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Danse Macabre Part 2

862 bytes added, 11:55, 27 March 2021
Part 2 Black Silver
Send to the players before the game :
3rd of May 1345, Provins (Kingdom of France) The Saint-Quiriace trade fair used to be the wealthiest gathering of all Christendom. Bankers from Florence would meet merchants from Byzantium and Troy. But with the fair declining, debts started accumulating. Ruined silk traders had to explore more dangerous ventures. And for a pious soul, the road to decadence has only one dead end. ⚜️⚜️⚜️💀💀💀
The 3 Mai 1345, Provins (Royaume de France) La foire de Saint-Quiriace trade fair used to be the wealthiest gathering of all Christendométait autrefois le plus riche rassemblement de toute la chrétientéBankers from Les banquiers de Florence would meet merchants from Byzantium and Troyrencontraient les marchands de Byzance et de TroieBut with the fair declining Mais avec le déclin de la foire, debts started accumulatingles dettes ont commencé à s'accumulerRuined silk traders had to explore more dangerous ventures Les marchands de soie ruinés ont dû se lancer dans des commerces de plus en plus dangereuxAnd for a pious soul Et pour une âme pieuse, the road to decadence has only one dead endla spirale de la décadence ne peut mener qu'à une seule fin. ⚜️⚜️⚜️💀💀💀
=Intro - The Skeleton Merchant=
XXXXX
parler de la tour césar
Pour vérifier une pièce il le fait tomber, fait bruit à part, croquer et peser les pièces
XXXXXX
* Useful tool : http://www.timer-tab.com/
{{Ambiance Track
| 5min = They notice In the city walls which are very famous are indeed beaufitul and mighty. Lots of tents all around the city because all the inns are full.| 15min = A young canon is caught street they pass by the local guard. He has a provins coin as a necklace (just a coincidence). In fact his family was banned from the fair three year ago Ceasar tower and cannot stay in Provins during the fairnotice its might. He have also been banned from his home city. (the local tribunals could put very strong economical sentences like this)| 30min 15min = Some canons pass in all the rooms to spread smoke. It's called fulmigation. The point is to try to disinfect. The players notice lots of dark blue cloth drying. Explain that the « provins blue » was a color of cloth only possible here because the river of provins has special properties.| 30min = A person wakes up during his necropsy and dies right after. Explain that, in the middle age, it was very hard to know if someone was dead or not.| 45min = In the church there’s a statue of a skeleton. They notice a coin put as an offering. It is a coin of provins| 60min = Monks are found studying an open corpse. This is illegal and considered heresy. Players can choose to prosecute them or not.| 45min = They notice two merchants having a fight. One of them tried to pay with "Golden Leopards" minted by Edward III, while the other argues that he only want to be paid in Saint-Louis écu. Then he tries to pay in "Livre Parisi" Paris Pound and the other explains him that his prices are in "Livre Tournois" which are slightly less expensive.
At this point, their contact informs them that Eugène Clavicule has reserved a booth for the fair.
| 60min = A person wakes up during his necropsy and dies right after. Explain that, in the middle age, it was very hard to know if someone was dead or not.
| 75min = A medical monster moves on the streets. He is heavily deformed. He was invited by the Canons to be examined.
| 90min = At the end of the atmosphere track, if the players still haven't found the cave. Their contact understands that the doctor Shuplice gave counterfeit coins each time he paid for funerals. They have to start investigate that immediately.
If they discover the origin, they have reinforcements.
Their contact, Dr. Canon Pierre Therici have found Eugène Clavicule's grave, he got his coffing removed and they are in the obituary department ready to open it. It's full of earth with just one silver coin. It's a "dennier provinois" a currency that is a hundred years old. No corpse inside. That's very suspicious. When they open the coffin '''Music : Alone in the Dark Mysteries'''
He was found dead on public roads and nothing could identify him. Very likely just vagabond.
If they ask : indeed he pays for a lot of anonymous to be buried. If they open those graves, all corpses are missing.
All those coffins were traded during transport with coffins full of earth.(Some of them with coins, some without)
Theobald Shuplice come every week. He will be back soon.
'''Normal (before arriving at the Hospitaller): Normal Departement Nécrologique'''
 
'''Normal (once arrived at the Knights Hospitaller): Normal Commanderie Templière'''
After leaving the scene, they realise that those silver pennies have a strange black hue. They suspect it's a counterfeit and will have to try and understand who is responsible for their creation.
{{Ambiance Track
| 5min = XXXXThey notice the city walls (near the commanderie) which are very famous are indeed beaufitul and mighty. Lots of tents all around the city because all the inns are full.
| 15min = A person comes to the hospitaller counter with a letter of change. The hospitaller give him his coins.
He then weights them, bite them and throw them to make noise (to check that they are genuine)
Players are locked in a room. Behind there is a man with a mask. It's the Jean de la Maison de Dieu, but they can't recognise him.
He tells them to leave him alone. He tries to convince them to stop the prosecution. He begs them even. If they try to bash the doors, he leaves. They can't get him.
| 75min = '''Music : The Song of the Sword-Dancer Witcher 3’'' Players are shot at by a crossbow. Explain that in the middle age, crossbows are prohibited weapons against other Christians.
Bolts should feel very impressive and powerful, destroying furnitures and all.
Either the players find a good way out or one of them is injured.
Action: Players can get to visit the local hospitaller commandery
 
'''Normal (once arrived at the Knights Hospitaller): Normal Commanderie Templière'''
Change music once they are in the hospitaller buildings : '''Normal Commanderie Templière'''
The players try to search for the catacombs, but it's a complete labyrinth, no chance.
They find punching equipments inside the tunnelas well as lots of ingots of silver, copper, lead and iron, and other metals. Too many of them. Those metals cannot be bought by just anyone. Action : On the metals ingots there is the stamp of a metal merchant, he know who bought them. The equipment looks new and great quality Action: check the books, indeed the hospitallers buy all those metals. It canSupposedly to make a stronger alloy to circle their cart't be easily produceds wheels.
They check the books, indeed a hospitaller recently bought those minting equipments : The head of procurement is Jean de la Maison de Dieuand ideed those metals never arrived at the blacksmith.
Once they come to talk to him, it is raining, he's at a balcony.
He tells them he had no choice and zero hope to survive if he didn't cooperate.
XXXXXXSomeone then shoots a crossbow bolt at him and he dies.The guy who shot then smile at them, salute, then jumps ouside of the city walls (which are near the Hospitaller building)‘’’Music : Behelit - Berserk’’'
He then suddenly receives a coin to his head (throw by a sling far far away) and he take it in his hand, he looks at it and dies. '''Music Gaunter O Dim Witcher 3'''
Insist on how strange his death isIn Jean's pocket they find denniers provinois. Only "Heal" can save him.
He Insist how strange it is alive, then he receives a coin that the assasin just dies disappears by jumping out the city wall and fall on himself like a puppet who lost survived. At least his ropes. He then falls from the balcony, but the height didn't kill him, he was dead before. Only "Heal" can save him. The coin was dipped in a very potent poison. His corpse body is already coldnever found. (but it's raining and cold outside, so it's strange but plausible)
In his office, lots of letters written by Eugène Clavicule, but encrypted. It's a proof he was a tool and accomplice.
How did he die ? This scenario doesn't solve this mystery.
 Reward for completing the scenario track : Lots of people are witness to him jumpingJean dying. So the players are not accused of his murder.
=Part 3 The Provins trade fair=
'''Normal: Gwent Full Mix Witcher 3 then Normal Commanderie Templière'''
'''Creepy 1 (meeting with the fortune teller): Normal Horreurr Cérulée'''
'''Creepy 2 (alternative): Flippant, le diable est dans la boite'''  The Provins trade fair is a major economic event in the region. Merchants from all around the world attend to sell goods. It is the heart of economic activities in the city if not the region. It used to be much much bigger, but it is still a meaningful event.
Eugène Clavicule has a booth at the fair. Booths are very expensive. The players have to investigate.
When the players arrive at his booth. It is completely empty. The table is there, the umbrella is there (both are provided by the city) but the booth is empty !Only one item on the booth : There’s a lizard drawn on the table.
Their goal is to find Eugène Clavilcule.
{{Ambiance Track
| 5min = | 15min = '''Music : Gwent Drink Up, There_s More! Witcher 33’''Fight of the dragon and the lizard. Every years, two team fights :One has a lizard toy made of wood on the top of a pole. The others have a dragon.They try to steal each other's flowers attached to their neck.Their jaws can be mechanically animated.The dragon team made their dragon breathe fire. (by pressing on a pulveriser throwing alcohol, then igniting it)Some people catch fire and jump in a fontain.| 15min = They notice two merchants having a fight. One of them tried to pay with "Golden Leopards" minted by Edward III, while the other argues that he only want to be paid in Saint-Louis écu. Then he tries to pay in "Livre Parisi" Paris Pound and the other explains him that his prices are in "Livre Tournois" which are slightly less expensive.A merchant sleeping on his stall nearby. He is dead. Poisoned ‘’’Music : Hail This Nightmare - BloodBorne’’'When they touch him, his mouth opens and they notice a coin falling from his mouth. A Provins coin. (it's normal for merchants to bite a coint to test it)| 30min = There's an iron cross where prices are being hung.
The fair decides the prices of different commodities.
The Clothes Merchants Guild decided a very high price for sheets.
Everyone is angry about it, it creates a scandal.
The crowd hoes them.
The soldiers arrive to evacuate them. | 20min = A tavern is evacuated because In the mess, there’s a dead merchant is found dead poisoned in the tavern| 30min = '''Music : Gwent theme 1 Witcher 3'''Fight of the dragon and the lizardcrowd, poisoned. Every years, two team fights :One He has a lizard toy made of wood on the top of a pole. The others have a dragonprovins coin in his purse.They try to steal each other‘’’Music : Chant_Entrapment-8’’'s flowers attached to their neck.Their jaws can be mechanically animates.The dragon team made their dragon breathe fire. (by pressing on a pulveriser throwing alcohol, then igniting it)Some people catch fire and jump in a fontain.It makes everyone laugh, people drink a lot, there are a lot of people singing.| 45min = Players are attacked by bullies.They are in Two merchants emerge from the same lane as a merchanttribunal, there’s an official speech that because he didn’t pay his debts, who he is carried away by now exiled from provins and from his home city. (Explain that the bullies or killed on the spot.courts of Provins had this power)| 50min = A merchant sleeps on his stallAs he speaks, he the judge is deadbeing startled, someone threw a coin into his mouth. PoisonedHe dies just after.‘’’Music : Hail This Nightmare - BloodBorne’’'| 60min = '''Music : Access ‘’’Access the Animus (debut rapide)’’'''A knife thrower throws knives and kills his accomplice. He continues to launch knifes aggressively on him until the guard stops him. He seems possessed.The They are in a crowd is shocked. Then his accomplice wakes up and laughsAll players roll.It was Anyone who got a 1 get stabbed with a jokepoisonous dagger. '''Music : Gwent Drink Up, There_s More! Witcher 3''' Everyone laughs harder and drinks even moreThey go Insane.| 70min = A merchant runs towards Impossible to see where the players and dies in their arms. Poisonedblow came from.| 75min = '''Music ‘’’Music : Gwent theme 1 Witcher 3Behelit - Berserk’’'''There is They see a procession of people man in the distance on the city walls with pork masksa skull mask. Drunken people fill the streetsHe look at them, it becomes the feast of foolssalute then jumps backwards and disappear.They carry are not sure if it was a guy on a tank he is huge, drinking alcohol constantly. He's barely movingdream or not.During the processionDown he city wall, they find a dead merchant is attacked by an assassin with a death mask.The assassin then turns against the players if they try to intervenePoisoned.
| 90min = A person with a death mask comes to see them and offers them a drink.
He insists.
During the fight, they all receive poisoned daggers.
They are all poisoned. They'll feel unweel until the rest of the scenario, they can't use any mind based talents.are all « Insane »
They see of their assaliants run away and reach the entrance of their hideout.
Penalty if they reach the end of the ambiance track : They are poisoned. They can't use any mind based talents.« Insane »
}}
Their goal is to find Eugène Clavicle
But his booth is empty !There’s a lizard drawn on the table. Action : Knowledge general need a roll otherwise, they ask the locals. The lizard is the symbol of the Saint Ayoul Church in ville basse.They go there and find the same lizard carved on the back of the church, but that’s it.Big crowd around.
Action: There is someone who constantly watches the booth. People who stop at the booth and then look in the crowd can see him and come to him.(proof that they know the trick)
Action: There is someone who constantly watches the lizard. The idea is that if he trust it’s a good customer, he will come to them later and explain the trick. The trick is, people who stop at the lizard and then look in the crowd can see him and come to him.(proof that they know the trick). Eugene has mostly regular customers and only rarely accept to deal with new faces, hence this method is a good way to avoid being followed.Action: Pretend or pay someone to pretend to be a customer. If they look like one he will come to them.
The vigil will then lead them to the fortune teller.
'''Music at the fortuneteller's hideout : Flippant, le diable est dans la boite'boite’''
He knocks at the door and say
Potions, charms, books, animal parts. Some live rats in cage also.
She invites them to pick a card, so she can know them better.(She does that to impress customers.)
They have a choice between all those itemsThe cards on the table are not tarot cards, show on the players the picture associated with itback there’s only one item displayed.And have them write on their character sheet which item they are associated to :
*'''Mask''' "Actor" http://wwwTwo players have this choice.lamortdanslart.com/danse/France/Paris/dm_paris00.htm*'''Flute''' "Musicians" http://www.lamortdanslart.com/danse/France/Paris/dm_paris01.htm*'''Key''' "The Pope" or '''Scepter''' "The Emperor" http://www.lamortdanslart.com/danse/France/Paris/dm_paris02.htm*'''Crown''' The King - "http://www.lamortdanslart.com/danse/France/Paris/dm_paris03.htm*'''Crucifix'''- "The Patriarch" "http://www.lamortdanslart.com/danse/France/Paris/dm_paris04.htm*'''Sword''' - The Knight "http://www.lamortdanslart.com/danse/France/Paris/dm_paris05.htm*'''Book'''- "The scholar http://www.lamortdanslart.com/danse/France/Paris/dm_paris08.htm*'''Coin''' The merchant http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm*'''Mace''' The sergeant " http://www.lamortdanslart.com/danse/France/Paris/dm_paris10.htm*'''Vial''' The doctor http://www.lamortdanslart.com/Show them the corresponding danse/France/Paris/dm_paris12macabre character and image.htm*'''Violin''' The Ministrel http://www.lamortdanslart.com/danse/France/Paris/dm_paris14.htm*'''Toy''' The Child http://www.lamortdanslart.com/danse/France/Paris/dm_paris15.htm*'''Walking Stick''' The hermit http://www.lamortdanslart.com/danse/France/Paris/dm_paris16.htm*'''Necklace''' The lover http://www.lamortdanslart.com/danse/France/Paris/dm_paris12.htm*'''Cilice''' The chartreux http://www.lamortdanslart.com/danse/France/Paris/dm_paris10.htm*'''Rosary''' The priest http://www.lamortdanslart.com/danse/France/Paris/dm_paris13And the fortune teller read them the quote from this card.htm
Others : They have a choice between all those items, show the players the picture associated with it.http ://www.lamortdanslart.com/danse/France/Paris/dm_paris06.htm
http://www.lamortdanslart.com/danse/France/Paris/dm_paris07.htmSword, Coin, Rosary, Violin, Book
http://www.lamortdanslart.com/danse/France/Paris/dm_paris11.htmMace, Chest, Triptych, Ring, Crosier
http://www.lamortdanslart.com/danse/France/Paris/dm_paris13.htm http://www.lamortdanslart.com/danse/France/Paris/dm_paris17.htm Each players must chose an object that define him. This object will follow them during the campaign.[[Danse Macabre Metaplot]]
She pours on black and red liquid on it and read the pattern.
She reads and see her own future (she has the Prowess Revelation ) : she understand what the players are.
She takes a step back and drinks a poison and dies.
‘’’Music : Behelit - Berserk‘''
If they refuse that she reads their future of if they manage to stop her of cure her, she does not die.
Anyhow, she won't talk, torture is useless too. Unless with the interrogate skill, in which case she directs them to the next sequence.
In her home, they find :
'''Normal: Normal Bruit Noirs'''
 
'''Creepy: Quake'''
They have found the entrance of Eugène's hideout. But how to find his actual location ?
{{Ambiance Track
| 5min = There’s a skull encased in the wall, instead of his eyes are two Provins coins.| 15min = Mad laughter Lots of scribings on the wall. Lots of names with a skull carved next to their names.| 30min = The players have the distinct impression that they have been to this gallery before. They see the skull with coins again (it’s not the same skull, but they don’t know that).| 45min = Screams of pains in the distance. Impossible to track| 30min 60min = Stream of smoke fills the room. Impossible to know where it comes from. Players coughs. The smoke stays a very long time.| 45min 75min = A sharp scream suprises them and They see the skull with coins yet again ! (If they drop their torches. Their torches and candles fall in water and are extinguished. They need left a very long time mark on it, the skull is broken at the place where they the mark, so maybe it’s the same skull maybe not, not clear)One of the player drops his torch by mistake because it burned his hand, his torch is wet no way to find them and dry themlight it back up.| 60min 90min = Two mad mans with skeleton costumes jumps at them bare handed. one of them vomits streams of blood and dies trying to attack them. The player on whom he vomited blood will have delirious visions until the end of the scenario, he is temporarily « Insane » .
The other runs away at incredible speed, he's bleeding. The players can follow his bloody footsteps until the room with the "accountant"
Penalty for reaching the end of the ambiance track : One player is delirious.
| 75min =
| 90min =
}}
They have few trump cards if the players have the following talents :
Hunter Tracker : The player can follow tracks, so he can chose once to just use his ability to find the next room. Only once.
Eye of the detail : If the player specifically asks for tracks on the walls of markings made by crates. He can go to the next room.
Action: It's up to them to find a way to defeat him or pass by him.
If a player has a combat quality in relation to duels« monsters » , he can blind him.
But impossible to defeat him.
===Room 6 : Eugène===
'''Music Haunter Gaunter O Dim'''
They then arrive on the treasure of Eugene Clavicle.
He has dirty shoes and wet clothes but he doesn't move.
There's a dead templar hospitaller with his sword bloody dried on the floor.
If the player touches him, he falls appart. They killed Eugène Clavicule !
Searching through the eugene documents, they find one that says where letter asking Eugene to ship the corpses were to be deliveredthe "usual city ». And another that asked Eugene to send a vast shipment of poison to a very small village. For next scenario.  All players gain one Feat and the player who holds the coin gains the [[Bone Coin]] Feat. ==Post Game Bonus== Send those to the players as a post game bonus : Fun fact, the medieval monetary system of 1 Pound = 20 Shillings = 240 Pennies have survived until 1971 in the UK. Initally, 1 Pound meant 1 Pound of Silver. So 1 Penny was 1 pound / 240 = 3g of silver. The Provins trade faire was twice a year, the Saint-Quiriace Fair was in May and Saint-Ayoul was in Sept/Oct named after the two churches in the high and low part of the city.
In the aftermath Here is a picture of this eventSaint-Quiriace church : [https://upload. They gain the talent "Prowess" more explanations in the next scenariowikimedia.org/wikipedia/commons/0/08/Collegiale_Saint-Quiriace_Provins_sud.jpg]
After couple of daysThe Cesar tower : [http://prima. They all have a strange dreamwiki/images/8/8a/C%C3%A9sar_Tower.jpg]
'''During the dream Music Behelith'''The City walls : [http://prima.wiki/images/7/7e/Provins_city_walls.jpg]
In their sleepProvins Pennies : [http://prima. Skeletons bring them bone objects related to the object they chose to represent them while with the fortune teller. The player who carries the coin has his object changed to "coin"wiki/images/d/d9/Provins_Pennies.jpg]
Provins Catacombs : [http://prima.wiki/images/a/a0/Provins_Catacombs.jpg]
All players gain one talent except the player who holds the coin. He gains two.
[[Category:Scenario]]