Difference between revisions of "Guards !"

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{{Feats
 
{{Feats
| Synonyms = SynonymA, SynonymB, SynonymC, Mercenaries
+
| Synonyms = SynonymA, SynonymB, SynonymC, Mercenaries, Bodyguards, Sellswords, Guardians, Sentries
 
| Prowess? = Yes
 
| Prowess? = Yes
 
<!-- Only for Prowesses, remove this line if the prowess has no prerequisites -->| Prowess Prerequisites = [[Charismatic]], [[Manipulative]] or [[Interrogate]]
 
<!-- Only for Prowesses, remove this line if the prowess has no prerequisites -->| Prowess Prerequisites = [[Charismatic]], [[Manipulative]] or [[Interrogate]]

Revision as of 11:09, 2 October 2020

Synonyms: SynonymA, SynonymB, SynonymC, Mercenaries, Bodyguards, Sellswords, Guardians, Sentries


Special: Prowess

Guards ! is a Prowess, this special kind of Feat is an action that can only be done once per scenario.

To acquire it, you need to already have another Feat related to it, for example : Charismatic, Manipulative or Interrogate

Your Game Master may accept to waive such prerequisites if your background or in game actions justify it. Unlike normal Feats, a Prowess can be acquired several times.


Description

Basically like surprise attach, but no prerequisties and less powerful

Description of the Feat goes here. One sentence de explain detailed effect in game.

Ideally followed by some historical notes and roleplaying elements.

If a long description of effects is required, best keep it for the end of the article.