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Falconry

3,500 bytes added, 11:39, 22 August 2021
Created page with "{{Feats | Synonyms = Hawking, Hunting Dog, Animal Companion | Official? = Yes | Prowess? = No <!-- Only for Prowesses, remove this line if the prowess has no prerequisites -->..."
{{Feats
| Synonyms = Hawking, Hunting Dog, Animal Companion
| Official? = Yes
| Prowess? = No
<!-- Only for Prowesses, remove this line if the prowess has no prerequisites -->| Prowess Prerequisites = [[Charismatic]], [[Manipulative]] or [[Interrogate]]
| Archetype? = No
| Description =

The character is skilled in Falconry and own a hunting bird of his choice.

The bird is very smart and can catch or bite anything the character designates, he can be ordered to drop small objects as well (small grapling hooks, acid vials, poison etc...) with incredible precision.

The bird is smart enough to go scouting for enemies on behalf of the character or guard the player in his sleep as well as serving as an alarm at a fixed location.

He isn't smart enough to follow someone or to follow a trail, he doesn't recognise faces or answer questions.

Using his bird, the character is sure to hunt enough food for him and the group of players.

In combat, the bird can be used to attack the eyes of a foe, in which case the foe will be unable to act for one round as he tries to get rid of the bird. This can only be done once per scenario and doesn't work against a Combat (monster) foe.

If the character would prefer a hunting dog, a snake, a trained cat or any kind of small animal companions, he may use this Feat as well.


}}

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Advices on creating Feats :

A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.
A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)
A person with the Rich Feat is the richest man in his city.
Etc..

While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.

For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.

And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.

Advices on creating Archetypes :

A typical archetype is either :
One Feat imposed and one to be chosen in a list
or
A disadvantage that grants two feats freely chosen plus one Miracle.

The goal of an Archetype is to guide a new player on how to create a very cool and coherent character.


Advices on creating Prowesses :

A Prowess can only be used once per scenario and allows the character to do a special action.

A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.

For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.

Unlike normal Feats, a character can acquire the same Prowess several times.

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