Difference between revisions of "Foreigner"

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(Created page with "{{Feats | Synonyms = Moor, Lombard, Gipsy, Flemish, Jew, Northmen etc... | Prowess? = No | Archetype? = No | Official? = Yes | Description = You where born in a distant land...")
 
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For example, if you chose to play a Moor, you could chose the Prowess [[Heal]], because Islamic medicine was far more advanced than the Christian one.
 
For example, if you chose to play a Moor, you could chose the Prowess [[Heal]], because Islamic medicine was far more advanced than the Christian one.
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If you play a Lombard, it makes sense to have the [[Rich]] Feat etc...
  
 
Note that you do not have to take this Feat to play a Foreigner.
 
Note that you do not have to take this Feat to play a Foreigner.

Revision as of 23:50, 30 September 2019

Synonyms: Moor, Lombard, Gipsy, Flemish, Jew, Northmen etc...


Description

You where born in a distant land. The winds of adventures helped you travel trough the known world.

As a foreigner, you have a much broader vision of the world and speak several languages.

You gain one Feat or Prowess of your choice, even if your character is not level 3.

You have to justify to the Game Master why this Prowess make sense considering your origin.

For example, if you chose to play a Moor, you could chose the Prowess Heal, because Islamic medicine was far more advanced than the Christian one.

If you play a Lombard, it makes sense to have the Rich Feat etc...

Note that you do not have to take this Feat to play a Foreigner.