Difference between revisions of "Marksmanship (throwing)"

From Prima RPG
Jump to: navigation, search
(Created page with "{{Feats | Synonyms = Good Thrower, Throw Aim | Prowess? = No | Archetype? = No | Description = Players with this feat can throw any reasonably throwable object they carry in...")
(Tags: Mobile edit, Mobile web edit)
 
(Redirected page to Marksmanship)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Feats
+
#REDIRECT [[Marksmanship]]
| Synonyms = Good Thrower, Throw Aim
 
| Prowess? = No
 
| Archetype? = No
 
| Description =
 
 
 
Players with this feat can throw any reasonably throwable object they carry in their inventory, and it will hit the spot they aim for perfectly, provided their targets are also in reasonable range. (E.g. within 20 meters, same as a baseball pitch)
 
 
 
Unlike Marksman(ranged), this feat requires minimal preparation, and therefore can be used as an emergency reaction.
 
}}
 
 
 
<!-- Fill the fields above to create your Feat, Archetype or Prowess. Once created, it will be Unofficial at first.
 
But don't worry :-)
 
After a quick review by the Prima Team and few modifications, it can be made Official.
 
Make sure to monitor the "Discussion" part of this Article to see eventual comments made by the review team.
 
To do that, please create an account and select "Watch this page" while editing this Feat.
 
 
 
Advices on creating Feats :
 
 
 
A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.
 
A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)
 
A person with the Rich Feat is the richest man in his city.
 
Etc..
 
 
 
While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.
 
 
 
For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.
 
 
 
And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.
 
 
 
Advices on creating Archetypes :
 
 
 
A typical archetype is either :
 
A disadvantage that grants two feats freely chosen.
 
or
 
Two Feats imposed by the Archetype and one Feat to be chosen in a list.
 
Or (more rarely)
 
One Feat imposed and two to be chosen in a list
 
 
 
 
 
Advices on creating Prowesses :
 
 
 
A Prowess can only be used once per scenario and allows the character to do a special action.
 
 
 
A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.
 
 
 
For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.
 
 
 
Like any Feats, a character can only take a Prowess once.
 
 
 
-->
 

Latest revision as of 06:41, 8 April 2019

Redirect to: