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Relic
,Created page with "{{Feats | Synonyms = Relic, Heirloom, Curio | Prowess? = No | Archetype? = Yes | Official? = Yes | Special = If you find an artifact during a scenario and if the game master..."
{{Feats
| Synonyms = Relic, Heirloom, Curio
| Prowess? = No
| Archetype? = Yes
| Official? = Yes
| Special =
If you find an artifact during a scenario and if the game master agrees : on your next level up, you can gain this Feat instead of another. In this case, this Feat does not count as an [[:Category:Archetypes|Archetype]], mark it as [[Artifact (found)]] on your character, it does not count against the limit of one Archetype per character.
You may still have this Feat only once in total and therefore can only have or be attuned to one artifact per character, found in game or not.
| Description =
You own a potent artifact and are attuned to it.
It may be a heirloom, a relic of a saint, a satanic device or an object of unknown origin.
This object is only attuned to you and have no particular power in the hands of anyone else.
You may chose two extra Feats, including [[:Category:Prowesses|Prowesses]] even if you character doesn't have the Feat [[Divine Touch]]. (But not Archetypes)
As long as you own this object, you can enjoy the benefits of those two Feats under certain conditions.
If one of the Feats is a normal Feat and not a Prowess, you may enjoy it's benefits only once per scenario.
If one of the Feats is a Prowess, you may enjoy it's benefits only once per two scenarios, which means that if you use it once, it will stay exhausted on the next scenario after this one.
This artifact is not obviously magical and it's effects can't be graphical. For example you can't have a purse that create gold coins and emulates the [[Rich]] Feat because it's not humanely possible to create gold out of nowhere. But you could have a chest full of gold with a damned rusted lock that just refuses to open more than once per scenario.
Ideas of Artifacts :
*Armor with [[Courage]] and [[Toughness]]
*Spear with [[Combat (battle)]] and [[Warcry]]
*Book with [[Knowledge (medicine)]] and [[Heal]]
(feel free to add new ideas by editing this article)
}}
| Synonyms = Relic, Heirloom, Curio
| Prowess? = No
| Archetype? = Yes
| Official? = Yes
| Special =
If you find an artifact during a scenario and if the game master agrees : on your next level up, you can gain this Feat instead of another. In this case, this Feat does not count as an [[:Category:Archetypes|Archetype]], mark it as [[Artifact (found)]] on your character, it does not count against the limit of one Archetype per character.
You may still have this Feat only once in total and therefore can only have or be attuned to one artifact per character, found in game or not.
| Description =
You own a potent artifact and are attuned to it.
It may be a heirloom, a relic of a saint, a satanic device or an object of unknown origin.
This object is only attuned to you and have no particular power in the hands of anyone else.
You may chose two extra Feats, including [[:Category:Prowesses|Prowesses]] even if you character doesn't have the Feat [[Divine Touch]]. (But not Archetypes)
As long as you own this object, you can enjoy the benefits of those two Feats under certain conditions.
If one of the Feats is a normal Feat and not a Prowess, you may enjoy it's benefits only once per scenario.
If one of the Feats is a Prowess, you may enjoy it's benefits only once per two scenarios, which means that if you use it once, it will stay exhausted on the next scenario after this one.
This artifact is not obviously magical and it's effects can't be graphical. For example you can't have a purse that create gold coins and emulates the [[Rich]] Feat because it's not humanely possible to create gold out of nowhere. But you could have a chest full of gold with a damned rusted lock that just refuses to open more than once per scenario.
Ideas of Artifacts :
*Armor with [[Courage]] and [[Toughness]]
*Spear with [[Combat (battle)]] and [[Warcry]]
*Book with [[Knowledge (medicine)]] and [[Heal]]
(feel free to add new ideas by editing this article)
}}