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Relic

829 bytes removed, 16:18, 20 September 2020
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{{Feats
| Synonyms = Artefact Owner, Heirloom
| Prowess? = No
| Archetype? = No
Your relic is encased in some way and you carry it with you at all times. For example in the tilt of your sword, around your neck or inside a book.
As long as you are in the possession of it, you gain one free General Feat or Prowess of your choice, even if you don't meet the prerequisitesor if this Feat is forbidden by your Archetype.
The Feat chosen must have a relation with the relic and the player has to justify it.
A relic of Saint George encased in a spear could give you the [[Combat (duel)]] Feat etc...
 
 
 
 
 
 
 
 
 
 
your character have the following benefits.
 
He gains the [[Immune (diseases)]] Feat.
 
If his background justifies it, he also gains the [[⭐ Faith]] Feat.
 
Additionally, he gains one Feat of his choice in this list :
*[[Charismatic]]
*[[Combat]]
*[[Courage]]
*[[Detect Lies]]
*[[Instinct]]
*[[Knowledge]]
*[[Knowledge (apothecary)]]
*[[Knowledge (heresy)]]
*[[Knowledge (medicine)]]
*[[Reflexes]]
*[[Reputation]]
*[[Sleepless]]
*[[Survival]]
*[[Tough]]
*[[Miracle]] (even if the character isn't third level)
*[[Heal]] (even if the character isn't third level)
*[[Revelation]] (even if the character isn't third level)
*[[True Strike]] (even if the character isn't third level)
*[[Warcry]] (even if the character isn't third level)
*[[Talented]]
 
Unlike other Archetypes, the Feats chosen must have a relation with the relic and the player has to justify it.
}}