-game time. Failure to do so results in the permanent loss of one Feat and the whispers being louder permanently. If your character loses all their Feats, they die or descend into permanent incoherent madness.

Miracle, Faith or Dark Faith can delay the timer by 120 minutes.

If your character has Insane (permanent), the timer lasts for 90 minutes instead of 60.