Difference between revisions of "Scoundrel"

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| Synonyms = Rogue, Thief, Ninja
 
| Synonyms = Rogue, Thief, Ninja
 
| Prowess? = No
 
| Prowess? = No
 +
| Archetype? = Yes
 
| Official? = Yes
 
| Official? = Yes
| Special = Leave blank if none.
 
 
| Description =  
 
| Description =  
The character is both Agile, Stealthy and knows how to fight.
+
The character have been trained to infiltrate and kill.
  
In most situations, this Feat brings no advantages, but if the character is attempting an action in relation with those qualities, he must roll a die six. With no possibility to roll again for this whole situation.
+
He gains the Feats [[Agile]] and [[Stealth]]
 
 
On a 1,2,3,4 this Feat has no effect.
 
On a 5 or 6 the character is considered to have one of the following feats of his choice : [[Agile]], [[Stealth]] or [[Combat (duel)]]
 
 
 
This Feat is not a drawback, it does not imply that the character is cruel and cold blooded.
 
 
 
While choosing this Feat and with game master's approval, a character may chose to swap one of the aforementioned qualities with the following ones : [[Trickster]], [[Tracker]], [[Lock Picking]] or [[Reflexes]]
 
  
 +
He also gains one Feat of his choice in this list :
 +
*[[Combat (duel or skirmish)]]
 +
*[[Trickster]]
 +
*[[Tracker]]
 +
*[[Lock Picking]]
 +
*[[Reflexes]]
  
 
}}
 
}}

Revision as of 11:47, 18 August 2018

Synonyms: Rogue, Thief, Ninja


Special: Archetype

Scoundrel is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Scoundrel as one of your Feats and add all Feats gained separately.


Description

The character have been trained to infiltrate and kill.

He gains the Feats Agile and Stealth

He also gains one Feat of his choice in this list :