Difference between revisions of "Knowledge"

From Prima RPG
Jump to: navigation, search
 
Line 18: Line 18:
 
On a 5 or 6 the character is considered to have the right « Knowledge (something) » Feat momentarily.
 
On a 5 or 6 the character is considered to have the right « Knowledge (something) » Feat momentarily.
  
This still applies if the character have this Feat momentarily.
+
This still applies if the character has this Feat momentarily.
 
For example, a character who doesn’t own this Feat but who owns the [[Knowledge (medicine)]] Feat may emulate the [[Knowledge (heresy)]] Feat by rolling a 5 or 6 twice.
 
For example, a character who doesn’t own this Feat but who owns the [[Knowledge (medicine)]] Feat may emulate the [[Knowledge (heresy)]] Feat by rolling a 5 or 6 twice.
 
}}
 
}}

Latest revision as of 18:09, 6 June 2020

Synonyms: Intelligent, Smart, Educated, Wise


Description

The character is a confirmed scholar, he has a deep understanding of many subjects.

The character has bases in all areas of knowledge without being a specialist. Moreover, he easily finds the texts he searches for in libraries and he reads quickly.

He can read, write and speak almost any languages.

If the character is attempting an action related to a particular « Knowledge (something) » Feat, he must roll a die six. With no possibility to roll again for this whole situation.

On a 1,2,3,4 this Feat has no effect.

On a 5 or 6 the character is considered to have the right « Knowledge (something) » Feat momentarily.

This still applies if the character has this Feat momentarily. For example, a character who doesn’t own this Feat but who owns the Knowledge (medicine) Feat may emulate the Knowledge (heresy) Feat by rolling a 5 or 6 twice.