Difference between revisions of "Knowledge"

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The character has bases in all areas of knowledge without being a specialist. Moreover, he easily finds the texts he searches for in libraries and he reads quickly.
 
The character has bases in all areas of knowledge without being a specialist. Moreover, he easily finds the texts he searches for in libraries and he reads quickly.
  
He can read and write many languages.
+
He can read, write and speak almost any languages.
  
If the character is attempting an action in relation with medicine or the identification of substances, he must roll a die six. With no possibility to roll again for this whole situation.
+
If the character is attempting an action related to a particular « Knowledge (something) »  Feat, he must roll a die six. With no possibility to roll again for this whole situation.
  
 
On a 1,2,3,4 this Feat has no effect.
 
On a 1,2,3,4 this Feat has no effect.
On a 5 or 6 the character is considered to have the [[Knowledge (medicine)]] Feat momentarily.
 
  
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On a 5 or 6 the character is considered to have the right « Knowledge (something) » Feat momentarily.
 +
 +
This still applies if the character have this Feat momentarily.
 +
For example, a character who doesn’t own this Feat but who owns the [[Knowledge (medicine)]] Feat may emulate the [[Knowledge (heresy)]] Feat by rolling a 5 or 6 twice.
 
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Revision as of 07:52, 5 April 2019

Synonyms: Intelligent, Smart, Educated, Wise


Description

The character is a confirmed scholar, he has a deep understanding of many subjects.

The character has bases in all areas of knowledge without being a specialist. Moreover, he easily finds the texts he searches for in libraries and he reads quickly.

He can read, write and speak almost any languages.

If the character is attempting an action related to a particular « Knowledge (something) » Feat, he must roll a die six. With no possibility to roll again for this whole situation.

On a 1,2,3,4 this Feat has no effect.

On a 5 or 6 the character is considered to have the right « Knowledge (something) » Feat momentarily.

This still applies if the character have this Feat momentarily. For example, a character who doesn’t own this Feat but who owns the Knowledge (medicine) Feat may emulate the Knowledge (heresy) Feat by rolling a 5 or 6 twice.