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Relic

369 bytes removed, 16:18, 20 September 2020
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{{Feats
| Synonyms = Artefact Owner, Heirloom
| Prowess? = No
| Archetype? = YesNo
| Official? = Yes
| Description =
Your relic is encased in some way and you carry it with you at all times. For example in the tilt of your sword, around your neck or inside a book.
As long as you are in the possession of it, you gain one free General Feat or Prowess of your character have choice, even if you don't meet the following benefitsprerequisites or if this Feat is forbidden by your Archetype.
He gains The Feat chosen must have a relation with the [[Immune]] Featrelic and the player has to justify it.
He also gains two Feats For example, a relic of his choice in this list :*[[Charismatic]]*[[Combat]]*[[Courage]]*[[Detect Lies]]*[[Instinct]]*[[Knowledge]]*[[Knowledge (apothecary)]]*[[Knowledge (heresy)]]*[[Knowledge (medicine)]]*[[Reflexes]]*[[Reputation]]*[[Sleepless]]*[[Survival]]*[[Tough]]*[[Miracle]] (even if Saint Antony the Great could give you the character isn't third level)*[[Heal]] (even if the character isn't third level)*[[Revelation]] (even if the character isn't third level)*[[True Strike]] (even if the character isn't third level)*[[Warcry]] (even if the character isn't third level)*[[Talented]]Feat
Unlike other Archetypes, the Feats chosen must have A relic of Saint George encased in a relation with the relic and spear could give you the player has to justify it[[Combat (duel)]] Feat etc...
}}