Editing Danse Macabre Part 2

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==Teaser==
+
=Intro=
Send to the players before the game :
 
 
 
  3rd of May 1345, Provins (Kingdom of France)
 
  The Saint-Quiriace trade fair used to be the wealthiest gathering of all Christendom.
 
  Bankers from Florence would meet merchants from Byzantium and Troy.
 
  But with the fair declining, debts started accumulating.
 
  Ruined silk traders had to explore more dangerous ventures.
 
  And for a pious soul, the road to decadence has only one dead end.
 
  ⚜️⚜️⚜️💀💀💀
 
 
 
  3 Mai 1345, Provins (Royaume de France)
 
  La foire de Saint-Quiriace était autrefois le plus riche rassemblement de toute la chrétienté.
 
  Les banquiers de Florence rencontraient les marchands de Byzance et de Troie.
 
  Mais avec le déclin de la foire, les dettes ont commencé à s'accumuler.
 
  Les marchands de soie ruinés ont dû se lancer dans des commerces de plus en plus dangereux.
 
  Et pour une âme pieuse, la spirale de la décadence ne peut mener qu'à une seule fin.
 
  ⚜️⚜️⚜️💀💀💀
 
 
 
=Intro - The Skeleton Merchant=
 
  
 
* Useful tool : http://www.timer-tab.com/
 
* Useful tool : http://www.timer-tab.com/
  
 
* Initial situation :  
 
* Initial situation :  
**Date : 3 May 1345
 
**Location : Provins (France)
 
  
 
Since last time, players are looking for Eugène Clavicule, the Skeleton Merchant.
 
Since last time, players are looking for Eugène Clavicule, the Skeleton Merchant.
  
They are contacted by a local contact (Dr. Pierre Therici) who says that Eugène Clavicule have been burried in Provins.
+
They are contacted by a local contact (Dr. Pierre Therici) who says that some corpses seems to disappear in [[Valfranc]].
 
 
They arrive at the Saint-Quiriace trade fair in Provins. The city is overcrowded. Countless tents around the city walls because all inns are full.
 
The fair already started for few days, currently the fair is trading cloth and whool (10 days in total). In few days it will switch to spices.
 
 
 
They are housed in a religious hospital, next to diseased patients.
 
 
 
  
 
* Explanations :
 
* Explanations :
  
Provins is a city in the county of Champagne in Medieval France.
+
Valfranc is an (imaginary) viscounty located in the county of Champagne in Medieval France.
  
Actually Eugène Clavicule is a person or an organisation quite powerful in Provins.
+
Actually Eugène Clavicule is a person or an organisation quite powerful in Valfranc.
  
 
They sell drugs and poisons, they also produce counterfeit coins.
 
They sell drugs and poisons, they also produce counterfeit coins.
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Their operation is structured as follow :  
 
Their operation is structured as follow :  
  
Their HQ and main hideout is in the subterranean catacombs of Provins.
+
Their HQ and main hideout is in the subterranean catacombs of Valfranc.
  
 
That's where they produce the poisons and drugs as well as store them. They also store their profits there.
 
That's where they produce the poisons and drugs as well as store them. They also store their profits there.
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Their most sold product is some poisons that local merchants buy to shoot in each other's legs.
 
Their most sold product is some poisons that local merchants buy to shoot in each other's legs.
  
Another very profitable operation is the counterfeiting of silver coins. They chose to counterfeit old coins, that's why they make fake "Dennier Provinois"
+
Another very profitable operation is the counterfeiting of silver coins.
 
 
The punch of those old coins are all stored in the local hospitaller commanderie.
 
  
They blackmail a powerful local knight hopsitaller and force him to let them sneak out the punch and then they put it back at night.
+
They blackmail a powerful local templar and force him to ask his close friends to counterfeit coin at night.
  
They managed to make an alloy of coins that looks genuine but uses much much less silver.
+
They sneak some iron into the minting room through a hidden tunnel and dilute it in very small quantities into all the coins being minted. They then steal some silver and dilute it in large quantities to produce the counterfeit coins at night.
  
Those coins and all their profits are used to finance their last activity : Corpse trafficking.
+
Those coins are used to finance their last activity : Corpse trafficking.
  
 
The Doctor Theobald Shuplice is one of their men who will look for anonymous corpses at the obituary department of the local medical university.
 
The Doctor Theobald Shuplice is one of their men who will look for anonymous corpses at the obituary department of the local medical university.
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He will then exchange those coffins with coffins full or earth and store the corpses before shipping in a secret cave.
 
He will then exchange those coffins with coffins full or earth and store the corpses before shipping in a secret cave.
He puts some coins in the coffin to bribe the people who bring him the corpses.
 
  
 
Being anonymous to begin with, those missing corpses are much less likely to be discovered.
 
Being anonymous to begin with, those missing corpses are much less likely to be discovered.
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At the end of the scenario, players should understand completely the operations of Eugène Clavicule, with very few unsolved mysteries.
 
At the end of the scenario, players should understand completely the operations of Eugène Clavicule, with very few unsolved mysteries.
  
When the players arrive at the treasure room, the dead hopsitaller already killed or wounded Eugène. Whoever Eugène might be. He's already dead or dying, that's why he didn't stop the players and didn't run away with his treasure.
+
When the players arrive at the treasure room, the dead templar already killed or wounded Eugène. Whoever Eugène might be. He's already dead or dying, that's why he didn't stop the players and didn't run away with his treasure.
  
 
* Unsolved mysteries :
 
* Unsolved mysteries :
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-Why did Eugène buy corpses ? To ship where ? For what reason ?
 
-Why did Eugène buy corpses ? To ship where ? For what reason ?
 +
 +
-How did the templar die so suddenly ? How did he blackmail him ?
  
 
-Is Eugène a person or an organisation ?
 
-Is Eugène a person or an organisation ?
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Corpses disappear, players must find where before it's too late.
 
Corpses disappear, players must find where before it's too late.
  
The Collegiate Church Saint-Quiriace has a funeral home (place where the dead are put right after the death)
+
The university has a funeral home (place where the dead are put right after the death)
 
In this funeral home are transferred all the dead on the public highway, to check for new epidemies
 
In this funeral home are transferred all the dead on the public highway, to check for new epidemies
 
Then a necropsy is done without opening the corpse
 
Then a necropsy is done without opening the corpse
 
Then is made a mortuary toilet called thanatopraxis before casketing
 
Then is made a mortuary toilet called thanatopraxis before casketing
  
 
+
==Ambiance track==
{{Ambiance Track
+
*10min-Some students pass in all the rooms to spread smoke. It's called fulmigation. The point is to try to disinfect.
| 5min = In the street they pass by the Ceasar tower and notice its might.
+
*30min-Teachers are found studying an open corpse. This is illegal and considered heresy. Players can choose to prosecute them or not.
| 15min = Some canons pass in all the rooms to spread smoke. It's called fulmigation. The point is to try to disinfect. The players notice lots of dark blue cloth drying. Explain that the « provins blue » was a color of cloth only possible here because the river of provins has special properties.
+
*45min-There is a currency that only serves during the fair. The penny of the Vale. The currency is minted by the Templars of the area. It's a privilege given to the city, as to avoid currency problems during the fair.
| 30min = A person wakes up during his necropsy and dies right after. Explain that, in the middle age, it was very hard to know if someone was dead or not.
 
| 45min = In the church there’s a statue of a skeleton. They notice a coin put as an offering. It is a coin of provins
 
| 60min = Monks are found studying an open corpse. This is illegal and considered heresy. Players can choose to prosecute them or not.
 
 
At this point, their contact informs them that Eugène Clavicule has reserved a booth for the fair.
 
At this point, their contact informs them that Eugène Clavicule has reserved a booth for the fair.
| 75min = A medical monster moves on the streets. He is heavily deformed. He was invited by the Canons to be examined.
+
*60min-A medical monster moves on the streets. He is heavily deformed. He was invited by professors to be examined.
| 90min = At the end of the atmosphere track, if the players still haven't found the cave. Their contact understands that the doctor Shuplice gave counterfeit coins each time he paid for funerals. They have to start investigate that immediately.
+
*75min-A person wakes up during his necropsy and dies right after. Explain that, in the middle age, it was very hard to know if someone was dead or not.
 +
*100min-
 +
At the end of the atmosphere track, if the players still haven't found the cave. Their contact understands that the doctor Shuplice gave counterfeit coins each time he paid for funerals. They have to start investigate that immediately.
  
 
Penalty if they reach the end of the atmosphere track : They won't get reinforcements.
 
Penalty if they reach the end of the atmosphere track : They won't get reinforcements.
}}
 
  
 +
==Scenario track==
  
 
Their goal is to find out what's going on in this obituary department.
 
Their goal is to find out what's going on in this obituary department.
 
If they discover the origin, they have reinforcements.
 
If they discover the origin, they have reinforcements.
  
Their contact, Canon Pierre Therici have found Eugène Clavicule's grave, he got his coffing removed and they are in the obituary department ready to open it. It's full of earth with just one silver coin. It's a "dennier provinois" a currency that is a hundred years old. No corpse inside. That's very suspicious. When they open the coffin '''Music : Alone in the Dark Mysteries'''
+
Their contact, Dr. Pierre Therici found a coffin filled with earth. No corpse inside. That's very suspicious.
He was found dead on public roads and nothing could identify him. Very likely just vagabond.
+
This coffind belongs to an anonymous, he was found dead on public roads and nothing could identify him. Very likely just vagabond.
  
 
Action -> See the doctor who did the necropsy.
 
Action -> See the doctor who did the necropsy.
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He had no relatives so normally had to be buried in a mass grave.
 
He had no relatives so normally had to be buried in a mass grave.
  
But a generous donor paid for the funeral in an individual coffin. And he decided that he is named Eugene Clavivule, he pretended he knew him.
+
But a generous donor paid for the funeral in an individual coffin.
 
Dr. Theobald Shuplice is the name of the donor.
 
Dr. Theobald Shuplice is the name of the donor.
  
 
If they ask : indeed he pays for a lot of anonymous to be buried. If they open those graves, all corpses are missing.
 
If they ask : indeed he pays for a lot of anonymous to be buried. If they open those graves, all corpses are missing.
All those coffins were traded during transport with coffins full of earth. (Some of them with coins, some without)
+
All those coffins were traded with coffins full of earth.
  
 
Theobald Shuplice come every week. He will be back soon.
 
Theobald Shuplice come every week. He will be back soon.
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If they attack him or torture him. He will not tell them anything. On himself they can find a letter. He's about to resign. He works for the silk guild. Then they can find his office and his accounting book.
+
If they attack him or torture him. He will not tell them anything. On himself they can find a letter. He's about to resign. He works in the university's administrative department. Then they can find his office and his accounting book.
  
 
Another way to solve this is if a player hides inside a coffin. He will then be transported to the cave.
 
Another way to solve this is if a player hides inside a coffin. He will then be transported to the cave.
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The cellar is filled with about fifty corpses ready to be shipped. But all documents are encrypted. No way to know where they should be shipped and why.
 
The cellar is filled with about fifty corpses ready to be shipped. But all documents are encrypted. No way to know where they should be shipped and why.
  
There are also money chests full of silver coins. A huge fortune in fact in silver denier provinois. Very suspicious because this currency is a hundred years old.
+
There are also money chests full of silver coins. A huge fortune in fact in silver pennies of the Vale. Very suspicious.
  
 
Why buying corpses ? Where to ship them ? This scenario doesn't answer this mystery.
 
Why buying corpses ? Where to ship them ? This scenario doesn't answer this mystery.
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=Part 2 Black Silver=
 
=Part 2 Black Silver=
  
'''Normal (before arriving at the Hospitaller): Normal Departement Nécrologique'''
+
'''Normal (before arriving at the Templars): Normal Departement Nécrologique'''
 +
 
 +
'''Normal (once arrived at the Knights Templar): Normal Commanderie Templière'''
  
 
After leaving the scene, they realise that those silver pennies have a strange black hue. They suspect it's a counterfeit and will have to try and understand who is responsible for their creation.
 
After leaving the scene, they realise that those silver pennies have a strange black hue. They suspect it's a counterfeit and will have to try and understand who is responsible for their creation.
  
{{Ambiance Track
+
==Ambiance track==
| 5min = They notice the city walls (near the commanderie) which are very famous are indeed beaufitul and mighty. Lots of tents all around the city because all the inns are full.
+
 
| 15min = A person comes to the hospitaller counter with a letter of change. The hospitaller give him his coins.
+
*15min-A person comes to buy his pennies of the Vale at a Templar desk. The templar inspects each coins he is given one by one to see which ones have been slimmed down by filing them on the edges (to steal some gold out of them).
He then weights them, bite them and throw them to make noise (to check that they are genuine)
+
He accepts some of them and refuses some of them. He's very muscular.
He accepts some of them and refuses some of them.  
+
He then gives a deposit slip. It's an encrypted document with a seal.  
He then gives the hospitaller the letter of change. It's an encrypted document with a seal.  
+
Later on, this document can be used to withdraw pennies of the Vale.
| 30min = They see Hopsitaller training by fighting each others. Their fight is very brutal. At the end of the fight a prayer the bells ring. With they bleeding faces, they put their robes on and go to pray.
+
*30min-They see Templars training by fighting each others. Their fight is very brutal. At the end of the fight a prayer the bells ring. With they bleeding faces, they put their robes on and go to pray.
This scene illustrates how Hospitallers are both harmless monks, doctors and deadly warriors.
+
This scene illustrates how Templars are both harmless monks and deadly warriors.
| 45min = Hopsitaller/Templar? Ceremony. They hear a hammer that strikes three times.
+
*45min-Templar Ceremony. They hear a hammer that strikes three times.
 
Launch the music '''Watchmen(OST 2009) - Pruit Igoe and Prophecies'''
 
Launch the music '''Watchmen(OST 2009) - Pruit Igoe and Prophecies'''
All the hopsitallers are drawn to a room where they have their annual meeting.
+
All the templars are drawn to a room where they have their annual meeting.
 
Players are not allowed in.
 
Players are not allowed in.
The players have until the music reached 3:30 to do anything they want in the hopsitaller buildings. Because the building is completely empty.
+
The players have until the music reached 3:30 to do anything they want in the templar buildings. Because the building is completely empty.
  
Once the music reaches 3:30, they see all the hospitallers leaving their ceremony.
+
Once the music reaches 3:30, they see all the templars leaving their ceremony.
 
After the ceremony, many people come out. Many religious people, powerful people.
 
After the ceremony, many people come out. Many religious people, powerful people.
 
Professors. Merchants. But also Nobles. Towards the end of the procession there are four people wearing masks and surrounded by soldiers. Those people are too powerful to be recognised.
 
Professors. Merchants. But also Nobles. Towards the end of the procession there are four people wearing masks and surrounded by soldiers. Those people are too powerful to be recognised.
  
This scene is used to illustrate the power of the hopsitallers and their possible links to the templars, all power people are part of their organisation.
+
This scene is used to illustrate the power of the templars, all power people are part of their organisation.
| 60min = '''Music : Lacrimosa'''
+
*60min- '''Music : Lacrimosa'''
 
Players are locked in a room. Behind there is a man with a mask. It's the Jean de la Maison de Dieu, but they can't recognise him.
 
Players are locked in a room. Behind there is a man with a mask. It's the Jean de la Maison de Dieu, but they can't recognise him.
 
He tells them to leave him alone. He tries to convince them to stop the prosecution. He begs them even. If they try to bash the doors, he leaves. They can't get him.
 
He tells them to leave him alone. He tries to convince them to stop the prosecution. He begs them even. If they try to bash the doors, he leaves. They can't get him.
| 75min = '''Music : The Song of the Sword-Dancer Witcher 3’'' Players are shot at by a crossbow. Explain that in the middle age, crossbows are prohibited weapons against other Christians.
+
*75min-Players are shot at by a crossbow. Explain that in the middle age, crossbows are prohibited weapons against other Christians.
 
Bolts should feel very impressive and powerful, destroying furnitures and all.
 
Bolts should feel very impressive and powerful, destroying furnitures and all.
 
Either the players find a good way out or one of them is injured.
 
Either the players find a good way out or one of them is injured.
| 90min = Jean de la Maison de Dieu pass near them and seems very panicked. He then runs away. Players runs after him. He dies mysteriously and his corpse is cold. There's no witnesses to this scene, so players are accused of killing this Hopstialler, and they must keep a low profile for the rest of the scenario because hopstiallers are searching for them.
+
 
 +
Penalty if they reach the end of the track :
 +
Jean de la Maison de Dieu pass near them and seems very panicked. He then runs away. Players runs after him. He dies mysteriously and his corpse is cold. There's no witnesses to this scene, so players are accused of killing this Templar, and they must keep a low profile for the rest of the scenario because templars are searching for them.
 
After the end of the scenario they will have to explain themselves to the inquisition
 
After the end of the scenario they will have to explain themselves to the inquisition
}}
 
  
 +
==Scenario track==
  
There is a real fortune in coins piled up in a chest. Only coins of black silver, they are dennier provinois. Those coins where used during the fair a hundred years ago but aren't produced anymore.
+
 
 +
There is a real fortune in coins piled up in a chest. Only coins of black silver. Counterfeit coins of the upcoming fair.
  
 
Their goal is to discover who made them.
 
Their goal is to discover who made them.
  
Those coins where minted a long time ago under supervision of the local Templars in the "Ferme aux Templiers".
+
Those coins are minted every year by the local Templar commandery. It's a privilege given by the king to the city.
It was a privilege given to the city.
 
 
The goal is to avoid currency change problems during the fair, so everything is bough and sold in this neutral currency.
 
The goal is to avoid currency change problems during the fair, so everything is bough and sold in this neutral currency.
The punch are now kept by the Hospitalers.
 
  
 
The counterfeits are good except for the metal, which is a bit dark.
 
The counterfeits are good except for the metal, which is a bit dark.
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To a point where they think that the "Punch" (the piece of the minting machine that holds the artwork) has been used for those fake coins.
 
To a point where they think that the "Punch" (the piece of the minting machine that holds the artwork) has been used for those fake coins.
  
Action: Players can get to visit the local hospitaller commandery
+
Action: Players can get to visit the local templar commandery
  
'''Normal (once arrived at the Knights Hospitaller): Normal Commanderie Templière'''
+
Change music once they are in the templar buildings : '''Normal Commanderie Templière'''
  
Change music once they are in the hospitaller buildings : '''Normal Commanderie Templière'''
+
Everyone is in brown coats, some in white coats (the nobles ones).
 
+
All have a red cross on their clothes.
Everyone is in brown coats, some in black coats (the nobles ones).
 
All have a white cross on their clothes.
 
 
It is a large fortified building. The decoration is military but rich.
 
It is a large fortified building. The decoration is military but rich.
  
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This results in incredibly clean clothes and rooms. Also glass windows in some rooms. Great quality candles etc...
 
This results in incredibly clean clothes and rooms. Also glass windows in some rooms. Great quality candles etc...
  
The head of this commanderie will do his best to help them.
+
The head of minting will do his best to help them.
  
The "Punches" are still in place in the vault archive (not the main vault with their gold). (Counterfeiters comes at night, take the Punch, use them, put them back.)
+
The "Punches" are still in place on the minting machines. (Counterfeiting comes at night.)
  
 
Access to the room is strictly controlled. No entry or exit without being controlled.
 
Access to the room is strictly controlled. No entry or exit without being controlled.
 +
There's very tight accounting of how much silver gets in and how many comes gets out.
  
 
Action: There is a hatch hidden on the ground. Under a box. Eye of the detail doesn't spot it, unless players specifically search for a hidden door.
 
Action: There is a hatch hidden on the ground. Under a box. Eye of the detail doesn't spot it, unless players specifically search for a hidden door.
Line 228: Line 201:
 
This is where counterfeiters come in or out.
 
This is where counterfeiters come in or out.
  
It's a tunnel that leads to the catacombs.
+
It's a tunnel that lead to the outside.
The players try to search for the catacombs, but it's a complete labyrinth, no chance.
+
 
 +
They find iron bars inside the tunnel also.
 +
 
 +
Basically, the counterfeiters added some iron in very small proportions to all the genuine coins, and used this way to steal some real silver. Then they mixed a bit of silver and a lot of iron to make fake ones.
  
They find punching equipments inside the tunnel as well as lots of ingots of silver, copper, lead and iron, and other metals. Too many of them. Those metals cannot be bought by just anyone.
+
But those bars of iron couldn't get in the templars building without being noticed.
  
Action : On the metals ingots there is the stamp of a metal merchant, he know who bought them.
+
Who bought them ? Why ?
  
Action: check the books, indeed the hospitallers buy all those metals. Supposedly to make a stronger alloy to circle their cart's wheels.
 
  
The head of procurement is Jean de la Maison de Dieu and ideed those metals never arrived at the blacksmith.
+
Those templars are one of the very first to circle their wheels with metal. (an important innovation in the middle age)
 +
 
 +
That's what the metal is supposed to serve for.
 +
 
 +
But the templar Jean de la Maison de Dieu increases the amount of iron being ordered and stores the surplus in the storage.
  
 
Once they come to talk to him, it is raining, he's at a balcony.
 
Once they come to talk to him, it is raining, he's at a balcony.
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As soon as he sees that they are coming to him, he panics. He refuses to let them approach.
 
As soon as he sees that they are coming to him, he panics. He refuses to let them approach.
  
He shouts at them to stay in the distance and implores them, lots of hospitallers are looking.
+
He shouts at them to stay in the distance and implores them, lots of templars are looking.
  
 
He tells them he had no choice and zero hope to survive if he didn't cooperate.
 
He tells them he had no choice and zero hope to survive if he didn't cooperate.
  
Someone then shoots a crossbow bolt at him and he dies.
+
He then suddenly dies and falls from the balcony. '''Music Gaunter O Dim Witcher 3'''
The guy who shot then smile at them, salute, then jumps ouside of the city walls (which are near the Hospitaller building)
 
‘’’Music : Behelit - Berserk’’'  
 
  
 +
Insist on how strange his death is.
  
In Jean's pocket they find denniers provinois. Only "Heal" can save him.
+
He is alive, then he just dies and fall on himself like a puppet who lots his ropes. He then falls from the balcony, but the height didn't kill him, he was dead before.
  
Insist how strange it is that the assasin just disappears by jumping out the city wall and survived. At least his body is never found.
+
His corpse is already cold. (but it's raining and cold outside, so it's strange but plausible)
  
 
In his office, lots of letters written by Eugène Clavicule, but encrypted. It's a proof he was a tool and accomplice.
 
In his office, lots of letters written by Eugène Clavicule, but encrypted. It's a proof he was a tool and accomplice.
  
 +
How did he die ? This scenario doesn't solve this mystery.
  
Reward for completing the scenario track :  Lots of people are witness to Jean dying. So the players are not accused of his murder.
 
  
=Part 3 The Provins trade fair=
+
Reward for completing the scenario track :  Lots of people are witness to him jumping. So the players are not accused of his murder.
  
'''Normal: Normal Commanderie Templière'''
+
=Part 3 The Valfranc trade fair=
  
 +
'''Normal: Gwent Full Mix Witcher 3 then Normal Commanderie Templière'''
  
The Provins trade fair is a major economic event in the region. Merchants from all around the world attend to sell goods. It is the heart of economic activities in the region. It used to be much much bigger, but it is still a meaningful event.
+
'''Creepy 1 (meeting with the fortune teller): Normal Horreurr Cérulée'''
 +
 
 +
'''Creepy 2 (alternative): Flippant, le diable est dans la boite'''
 +
 
 +
 
 +
The Valfranc trade fair is a major economic event in the region. Merchants from all around the world attend to sell goods. It is the heart of economic activities in the city if not the region.
  
 
Eugène Clavicule has a booth at the fair. Booths are very expensive. The players have to investigate.
 
Eugène Clavicule has a booth at the fair. Booths are very expensive. The players have to investigate.
  
When the players arrive at his booth. It is completely empty. The table is there, the umbrella is there (both are provided by the city) but the booth is empty ! Only one item on the booth : There’s a lizard drawn on the table.
+
When the players arrive at his booth. It is completely empty. The table is there, the umbrella is there (both are provided by the city) but the booth is empty !
  
 
Their goal is to find Eugène Clavilcule.
 
Their goal is to find Eugène Clavilcule.
  
 +
==Ambiance track==
  
{{Ambiance Track
+
*15min- '''Music : Gwent Drink Up, There_s More! Witcher 3'''
| 5min = '''Music : Gwent Drink Up, There_s More! Witcher 3’''
+
There's an iron cross where prices are being hung.
Fight of the dragon and the lizard. Every years, two team fights :
+
The fair decides the prices of different commodities.
 +
The Clothes Merchants Guild decided a very high price for sheets.
 +
Everyone is angry about it, it creates a scandal.
 +
The crowd hoes them.
 +
The soldiers arrive to evacuate them.
 +
*22min - A tavern is evacuated because a merchant is found dead poisoned in the tavern
 +
*30min-'''Music : Gwent theme 1 Witcher 3'''Fight of the dragon and the lizard. Every years, two team fights :
 
One has a lizard toy made of wood on the top of a pole. The others have a dragon.
 
One has a lizard toy made of wood on the top of a pole. The others have a dragon.
 
They try to steal each other's flowers attached to their neck.
 
They try to steal each other's flowers attached to their neck.
Their jaws can be mechanically animated.
+
Their jaws can be mechanically animates.
 
The dragon team made their dragon breathe fire. (by pressing on a pulveriser throwing alcohol, then igniting it)
 
The dragon team made their dragon breathe fire. (by pressing on a pulveriser throwing alcohol, then igniting it)
 
Some people catch fire and jump in a fontain.
 
Some people catch fire and jump in a fontain.
| 15min =
+
It makes everyone laugh, people drink a lot, there are a lot of people singing.
They notice two merchants having a fight. One of them tried to pay with "Golden Leopards" minted by Edward III, while the other argues that he only want to be paid in Saint-Louis écu. Then he tries to pay in "Livre Parisi" Paris Pound and the other explains him that his prices are in "Livre Tournois" which are slightly less expensive.
+
 
A merchant sleeping on his stall nearby. He is dead. Poisoned ‘’’Music : Hail This Nightmare - BloodBorne’’'
+
*45min-Players are attacked by bullies.
When they touch him, his mouth opens and they notice a coin falling from his mouth. A Provins coin. (it's normal for merchants to bite a coint to test it)
+
They are in the same lane as a merchant, who is carried away by the bullies or killed on the spot.
| 30min = There's an iron cross where prices are being hung.
+
*52min-A merchant sleeps on his stall, he is dead. Poisoned.
The fair decides the prices of different commodities.
+
*60min-'''Music : Access the Animus (debut rapide)'''A knife thrower throws knives and kills his accomplice. He continues to launch knifes aggressively on him until the guard stops him. He seems possessed.
The Clothes Merchants Guild decided a very high price for sheets.
+
The crowd is shocked. Then his accomplice wakes up and laughs.It was a joke. '''Music : Gwent Drink Up, There_s More! Witcher 3'''
Everyone is angry about it, it creates a scandal.
+
 
The crowd hoes them.
+
Everyone laughs harder and drinks even more.
The soldiers arrive to evacuate them.
+
 
In the mess, there’s a dead merchant in the crowd, poisoned.  
+
*67min-A merchant runs towards the players and dies in their arms. Poisoned.
He has a provins coin in his purse.
+
*75min-'''Music : Gwent theme 1 Witcher 3'''There is a procession of people with pork masks.  
‘’’Music : Chant_Entrapment-8’’'
+
Drunken people fill the streets, it becomes the feast of fools.
| 45min = Two merchants emerge from the tribunal, there’s an official speech that because he didn’t pay his debts, he is now exiled from provins and from his home city. (Explain that the courts of Provins had this power)
+
They carry a guy on a tank he is huge, drinking alcohol constantly. He's barely moving.
As he speaks, the judge is being startled, someone threw a coin into his mouth. He dies just after.
+
During the procession, a merchant is attacked by an assassin with a death mask.
‘’’Music : Hail This Nightmare - BloodBorne’’'
+
The assassin then turns against the players if they try to intervene.
| 60min = ‘’’Access the Animus (debut rapide)’’' They are in a crowd. All players roll. Anyone who got a 1 get stabbed with a poisonous dagger. They go Insane. Impossible to see where the blow came from.
+
*90min-
| 75min = ‘’’Music : Behelit - Berserk’’' They see a man in the distance on the city walls with a skull mask. He look at them, salute then jumps backwards and disappear. They are not sure if it was a dream or not.
+
A person with a death mask comes to see them and offers them a drink.
Down he city wall, they find a dead merchant. Poisoned.
 
| 90min = A person with a death mask comes to see them and offers them a drink.
 
 
He insists.
 
He insists.
 
They are surrounded by brigands with small daggers.
 
They are surrounded by brigands with small daggers.
Line 314: Line 303:
 
During the fight, they all receive poisoned daggers.
 
During the fight, they all receive poisoned daggers.
  
They are all poisoned. They'll feel unweel until the rest of the scenario, they are all « Insane »
+
They are all poisoned. They'll feel unweel until the rest of the scenario, they can't use any mind based talents.
  
 
They see of their assaliants run away and reach the entrance of their hideout.
 
They see of their assaliants run away and reach the entrance of their hideout.
  
Penalty if they reach the end of the ambiance track : They are poisoned. « Insane »
+
Penalty if they reach the end of the ambiance track : They are poisoned. They can't use any mind based talents.
}}
 
  
 +
==Scenario tracks==
  
 
Their goal is to find Eugène Clavicle
 
Their goal is to find Eugène Clavicle
  
But his booth is empty ! There’s a lizard drawn on the table.
+
But his booth is empty !
  
Action : Knowledge general need a roll otherwise, they ask the locals. The lizard is the symbol of the Saint Ayoul Church in ville basse.
+
Action: There is someone who constantly watches the booth. People who stop at the booth and then look in the crowd can see him and come to him.(proof that they know the trick)
They go there and find the same lizard carved on the back of the church, but that’s it.
 
Big crowd around.
 
  
 
+
Action: Pretend or pay someone to pretend to be a customer.
Action: There is someone who constantly watches the lizard. The idea is that if he trust it’s a good customer, he will come to them later and explain the trick. The trick is, people who stop at the lizard and then look in the crowd can see him and come to him.(proof that they know the trick). Eugene has mostly regular customers and only rarely accept to deal with new faces, hence this method is a good way to avoid being followed.
 
Action: Pretend or pay someone to pretend to be a customer. If they look like one he will come to them.
 
  
 
The vigil will then lead them to the fortune teller.
 
The vigil will then lead them to the fortune teller.
  
'''Music at the fortuneteller's hideout : Flippant, le diable est dans la boite’''
+
'''Music at the fortuneteller's hideout : Flippant, le diable est dans la boite'''
  
 
He knocks at the door and say
 
He knocks at the door and say
Line 347: Line 332:
 
Potions, charms, books, animal parts. Some live rats in cage also.
 
Potions, charms, books, animal parts. Some live rats in cage also.
  
She invites them to pick a card, so she can know them better. (She does that to impress customers.)
+
She invites them to pick a card, so she can know them better.
 +
 
 +
They have a choice between all those items, show the players the picture associated with it.
 +
And have them write on their character sheet which item they are associated to :
 +
 
 +
*'''Mask''' "Actor" http://www.lamortdanslart.com/danse/France/Paris/dm_paris00.htm
 +
*'''Flute''' "Musicians" http://www.lamortdanslart.com/danse/France/Paris/dm_paris01.htm
 +
*'''Key''' "The Pope" or '''Scepter''' "The Emperor" http://www.lamortdanslart.com/danse/France/Paris/dm_paris02.htm
 +
*'''Crown''' The King - "http://www.lamortdanslart.com/danse/France/Paris/dm_paris03.htm
 +
*'''Crucifix'''- "The Patriarch" "http://www.lamortdanslart.com/danse/France/Paris/dm_paris04.htm
 +
*'''Sword''' - The Knight "http://www.lamortdanslart.com/danse/France/Paris/dm_paris05.htm
 +
*'''Book'''- "The scholar http://www.lamortdanslart.com/danse/France/Paris/dm_paris08.htm
 +
*'''Coin''' The merchant http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm
 +
*'''Mace''' The sergeant " http://www.lamortdanslart.com/danse/France/Paris/dm_paris10.htm
 +
*'''Vial''' The doctor http://www.lamortdanslart.com/danse/France/Paris/dm_paris12.htm
 +
*'''Violin''' The Ministrel http://www.lamortdanslart.com/danse/France/Paris/dm_paris14.htm
 +
*'''Toy''' The Child http://www.lamortdanslart.com/danse/France/Paris/dm_paris15.htm
 +
*'''Walking Stick''' The hermit http://www.lamortdanslart.com/danse/France/Paris/dm_paris16.htm
 +
 
  
The cards on the table are not tarot cards, on the back there’s only one item displayed.
+
Others :
 +
http://www.lamortdanslart.com/danse/France/Paris/dm_paris06.htm
  
Two players have this choice. Show them the corresponding danse macabre character and image.
+
http://www.lamortdanslart.com/danse/France/Paris/dm_paris07.htm
And the fortune teller read them the quote from this card.
 
  
They have a choice between all those items, show the players the picture associated with it.
+
http://www.lamortdanslart.com/danse/France/Paris/dm_paris11.htm
:
 
  
Sword, Coin, Rosary, Violin, Book
+
http://www.lamortdanslart.com/danse/France/Paris/dm_paris13.htm
  
Mace, Chest, Triptych, Ring, Crosier
+
http://www.lamortdanslart.com/danse/France/Paris/dm_paris17.htm
  
[[Danse Macabre Metaplot]]
+
Each players must chose an object that define him. This object will follow them during the campaign.
  
  
Line 369: Line 371:
 
She pours on black and red liquid on it and read the pattern.
 
She pours on black and red liquid on it and read the pattern.
  
She reads and see her own future (she has the Prowess Revelation ) : she understand what the players are.
+
She reads and see her own future : she understand what the players are.
 
She takes a step back and drinks a poison and dies.
 
She takes a step back and drinks a poison and dies.
‘’’Music : Behelit - Berserk‘''
 
  
 
If they refuse that she reads their future of if they manage to stop her of cure her, she does not die.
 
If they refuse that she reads their future of if they manage to stop her of cure her, she does not die.
  
Anyhow, she won't talk, torture is useless too. Unless with the interrogate skill, in which case she directs them to the next sequence.
+
Anyhow, she won't talk, torture is useless too.
  
 
In her home, they find :
 
In her home, they find :
Line 408: Line 409:
  
 
'''Normal: Normal Bruit Noirs'''
 
'''Normal: Normal Bruit Noirs'''
 +
 +
'''Creepy: Quake'''
  
 
They have found the entrance of Eugène's hideout. But how to find his actual location ?
 
They have found the entrance of Eugène's hideout. But how to find his actual location ?
Line 414: Line 417:
 
Their goal is to find and kill Eugène.
 
Their goal is to find and kill Eugène.
  
 
+
==Ambiance track==
{{Ambiance Track
+
(As usual, but more than usual. If the players are advancing well and the ambiance is good enough already, no need to apply those events)
| 5min = There’s a skull encased in the wall, instead of his eyes are two Provins coins.
+
*15min-Mad laughter in the distance. Impossible to track
| 15min = Lots of scribings on the wall. Lots of names with a skull carved next to their names.
+
*30min-Stream of smoke fills the room. Impossible to know where it comes from. Players coughs. The smoke stays a very long time.
| 30min = The players have the distinct impression that they have been to this gallery before. They see the skull with coins again (it’s not the same skull, but they don’t know that).
+
*45min-A sharp scream suprises them and they drop their torches. Their torches and candles fall in water and are extinguished. They need a very long time to find them and dry them.
| 45min = Screams of pains in the distance. Impossible to track
+
*60min-Two mad mans with skeleton costumes jumps at them bare handed. one of them vomits streams of blood and dies trying to attack them. The player on whom he vomited blood will have delirious visions until the end of the scenario.
| 60min = Stream of smoke fills the room. Impossible to know where it comes from. Players coughs. The smoke stays a very long time.
 
| 75min = They see the skull with coins yet again ! (If they left a mark on it, the skull is broken at the place where they the mark, so maybe it’s the same skull maybe not, not clear)
 
One of the player drops his torch by mistake because it burned his hand, his torch is wet no way to light it back up.
 
| 90min = Two mad mans with skeleton costumes jumps at them bare handed. one of them vomits streams of blood and dies trying to attack them. The player on whom he vomited blood will have delirious visions until the end of the scenario, he is temporarily « Insane » .
 
 
The other runs away at incredible speed, he's bleeding. The players can follow his bloody footsteps until the room with the "accountant"  
 
The other runs away at incredible speed, he's bleeding. The players can follow his bloody footsteps until the room with the "accountant"  
  
 
Penalty for reaching the end of the ambiance track : One player is delirious.
 
Penalty for reaching the end of the ambiance track : One player is delirious.
}}
 
  
 +
==Scenario track==
  
 
Their goal is to find the Eugène Clavicule and kill him.
 
Their goal is to find the Eugène Clavicule and kill him.
Line 442: Line 441:
 
They have few trump cards if the players have the following talents :
 
They have few trump cards if the players have the following talents :
  
Tracker : The player can follow tracks, so he can chose once to just use his ability to find the next room. Only once.
+
Hunter : The player can follow tracks, so he can chose once to just use his ability to find the next room. Only once.
  
 
Eye of the detail : If the player specifically asks for tracks on the walls of markings made by crates. He can go to the next room.
 
Eye of the detail : If the player specifically asks for tracks on the walls of markings made by crates. He can go to the next room.
Line 562: Line 561:
  
 
Action: It's up to them to find a way to defeat him or pass by him.
 
Action: It's up to them to find a way to defeat him or pass by him.
If a player has a combat quality in relation to « monsters » , he can blind him.
+
If a player has a combat quality in relation to duels, he can blind him.
 
But impossible to defeat him.
 
But impossible to defeat him.
  
 
===Room 6 : Eugène===
 
===Room 6 : Eugène===
  
'''Music Gaunter O Dim'''
+
'''Music Haunter O Dim'''
  
 
They then arrive on the treasure of Eugene Clavicle.
 
They then arrive on the treasure of Eugene Clavicle.
Line 576: Line 575:
 
He has dirty shoes and wet clothes but he doesn't move.
 
He has dirty shoes and wet clothes but he doesn't move.
  
There's a dead hospitaller with his sword bloody dried on the floor.
+
There's a dead templar with his sword bloody on the floor.
  
 
If the player touches him, he falls appart. They killed Eugène Clavicule !
 
If the player touches him, he falls appart. They killed Eugène Clavicule !
Line 609: Line 608:
  
  
Searching through the eugene documents, they find one letter asking Eugene to ship the corpses to the "usual city ». And another that asked Eugene to send a vast shipment of poison to a very small village. For next scenario.
+
Searching through the eugene documents, they find one that says where the corpses were to be delivered. For next scenario.
 
 
All players gain one Feat and the player who holds the coin gains the [[Bone Coin]] Feat.
 
 
 
==Post Game Bonus==
 
 
 
Send those to the players as a post game bonus :
 
 
 
Fun fact, the medieval monetary system of 1 Pound = 20 Shillings = 240 Pennies have survived until 1971 in the UK. Initally, 1 Pound meant 1 Pound of Silver. So 1 Penny was 1 pound / 240 = 3g of silver.
 
 
 
The Provins trade faire was twice a year, the Saint-Quiriace Fair was in May and Saint-Ayoul was in Sept/Oct named after the two churches in the high and low part of the city.
 
  
Here is a picture of Saint-Quiriace church : [https://upload.wikimedia.org/wikipedia/commons/0/08/Collegiale_Saint-Quiriace_Provins_sud.jpg]
+
In the aftermath of this event. They gain the talent "Prowess" more explanations in the next scenario.
  
The Cesar tower : [http://prima.wiki/images/8/8a/C%C3%A9sar_Tower.jpg]
+
After couple of days. They all have a strange dream.
  
The City walls : [http://prima.wiki/images/7/7e/Provins_city_walls.jpg]
+
'''During the dream Music Behelith'''
  
Provins Pennies : [http://prima.wiki/images/d/d9/Provins_Pennies.jpg]
+
In their sleep. Skeletons bring them bone objects related to the object they chose to represent them while with the fortune teller. The player who carries the coin has his object changed to "coin".
  
Provins Catacombs : [http://prima.wiki/images/a/a0/Provins_Catacombs.jpg]
 
  
 +
All players gain one talent except the player who holds the coin. He gains two.
  
 
[[Category:Scenario]]
 
[[Category:Scenario]]

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