Difference between revisions of "Venerable Age"

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Your character is physically weak. This may come from a very bad injury, a disease, a poison, a handicap or simply old age.
 
Your character is physically weak. This may come from a very bad injury, a disease, a poison, a handicap or simply old age.
  
You will fail every time a complicated physical action is required. If you have some Feats associated to physical actions, you can only use them once per scenario, after that you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not wounded at all.
+
You will fail every time a complicated physical action is required. If you have some Feats associated to physical actions, you can use them only once per scenario, after that you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not wounded at all.
  
 
The Game Master may decide that some physical Feats (like [[Stealth]], [[Lock Picking]] or [[Survival]]) are unaffected by this Feat.
 
The Game Master may decide that some physical Feats (like [[Stealth]], [[Lock Picking]] or [[Survival]]) are unaffected by this Feat.

Revision as of 10:54, 6 June 2020

Synonyms: Handicapped, Wounded, Leper


Special: Archetype

Venerable Age is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Venerable Age as one of your Feats and add all Feats gained separately.


Special

This Archetype may be used as a condition imposed on your character because of a bad injury. In this case, write it as Venerable Age (temporary) on your character sheet and the limit of one Archetype per character doesn't apply and you gain none of the advantages. But you will lose this condition at the end of the scenario.


Description

Your character is physically weak. This may come from a very bad injury, a disease, a poison, a handicap or simply old age.

You will fail every time a complicated physical action is required. If you have some Feats associated to physical actions, you can use them only once per scenario, after that you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not wounded at all.

The Game Master may decide that some physical Feats (like Stealth, Lock Picking or Survival) are unaffected by this Feat.

Advantage : You gain two Feats of your choice.

If your background justifies it, you also gains the ⭐ Faith Feat.