Difference between revisions of "Witchcraft"

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After a long and complex Pagan ritual that requires at least four hours of preparations to gather ingredients and lasts for an hour,  you brew a potion that has one of the following effects when ingested within 24h :
+
After a long and complex Pagan ritual that requires at least four hours of preparations to gather ingredients and lasts for an hour,  you brew a potion or a powder that has one of the following effects when ingested or in contact with the skin :
 
*[[Curse]]
 
*[[Curse]]
 
*[[Charm]]
 
*[[Charm]]
*[[Heal]]
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*[[Heal]] (except wounds)
 
*[[Possession]]
 
*[[Possession]]
  

Revision as of 20:24, 30 April 2022

Synonyms: Sorcery, Cunning Folk, Druidism


Special: Prowess

Witchcraft is a Prowess, this special kind of Feat is an action that can only be done once per scenario.

To acquire it, you need to already have another Feat related to it, for example : Knowledge (apothecary) or Knowledge (heresy)

Your Game Master may accept to waive such prerequisites if your background or in game actions justify it. Unlike normal Feats, a Prowess can be acquired several times.


Special: Hidden

Witchcraft is a Hidden Feat. It can only be given to you by the Game Master and you cannot talk about this Feat with other Players.


Description

After a long and complex Pagan ritual that requires at least four hours of preparations to gather ingredients and lasts for an hour, you brew a potion or a powder that has one of the following effects when ingested or in contact with the skin :

Atlernatively, the ritual could have any of those effects :

  • Grants you a Familiar for a night
  • Grants you a Revelation
  • Greatly increases the yield of a crop or a herd at the expense of another (you have to pour a poison in one and a fertilizer or a stimulant in another)