Difference between revisions of "Relic"

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{{Feats
 
{{Feats
| Synonyms = Relic, Heirloom, Curio
+
| Synonyms = Artefact, Heirloom
 
| Prowess? = No
 
| Prowess? = No
| Archetype? = Yes
+
| Archetype? = No
 
| Official? = Yes
 
| Official? = Yes
| Special =
 
If you find an artifact during a scenario and if the game master agrees : on your next level up, you can gain this Feat instead of another. In this case, this Feat does not count as an [[:Category:Archetypes|Archetype]], mark it as [[Artifact (found)]] on your character, it does not count against the limit of one Archetype per character.
 
You may still have this Feat only once in total and therefore can only have or be attuned to one artifact per character, found in game or not.
 
 
 
| Description =  
 
| Description =  
  
You own a potent artifact and are attuned to it.
+
The church entrusted you (or your ancestors) with the protection of a sacred relic.
 
 
It may be a heirloom, a relic of a saint, a satanic device or an object of unknown origin.
 
 
 
This object is only attuned to you and have no particular power in the hands of anyone else.
 
  
You may chose two extra Feats, including [[:Category:Prowesses|Prowesses]] even if you character isn't third level. (But not Archetypes)
+
It may be some bones, blood or a lock of hair from a saint.
 +
It may also be some splinters of a famous artefact, like the holy cross or the coat of saint Bernard.
  
As long as you own this object, you can enjoy the benefits of those two Feats under certain conditions.
+
Your relic is encased in some way and you carry it with you at all times. For example in the tilt of your sword, around your neck or inside a book.
  
If one of the Feats is a normal Feat and not a Prowess, you may enjoy it's benefits only once per scenario.
+
As long as you are in the possession of it, you gain one free General Feat or Prowess of your choice, even if you don't meet the prerequisites or if this Feat is forbidden by your Archetype.
  
If one of the Feats is a Prowess, you may enjoy it's benefits only once per two scenarios, which means that if you use it once, it will stay exhausted on the next scenario after this one.
+
The Feat chosen must have a relation with the relic and the player has to justify it.
  
This artifact is not obviously magical and it's effects can't be graphical. For example you can't have a purse that create gold coins and emulates the [[Rich]] Feat because it's not humanely possible to create gold out of nowhere. But you could have a chest full of gold with a damned rusted lock that just refuses to open more than once per scenario.
+
For example, a relic of Saint Antony the Great could give you the [[Heal]] Feat
  
Ideas of Artifacts :
+
A relic of Saint George encased in a spear could give you the [[Combat (duel)]] Feat etc...
*Armor with [[Courage]] and [[Tough]]
 
*Spear with [[Combat (battle)]] and [[Warcry]]
 
*Book with [[Knowledge (medicine)]] and [[Heal]]
 
(feel free to add new ideas by editing this article)
 
  
 
}}
 
}}

Latest revision as of 16:18, 20 September 2020

Synonyms: Artefact, Heirloom


Description

The church entrusted you (or your ancestors) with the protection of a sacred relic.

It may be some bones, blood or a lock of hair from a saint. It may also be some splinters of a famous artefact, like the holy cross or the coat of saint Bernard.

Your relic is encased in some way and you carry it with you at all times. For example in the tilt of your sword, around your neck or inside a book.

As long as you are in the possession of it, you gain one free General Feat or Prowess of your choice, even if you don't meet the prerequisites or if this Feat is forbidden by your Archetype.

The Feat chosen must have a relation with the relic and the player has to justify it.

For example, a relic of Saint Antony the Great could give you the Heal Feat

A relic of Saint George encased in a spear could give you the Combat (duel) Feat etc...