Editing Danse Macabre Part 2
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Send to the players before the game : | Send to the players before the game : | ||
− | + | 3rd May 1345, | |
− | + | Provins (Kingdom of France) | |
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− | + | The Saint-Quiriace trade fair used to be the wealthiest gathering of all Christendom. | |
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− | + | Bankers from Florence would meet merchants from Byzantium and Troy. | |
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− | + | But with the fair declining, debts started accumulating. | |
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− | + | Ruined silk traders had to explore more dangerous ventures. | |
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+ | And for a pious soul, the road to decadence has only one dead end. | ||
=Intro - The Skeleton Merchant= | =Intro - The Skeleton Merchant= | ||
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{{Ambiance Track | {{Ambiance Track | ||
| 5min = In the street they pass by the Ceasar tower and notice its might. | | 5min = In the street they pass by the Ceasar tower and notice its might. | ||
− | | 15min = Some canons pass in all the rooms to spread smoke. It's called fulmigation. The point is to try to disinfect. | + | | 15min = A young canon is caught by the local guard. He has a provins coin as a necklace (just a coincidence). In fact his family was banned from the fair three year ago and cannot stay in Provins during the fair. He have also been banned from his home city. (the local tribunals could put very strong economical sentences like this) |
− | + | | 30min = Some canons pass in all the rooms to spread smoke. It's called fulmigation. The point is to try to disinfect. Monks are found studying an open corpse. This is illegal and considered heresy. Players can choose to prosecute them or not. | |
− | + | | 45min = They notice two merchants having a fight. One of them tried to pay with "Golden Leopards" minted by Edward III, while the other argues that he only want to be paid in Saint-Louis écu. Then he tries to pay in "Livre Parisi" Paris Pound and the other explains him that his prices are in "Livre Tournois" which are slightly less expensive. | |
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At this point, their contact informs them that Eugène Clavicule has reserved a booth for the fair. | At this point, their contact informs them that Eugène Clavicule has reserved a booth for the fair. | ||
+ | | 60min = A person wakes up during his necropsy and dies right after. Explain that, in the middle age, it was very hard to know if someone was dead or not. | ||
| 75min = A medical monster moves on the streets. He is heavily deformed. He was invited by the Canons to be examined. | | 75min = A medical monster moves on the streets. He is heavily deformed. He was invited by the Canons to be examined. | ||
| 90min = At the end of the atmosphere track, if the players still haven't found the cave. Their contact understands that the doctor Shuplice gave counterfeit coins each time he paid for funerals. They have to start investigate that immediately. | | 90min = At the end of the atmosphere track, if the players still haven't found the cave. Their contact understands that the doctor Shuplice gave counterfeit coins each time he paid for funerals. They have to start investigate that immediately. | ||
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If they discover the origin, they have reinforcements. | If they discover the origin, they have reinforcements. | ||
− | Their contact, Canon Pierre Therici have found Eugène Clavicule's grave, he got his coffing removed and they are in the obituary department ready to open it. It's full of earth with just one silver coin. It's a "dennier provinois" a currency that is a hundred years old. No corpse inside. That's very suspicious. When they open the coffin | + | Their contact, Canon Pierre Therici have found Eugène Clavicule's grave, he got his coffing removed and they are in the obituary department ready to open it. It's full of earth with just one silver coin. It's a "dennier provinois" a currency that is a hundred years old. No corpse inside. That's very suspicious. When they open the coffin ''Music : Alone in the Dark Mysteries'' |
He was found dead on public roads and nothing could identify him. Very likely just vagabond. | He was found dead on public roads and nothing could identify him. Very likely just vagabond. | ||
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'''Normal (before arriving at the Hospitaller): Normal Departement Nécrologique''' | '''Normal (before arriving at the Hospitaller): Normal Departement Nécrologique''' | ||
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+ | '''Normal (once arrived at the Knights Hospitaller): Normal Commanderie Templière''' | ||
After leaving the scene, they realise that those silver pennies have a strange black hue. They suspect it's a counterfeit and will have to try and understand who is responsible for their creation. | After leaving the scene, they realise that those silver pennies have a strange black hue. They suspect it's a counterfeit and will have to try and understand who is responsible for their creation. | ||
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Players are locked in a room. Behind there is a man with a mask. It's the Jean de la Maison de Dieu, but they can't recognise him. | Players are locked in a room. Behind there is a man with a mask. It's the Jean de la Maison de Dieu, but they can't recognise him. | ||
He tells them to leave him alone. He tries to convince them to stop the prosecution. He begs them even. If they try to bash the doors, he leaves. They can't get him. | He tells them to leave him alone. He tries to convince them to stop the prosecution. He begs them even. If they try to bash the doors, he leaves. They can't get him. | ||
− | | 75min = | + | | 75min = Players are shot at by a crossbow. Explain that in the middle age, crossbows are prohibited weapons against other Christians. |
Bolts should feel very impressive and powerful, destroying furnitures and all. | Bolts should feel very impressive and powerful, destroying furnitures and all. | ||
Either the players find a good way out or one of them is injured. | Either the players find a good way out or one of them is injured. | ||
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Action: Players can get to visit the local hospitaller commandery | Action: Players can get to visit the local hospitaller commandery | ||
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Change music once they are in the hospitaller buildings : '''Normal Commanderie Templière''' | Change music once they are in the hospitaller buildings : '''Normal Commanderie Templière''' | ||
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The players try to search for the catacombs, but it's a complete labyrinth, no chance. | The players try to search for the catacombs, but it's a complete labyrinth, no chance. | ||
− | They find punching equipments inside the tunnel as well as lots of ingots of silver, copper, lead and iron, and other metals. Too many of | + | They find punching equipments inside the tunnel as well as lots of ingots of silver, copper, lead and iron, and other metals. Too many of them. |
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Action: check the books, indeed the hospitallers buy all those metals. Supposedly to make a stronger alloy to circle their cart's wheels. | Action: check the books, indeed the hospitallers buy all those metals. Supposedly to make a stronger alloy to circle their cart's wheels. | ||
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Someone then shoots a crossbow bolt at him and he dies. | Someone then shoots a crossbow bolt at him and he dies. | ||
The guy who shot then smile at them, salute, then jumps ouside of the city walls (which are near the Hospitaller building) | The guy who shot then smile at them, salute, then jumps ouside of the city walls (which are near the Hospitaller building) | ||
− | + | '''Music Gaunter O Dim Witcher 3''' | |
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Reward for completing the scenario track : Lots of people are witness to Jean dying. So the players are not accused of his murder. | Reward for completing the scenario track : Lots of people are witness to Jean dying. So the players are not accused of his murder. | ||
− | =Part 3 The Provins trade fair= | + | =Part 3 The Provins trade fair XXXX= |
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+ | '''Normal: Gwent Full Mix Witcher 3 then Normal Commanderie Templière''' | ||
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+ | '''Creepy 1 (meeting with the fortune teller): Normal Horreurr Cérulée''' | ||
− | ''' | + | '''Creepy 2 (alternative): Flippant, le diable est dans la boite''' |
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{{Ambiance Track | {{Ambiance Track | ||
− | | 5min = '''Music : Gwent | + | | 5min = '''Music : Gwent theme 1 Witcher 3'''Fight of the dragon and the lizard. Every years, two team fights : |
− | Fight of the dragon and the lizard. Every years, two team fights : | ||
One has a lizard toy made of wood on the top of a pole. The others have a dragon. | One has a lizard toy made of wood on the top of a pole. The others have a dragon. | ||
They try to steal each other's flowers attached to their neck. | They try to steal each other's flowers attached to their neck. | ||
− | Their jaws can be mechanically | + | Their jaws can be mechanically animates. |
The dragon team made their dragon breathe fire. (by pressing on a pulveriser throwing alcohol, then igniting it) | The dragon team made their dragon breathe fire. (by pressing on a pulveriser throwing alcohol, then igniting it) | ||
Some people catch fire and jump in a fontain. | Some people catch fire and jump in a fontain. | ||
− | + | A merchant is found dead in the fountain after the mess. Poisoned | |
− | + | | 15min = '''Music : Gwent Drink Up, There_s More! Witcher 3''' | |
− | A merchant | + | There's an iron cross where prices are being hung. |
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The fair decides the prices of different commodities. | The fair decides the prices of different commodities. | ||
The Clothes Merchants Guild decided a very high price for sheets. | The Clothes Merchants Guild decided a very high price for sheets. | ||
Everyone is angry about it, it creates a scandal. | Everyone is angry about it, it creates a scandal. | ||
The crowd hoes them. | The crowd hoes them. | ||
− | The soldiers arrive to evacuate them. | + | The soldiers arrive to evacuate them. |
− | + | A merchant sleeping on his stall nearby. He is dead. Poisoned | |
− | + | | 30min = A tavern is evacuated because a merchant is found dead poisoned in the tavern | |
− | + | | 45min = XXXX A merchant sleeps on his stall, he is dead. Poisoned. | |
− | | 45min = | + | | 60min = '''Music : Access the Animus (debut rapide)'''A knife thrower throws knives and kills his accomplice. He continues to launch knifes aggressively on him until the guard stops him. He seems possessed. |
− | + | The crowd is shocked. Then his accomplice wakes up and laughs.It was a joke. '''Music : Gwent Drink Up, There_s More! Witcher 3''' | |
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− | | 60min = | + | Everyone laughs harder and drinks even more. |
− | | 75min = | + | | 75min = A merchant runs towards the players and dies in their arms. Poisoned. |
− | + | '''Music : Gwent theme 1 Witcher 3'''There is a procession of people with pork masks. | |
+ | Drunken people fill the streets, it becomes the feast of fools. | ||
+ | They carry a guy on a tank he is huge, drinking alcohol constantly. He's barely moving. | ||
+ | During the procession, a merchant is attacked by an assassin with a death mask. | ||
+ | The assassin then turns against the players if they try to intervene. | ||
| 90min = A person with a death mask comes to see them and offers them a drink. | | 90min = A person with a death mask comes to see them and offers them a drink. | ||
He insists. | He insists. | ||
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During the fight, they all receive poisoned daggers. | During the fight, they all receive poisoned daggers. | ||
− | They are all poisoned. They'll feel unweel until the rest of the scenario, they | + | They are all poisoned. They'll feel unweel until the rest of the scenario, they can't use any mind based talents. |
They see of their assaliants run away and reach the entrance of their hideout. | They see of their assaliants run away and reach the entrance of their hideout. | ||
− | Penalty if they reach the end of the ambiance track : They are poisoned. | + | Penalty if they reach the end of the ambiance track : They are poisoned. They can't use any mind based talents. |
}} | }} | ||
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The vigil will then lead them to the fortune teller. | The vigil will then lead them to the fortune teller. | ||
− | '''Music at the fortuneteller's hideout : Flippant, le diable est dans la | + | '''Music at the fortuneteller's hideout : Flippant, le diable est dans la boite''' |
He knocks at the door and say | He knocks at the door and say | ||
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They have a choice between all those items, show the players the picture associated with it. | They have a choice between all those items, show the players the picture associated with it. | ||
− | + | And have them write on their character sheet which item they are associated to : | |
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+ | XXXXList all the danse macabre items. | ||
+ | *'''Mask''' "Actor" http://www.lamortdanslart.com/danse/France/Paris/dm_paris00.htm | ||
+ | *'''Flute''' "Musicians" http://www.lamortdanslart.com/danse/France/Paris/dm_paris01.htm | ||
+ | *'''Key''' "The Pope" or '''Scepter''' "The Emperor" http://www.lamortdanslart.com/danse/France/Paris/dm_paris02.htm | ||
+ | *'''Crown''' The King - "http://www.lamortdanslart.com/danse/France/Paris/dm_paris03.htm | ||
+ | *'''Crucifix'''- "The Patriarch" "http://www.lamortdanslart.com/danse/France/Paris/dm_paris04.htm | ||
+ | *'''Sword''' - The Knight "http://www.lamortdanslart.com/danse/France/Paris/dm_paris05.htm | ||
+ | *'''Book'''- "The scholar http://www.lamortdanslart.com/danse/France/Paris/dm_paris08.htm | ||
+ | *'''Coin''' The merchant http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm | ||
+ | *'''Mace''' The sergeant " http://www.lamortdanslart.com/danse/France/Paris/dm_paris10.htm | ||
+ | *'''Vial''' The doctor http://www.lamortdanslart.com/danse/France/Paris/dm_paris12.htm | ||
+ | *'''Violin''' The Ministrel http://www.lamortdanslart.com/danse/France/Paris/dm_paris14.htm | ||
+ | *'''Toy''' The Child http://www.lamortdanslart.com/danse/France/Paris/dm_paris15.htm | ||
+ | *'''Walking Stick''' The hermit http://www.lamortdanslart.com/danse/France/Paris/dm_paris16.htm | ||
+ | *'''Necklace''' The lover http://www.lamortdanslart.com/danse/France/Paris/dm_paris12.htm | ||
+ | *'''Cilice''' The chartreux http://www.lamortdanslart.com/danse/France/Paris/dm_paris10.htm | ||
+ | *'''Rosary''' The priest http://www.lamortdanslart.com/danse/France/Paris/dm_paris13.htm | ||
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+ | Others : | ||
+ | http://www.lamortdanslart.com/danse/France/Paris/dm_paris06.htm | ||
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+ | http://www.lamortdanslart.com/danse/France/Paris/dm_paris07.htm | ||
− | + | http://www.lamortdanslart.com/danse/France/Paris/dm_paris11.htm | |
− | + | http://www.lamortdanslart.com/danse/France/Paris/dm_paris13.htm | |
− | + | http://www.lamortdanslart.com/danse/France/Paris/dm_paris17.htm | |
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She pours on black and red liquid on it and read the pattern. | She pours on black and red liquid on it and read the pattern. | ||
− | + | XXXXShe reads and see her own future : she understand what the players are. | |
She takes a step back and drinks a poison and dies. | She takes a step back and drinks a poison and dies. | ||
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If they refuse that she reads their future of if they manage to stop her of cure her, she does not die. | If they refuse that she reads their future of if they manage to stop her of cure her, she does not die. | ||
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'''Normal: Normal Bruit Noirs''' | '''Normal: Normal Bruit Noirs''' | ||
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+ | '''Creepy: Quake''' | ||
They have found the entrance of Eugène's hideout. But how to find his actual location ? | They have found the entrance of Eugène's hideout. But how to find his actual location ? | ||
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===Room 6 : Eugène=== | ===Room 6 : Eugène=== | ||
− | '''Music | + | '''Music Haunter O Dim''' |
They then arrive on the treasure of Eugene Clavicle. | They then arrive on the treasure of Eugene Clavicle. | ||
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− | Searching through the eugene documents, they find one letter asking Eugene to ship the corpses to the "usual city ». And another that asked Eugene to send a vast | + | Searching through the eugene documents, they find one letter asking Eugene to ship the corpses to the "usual city ». And another that asked Eugene to send a vast sum of money to a very small village. For next scenario. |
All players gain one Feat and the player who holds the coin gains the [[Bone Coin]] Feat. | All players gain one Feat and the player who holds the coin gains the [[Bone Coin]] Feat. | ||
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[[Category:Scenario]] | [[Category:Scenario]] |