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Enrage

2,760 bytes added, 11:12, 12 April 2020
Created page with "{{Feats | Synonyms = Berserk, Anger | Prowess? = Yes | Official? = Yes | Archetype? = No | Description = With a poison, an insult or a painful truth revealed, you trigger an..."
{{Feats
| Synonyms = Berserk, Anger
| Prowess? = Yes
| Official? = Yes
| Archetype? = No
| Description =

With a poison, an insult or a painful truth revealed, you trigger an uncontrollable anger in the heart of a chosen person.

He will start attacking anyone around him friend or foes (preferably foes) with a wild renewed strength. He will break or kill anything or anyone he possibly can.

The Game Master may rule that a person is special and can't be influenced by this Prowess, he has to warn you before using the Feat. In particular, this Feat can't be used on someone with the Courage feat.

}}

<!-- Fill the fields above to create your Feat, Archetype or Prowess. Once created, it will be Unofficial at first.
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After a quick review by the Prima Team and few modifications, it can be made Official.
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Advices on creating Feats :

A Feat is a massive advantage granted to the finest of the finest after a life of training. Most normal people don't have Feats at all.
A person with the Agile Feat, is qualified to be in the Olympics (not win, but at least participate)
A person with the Rich Feat is the richest man in his city.
Etc..

While creating a Feat, make sure with your Game Master that there is no other Feat that would be Synonym (e.g. would have the same final game effect). If yes, add it as a Synonym rather than create a new Feat.

For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.

And finally, make sure that the Feat is useful but not too useful, this depends on the scenarios and campaign you're playing.

Advices on creating Archetypes :

A typical archetype is either :
One Feat imposed and two to be chosen in a list
or
A disadvantage that grants two feats freely chosen.

The goal of an Archetype is to guide a new player on how to create a very cool and coherent character.


Advices on creating Prowesses :

A Prowess can only be used once per scenario and allows the character to do a special action.

A Prowess is a type of non-visual spell. It is possible only if there is an explanation to the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowess.

For example, it is humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausible.

Unlike normal Feats, a character can acquire the same Prowess several times.

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