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Danse Macabre Part 1

180 bytes removed, 08:18, 19 September 2020
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Finding the letter in the dead man's mouth: '''Music Danse Macabre'''
{{Ambiance Track
| 5min = ???
| 15min = Everyone stops to go to pray
| 30min = All Axes are gone.
| 45min = Dead animal before their door
| 60min = Sinister sound, like a sinister laugh, actually it's a squeaky door
| 75min = Someone locks players in a room by knocking down a piece of furniture, broken piece of furniture. When they go out, the bridges are sabotaged
| 90min = ???
}}
==Atmosphere track (advances with the time)==
*10min Everyone stops to go to pray
*25 min All Axes are gone.
*40min Dead animal before their door
*55min Sinister sound, like a sinister laugh, actually it's a squeaky door
*70min Someone locks players in a room by knocking down a piece of furniture, broken piece of furniture. When they go out, the bridges are sabotaged
 
==Scenario track (advances only with the player's actions)==
Purpose: To determine if it is suicide, murder or heresy. In order to call reinforcements. Soldiers came with them and for lack of evidence will return.
The library is accessible only by a mountain path with a passage through a rope. Especially with the perpetual torrential rain falling. It has been cut. The players are stuck here.
==Ambience track==
*10 min Laud bell. The pigeon loft is emptied. Weak signal (something they can discover): Toxic mushrooms are gone
*20 min Tierce bell. The box that contained their sceals has disappeared.
*30 min Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
*40 min. Vespers bell. The food, clothing and old candle storage building burned. In the rubble there is a burnt monk with a metal torch.
*50 min Compline bell. Players' door is nailed and the room is smoked
{{Ambiance Track| 5min =???| 15min =Scenario trackLaud bell. The pigeon loft is emptied. Weak signal (something they can discover): Toxic mushrooms are gone| 30min =Tierce bell. The box that contained their sceals has disappeared.| 45min =Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.| 60min = Vespers bell. The food, clothing and old candle storage building burned. In the rubble there is a burnt monk with a metal torch.| 75min = Compline bell. Players' door is nailed and the room is smoked| 90min = ???}} 
Aim: To determine the level of danger. (from 0 to 5)
Morning Bell 4:00 AM Matins bell: A person found with an ax in the skull. No clues.
{{Ambiance Track| 5min ==Ambience track==*10min-Ambience: They see a guy go down the halls with a wagon and say he's going to plant cereals and fruits. He distribute books on the floor*20min-| 15min = Bell of 5:00 Lauds bell: A person found with an ax in the skull. No clues.*| 30min-= Attack: As players take a flight of stairs, someone pushes a cabinet up the stairs. The cabinet will soon fall and they have little time to react. It's up to them to find a way to block it. For example, plant something on the stairs.
Very difficult to go down the stairs quickly enough, the nearest door is closed. But possibility of stalling something in the corner to block.
Great chance that a player will be seriously injured and stay to bed.
They can catch the guy who did that, he takes them for demons and is insane.
*40min-| 45min = 7h00 Prime bell: Father Roland says "It's the Books" and wants to burn all the books. The players have the choice to let him burn the books or not.*50min-| 60min = 9h00 Terce bell: Death Ambience: Father Bernard has visions and starts to be insane*60min - 9h00 Terce bell| 75min = 12h00 Sext Bell: Death*80min - Players hear voices calling them. They start to go insane themselves12h00 Sext Bell: Death*| 90min -The players hear voices calling them*100min-= 15h00 None bell: Death*110min 17h00 Vesper bell: Death*120min-7 pm Compline bell: Death*2h10-2h00 Vigils / Vigils: Death of Father Bernard. From this point on, everyone is insane, nobody responds or help them ==Scenario track==}}
Main actions:
When they wake up, most of the monks are gone. The rest are either dead or asleep deeply. All the books have disappeared from the libraries.
{{Ambiance Track| 5min ==Ambience track==*10min-They find bloody books all over the hallways. With a piece of flesh in it. Then they find the same guy that was planting books. But now he's "feeding" them.*20min-| 15min = Father Roland (mad scribe) (crazy) wants to burn the monastery. 
He tries to convince the players to help him. Madness 1 players start to Hear voices.
*| 30min-= Father Raymond (crazy gardener) (crazy) is in the corridor exploded under a piece of furniture that fell. He was running away from something. Madness 2: Hear voices, tremble.*40min - | 45min = Fruits! A bunch of monks took all the food, all the spices, all the salt, all the chemicals of the pharamceuticals and piled them in a big basin of water and it is put to the food to die of it. Two of them are dead. The food is inedible. More food than for 48h by rationing , the monks continue to eat.*50min-| 60min = There are monks crying in a corner. He discovers his face, he has no lips, no cheeks and no tongue and bleeds abundantly. When asked who did this he wrote: "Arnaud devil"*60min-| 75min = Players discover that they all have blood on their hands. They do not know where. Madness 3: Hear voices. Tremble. People talk to them in permissance. -1 has all your rolls.| 90min = ???==Scenario track==}}
Other actions:

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