Editing Danse Macabre Part 2
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Send to the players before the game : | Send to the players before the game : | ||
− | + | 3rd May 1345, | |
− | + | Provins (Kingdom of France) | |
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− | + | The Saint-Quiriace trade fair used to be the wealthiest gathering of all Christendom. | |
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− | + | Bankers from Florence would meet merchants from Byzantium and Troy. | |
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− | + | But with the fair declining, debts started accumulating. | |
− | + | ||
− | + | Ruined silk traders had to explore more dangerous ventures. | |
+ | |||
+ | And for a pious soul, the road to decadence has only one dead end. | ||
=Intro - The Skeleton Merchant= | =Intro - The Skeleton Merchant= | ||
+ | XXXXX | ||
+ | parler de la tour césar | ||
+ | Pour vérifier une pièce il le fait tomber, fait bruit à part, croquer et peser les pièces | ||
+ | XXXXXX | ||
* Useful tool : http://www.timer-tab.com/ | * Useful tool : http://www.timer-tab.com/ | ||
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{{Ambiance Track | {{Ambiance Track | ||
− | | 5min = | + | | 5min = They notice the city walls which are very famous are indeed beaufitul and mighty. Lots of tents all around the city because all the inns are full. |
− | | | + | | 15min = A young canon is caught by the local guard. He has a provins coin as a necklace (just a coincidence). In fact his family was banned from the fair three year ago and cannot stay in Provins during the fair. He have also been banned from his home city. (the local tribunals could put very strong economical sentences like this) |
− | + | | 30min = Some canons pass in all the rooms to spread smoke. It's called fulmigation. The point is to try to disinfect. Monks are found studying an open corpse. This is illegal and considered heresy. Players can choose to prosecute them or not. | |
− | + | | 45min = They notice two merchants having a fight. One of them tried to pay with "Golden Leopards" minted by Edward III, while the other argues that he only want to be paid in Saint-Louis écu. Then he tries to pay in "Livre Parisi" Paris Pound and the other explains him that his prices are in "Livre Tournois" which are slightly less expensive. | |
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At this point, their contact informs them that Eugène Clavicule has reserved a booth for the fair. | At this point, their contact informs them that Eugène Clavicule has reserved a booth for the fair. | ||
+ | | 60min = A person wakes up during his necropsy and dies right after. Explain that, in the middle age, it was very hard to know if someone was dead or not. | ||
| 75min = A medical monster moves on the streets. He is heavily deformed. He was invited by the Canons to be examined. | | 75min = A medical monster moves on the streets. He is heavily deformed. He was invited by the Canons to be examined. | ||
| 90min = At the end of the atmosphere track, if the players still haven't found the cave. Their contact understands that the doctor Shuplice gave counterfeit coins each time he paid for funerals. They have to start investigate that immediately. | | 90min = At the end of the atmosphere track, if the players still haven't found the cave. Their contact understands that the doctor Shuplice gave counterfeit coins each time he paid for funerals. They have to start investigate that immediately. | ||
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If they discover the origin, they have reinforcements. | If they discover the origin, they have reinforcements. | ||
− | Their contact, | + | Their contact, Dr. Pierre Therici have found Eugène Clavicule's grave, he got his coffing removed and they are in the obituary department ready to open it. It's full of earth with just one silver coin. It's a "dennier provinois" a currency that is a hundred years old. No corpse inside. That's very suspicious. When they open the coffin ''Music : Alone in the Dark Mysteries'' |
He was found dead on public roads and nothing could identify him. Very likely just vagabond. | He was found dead on public roads and nothing could identify him. Very likely just vagabond. | ||
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If they ask : indeed he pays for a lot of anonymous to be buried. If they open those graves, all corpses are missing. | If they ask : indeed he pays for a lot of anonymous to be buried. If they open those graves, all corpses are missing. | ||
− | All those coffins were traded during transport with coffins full of earth. | + | All those coffins were traded during transport with coffins full of earth. |
Theobald Shuplice come every week. He will be back soon. | Theobald Shuplice come every week. He will be back soon. | ||
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'''Normal (before arriving at the Hospitaller): Normal Departement Nécrologique''' | '''Normal (before arriving at the Hospitaller): Normal Departement Nécrologique''' | ||
+ | |||
+ | '''Normal (once arrived at the Knights Hospitaller): Normal Commanderie Templière''' | ||
After leaving the scene, they realise that those silver pennies have a strange black hue. They suspect it's a counterfeit and will have to try and understand who is responsible for their creation. | After leaving the scene, they realise that those silver pennies have a strange black hue. They suspect it's a counterfeit and will have to try and understand who is responsible for their creation. | ||
{{Ambiance Track | {{Ambiance Track | ||
− | | 5min = | + | | 5min = XXXX |
| 15min = A person comes to the hospitaller counter with a letter of change. The hospitaller give him his coins. | | 15min = A person comes to the hospitaller counter with a letter of change. The hospitaller give him his coins. | ||
He then weights them, bite them and throw them to make noise (to check that they are genuine) | He then weights them, bite them and throw them to make noise (to check that they are genuine) | ||
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Players are locked in a room. Behind there is a man with a mask. It's the Jean de la Maison de Dieu, but they can't recognise him. | Players are locked in a room. Behind there is a man with a mask. It's the Jean de la Maison de Dieu, but they can't recognise him. | ||
He tells them to leave him alone. He tries to convince them to stop the prosecution. He begs them even. If they try to bash the doors, he leaves. They can't get him. | He tells them to leave him alone. He tries to convince them to stop the prosecution. He begs them even. If they try to bash the doors, he leaves. They can't get him. | ||
− | | 75min = | + | | 75min = Players are shot at by a crossbow. Explain that in the middle age, crossbows are prohibited weapons against other Christians. |
Bolts should feel very impressive and powerful, destroying furnitures and all. | Bolts should feel very impressive and powerful, destroying furnitures and all. | ||
Either the players find a good way out or one of them is injured. | Either the players find a good way out or one of them is injured. | ||
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Action: Players can get to visit the local hospitaller commandery | Action: Players can get to visit the local hospitaller commandery | ||
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Change music once they are in the hospitaller buildings : '''Normal Commanderie Templière''' | Change music once they are in the hospitaller buildings : '''Normal Commanderie Templière''' | ||
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The players try to search for the catacombs, but it's a complete labyrinth, no chance. | The players try to search for the catacombs, but it's a complete labyrinth, no chance. | ||
− | They find punching equipments inside the tunnel as well as lots of ingots of silver, copper, lead and iron | + | They find punching equipments inside the tunnel as well as lots of ingots of silver, copper, lead and iron. Too many of them. |
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− | + | They check the books, indeed the hospitallers buy all those metals. Supposedly to make a stronger alloy to circle their cart's wheels. | |
− | The head of procurement is Jean de la Maison de Dieu and ideed those metals never arrived | + | The head of procurement is Jean de la Maison de Dieu and ideed those metals never arrived. |
Once they come to talk to him, it is raining, he's at a balcony. | Once they come to talk to him, it is raining, he's at a balcony. | ||
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He tells them he had no choice and zero hope to survive if he didn't cooperate. | He tells them he had no choice and zero hope to survive if he didn't cooperate. | ||
− | Someone then shoots a crossbow bolt at | + | Someone then shoots a crossbow bolt at his balcony and he falls and die. |
− | The guy who shot | + | The guy who shot then jumps ouside of the city walls (which are near the Hospitaller building) |
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+ | In his pocket they find denniers provinois '''Music Gaunter O Dim Witcher 3''' | ||
− | + | Only "Heal" can save him. | |
− | Insist how strange it is that the | + | Insist how strange it is that the assain just disappears by jumping out the city wall and survives. |
In his office, lots of letters written by Eugène Clavicule, but encrypted. It's a proof he was a tool and accomplice. | In his office, lots of letters written by Eugène Clavicule, but encrypted. It's a proof he was a tool and accomplice. | ||
− | Reward for completing the scenario track : Lots of people are witness to | + | Reward for completing the scenario track : Lots of people are witness to him jumping. So the players are not accused of his murder. |
=Part 3 The Provins trade fair= | =Part 3 The Provins trade fair= | ||
− | '''Normal: Normal Commanderie Templière''' | + | '''Normal: Gwent Full Mix Witcher 3 then Normal Commanderie Templière''' |
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+ | '''Creepy 1 (meeting with the fortune teller): Normal Horreurr Cérulée''' | ||
+ | |||
+ | '''Creepy 2 (alternative): Flippant, le diable est dans la boite''' | ||
− | The Provins trade fair is a major economic event in the region. Merchants from all around the world attend to sell goods. It is the heart of economic activities in the region | + | The Provins trade fair is a major economic event in the region. Merchants from all around the world attend to sell goods. It is the heart of economic activities in the city if not the region. |
Eugène Clavicule has a booth at the fair. Booths are very expensive. The players have to investigate. | Eugène Clavicule has a booth at the fair. Booths are very expensive. The players have to investigate. | ||
− | When the players arrive at his booth. It is completely empty. The table is there, the umbrella is there (both are provided by the city) but the booth is empty ! | + | When the players arrive at his booth. It is completely empty. The table is there, the umbrella is there (both are provided by the city) but the booth is empty ! |
Their goal is to find Eugène Clavilcule. | Their goal is to find Eugène Clavilcule. | ||
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{{Ambiance Track | {{Ambiance Track | ||
− | | 5min = '''Music : Gwent Drink Up, There_s More! Witcher | + | | 5min = |
− | Fight of the dragon and the lizard. Every years, two team fights : | + | | 15min = '''Music : Gwent Drink Up, There_s More! Witcher 3''' |
+ | There's an iron cross where prices are being hung. | ||
+ | The fair decides the prices of different commodities. | ||
+ | The Clothes Merchants Guild decided a very high price for sheets. | ||
+ | Everyone is angry about it, it creates a scandal. | ||
+ | The crowd hoes them. | ||
+ | The soldiers arrive to evacuate them. | ||
+ | | 20min = A tavern is evacuated because a merchant is found dead poisoned in the tavern | ||
+ | | 30min = '''Music : Gwent theme 1 Witcher 3'''Fight of the dragon and the lizard. Every years, two team fights : | ||
One has a lizard toy made of wood on the top of a pole. The others have a dragon. | One has a lizard toy made of wood on the top of a pole. The others have a dragon. | ||
They try to steal each other's flowers attached to their neck. | They try to steal each other's flowers attached to their neck. | ||
− | Their jaws can be mechanically | + | Their jaws can be mechanically animates. |
The dragon team made their dragon breathe fire. (by pressing on a pulveriser throwing alcohol, then igniting it) | The dragon team made their dragon breathe fire. (by pressing on a pulveriser throwing alcohol, then igniting it) | ||
Some people catch fire and jump in a fontain. | Some people catch fire and jump in a fontain. | ||
− | | | + | It makes everyone laugh, people drink a lot, there are a lot of people singing. |
− | They | + | | 45min = Players are attacked by bullies. |
− | A merchant | + | They are in the same lane as a merchant, who is carried away by the bullies or killed on the spot. |
− | + | | 50min = A merchant sleeps on his stall, he is dead. Poisoned. | |
− | + | | 60min = '''Music : Access the Animus (debut rapide)'''A knife thrower throws knives and kills his accomplice. He continues to launch knifes aggressively on him until the guard stops him. He seems possessed. | |
− | + | The crowd is shocked. Then his accomplice wakes up and laughs.It was a joke. '''Music : Gwent Drink Up, There_s More! Witcher 3''' | |
− | + | ||
− | + | Everyone laughs harder and drinks even more. | |
− | The crowd | + | | 70min = A merchant runs towards the players and dies in their arms. Poisoned. |
− | + | | 75min = '''Music : Gwent theme 1 Witcher 3'''There is a procession of people with pork masks. | |
− | + | Drunken people fill the streets, it becomes the feast of fools. | |
− | + | They carry a guy on a tank he is huge, drinking alcohol constantly. He's barely moving. | |
− | + | During the procession, a merchant is attacked by an assassin with a death mask. | |
− | | | + | The assassin then turns against the players if they try to intervene. |
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| 90min = A person with a death mask comes to see them and offers them a drink. | | 90min = A person with a death mask comes to see them and offers them a drink. | ||
He insists. | He insists. | ||
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During the fight, they all receive poisoned daggers. | During the fight, they all receive poisoned daggers. | ||
− | They are all poisoned. They'll feel unweel until the rest of the scenario, they | + | They are all poisoned. They'll feel unweel until the rest of the scenario, they can't use any mind based talents. |
They see of their assaliants run away and reach the entrance of their hideout. | They see of their assaliants run away and reach the entrance of their hideout. | ||
− | Penalty if they reach the end of the ambiance track : They are poisoned. | + | Penalty if they reach the end of the ambiance track : They are poisoned. They can't use any mind based talents. |
}} | }} | ||
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Their goal is to find Eugène Clavicle | Their goal is to find Eugène Clavicle | ||
− | But his booth is empty ! | + | But his booth is empty ! |
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+ | Action: There is someone who constantly watches the booth. People who stop at the booth and then look in the crowd can see him and come to him.(proof that they know the trick) | ||
− | + | Action: Pretend or pay someone to pretend to be a customer. | |
− | Action: Pretend or pay someone to pretend to be a customer | ||
The vigil will then lead them to the fortune teller. | The vigil will then lead them to the fortune teller. | ||
− | '''Music at the fortuneteller's hideout : Flippant, le diable est dans la | + | '''Music at the fortuneteller's hideout : Flippant, le diable est dans la boite''' |
He knocks at the door and say | He knocks at the door and say | ||
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Potions, charms, books, animal parts. Some live rats in cage also. | Potions, charms, books, animal parts. Some live rats in cage also. | ||
− | She invites them to pick a card, so she can know them better. | + | She invites them to pick a card, so she can know them better. |
+ | |||
+ | They have a choice between all those items, show the players the picture associated with it. | ||
+ | And have them write on their character sheet which item they are associated to : | ||
+ | |||
+ | *'''Mask''' "Actor" http://www.lamortdanslart.com/danse/France/Paris/dm_paris00.htm | ||
+ | *'''Flute''' "Musicians" http://www.lamortdanslart.com/danse/France/Paris/dm_paris01.htm | ||
+ | *'''Key''' "The Pope" or '''Scepter''' "The Emperor" http://www.lamortdanslart.com/danse/France/Paris/dm_paris02.htm | ||
+ | *'''Crown''' The King - "http://www.lamortdanslart.com/danse/France/Paris/dm_paris03.htm | ||
+ | *'''Crucifix'''- "The Patriarch" "http://www.lamortdanslart.com/danse/France/Paris/dm_paris04.htm | ||
+ | *'''Sword''' - The Knight "http://www.lamortdanslart.com/danse/France/Paris/dm_paris05.htm | ||
+ | *'''Book'''- "The scholar http://www.lamortdanslart.com/danse/France/Paris/dm_paris08.htm | ||
+ | *'''Coin''' The merchant http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm | ||
+ | *'''Mace''' The sergeant " http://www.lamortdanslart.com/danse/France/Paris/dm_paris10.htm | ||
+ | *'''Vial''' The doctor http://www.lamortdanslart.com/danse/France/Paris/dm_paris12.htm | ||
+ | *'''Violin''' The Ministrel http://www.lamortdanslart.com/danse/France/Paris/dm_paris14.htm | ||
+ | *'''Toy''' The Child http://www.lamortdanslart.com/danse/France/Paris/dm_paris15.htm | ||
+ | *'''Walking Stick''' The hermit http://www.lamortdanslart.com/danse/France/Paris/dm_paris16.htm | ||
+ | *'''Necklace''' The lover http://www.lamortdanslart.com/danse/France/Paris/dm_paris12.htm | ||
+ | *'''Cilice''' The chartreux http://www.lamortdanslart.com/danse/France/Paris/dm_paris10.htm | ||
+ | *'''Rosary''' The priest http://www.lamortdanslart.com/danse/France/Paris/dm_paris13.htm | ||
− | + | Others : | |
+ | http://www.lamortdanslart.com/danse/France/Paris/dm_paris06.htm | ||
− | + | http://www.lamortdanslart.com/danse/France/Paris/dm_paris07.htm | |
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− | + | http://www.lamortdanslart.com/danse/France/Paris/dm_paris11.htm | |
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− | + | http://www.lamortdanslart.com/danse/France/Paris/dm_paris13.htm | |
− | + | http://www.lamortdanslart.com/danse/France/Paris/dm_paris17.htm | |
− | + | Each players must chose an object that define him. This object will follow them during the campaign. | |
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She pours on black and red liquid on it and read the pattern. | She pours on black and red liquid on it and read the pattern. | ||
− | She reads and see her own future | + | She reads and see her own future : she understand what the players are. |
She takes a step back and drinks a poison and dies. | She takes a step back and drinks a poison and dies. | ||
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If they refuse that she reads their future of if they manage to stop her of cure her, she does not die. | If they refuse that she reads their future of if they manage to stop her of cure her, she does not die. | ||
− | Anyhow, she won't talk, torture is useless too | + | Anyhow, she won't talk, torture is useless too. |
In her home, they find : | In her home, they find : | ||
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'''Normal: Normal Bruit Noirs''' | '''Normal: Normal Bruit Noirs''' | ||
+ | |||
+ | '''Creepy: Quake''' | ||
They have found the entrance of Eugène's hideout. But how to find his actual location ? | They have found the entrance of Eugène's hideout. But how to find his actual location ? | ||
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{{Ambiance Track | {{Ambiance Track | ||
− | | 5min = | + | | 5min = |
− | | 15min = | + | | 15min = Mad laughter in the distance. Impossible to track |
− | + | | 30min = Stream of smoke fills the room. Impossible to know where it comes from. Players coughs. The smoke stays a very long time. | |
− | + | | 45min = A sharp scream suprises them and they drop their torches. Their torches and candles fall in water and are extinguished. They need a very long time to find them and dry them. | |
− | | | + | | 60min = Two mad mans with skeleton costumes jumps at them bare handed. one of them vomits streams of blood and dies trying to attack them. The player on whom he vomited blood will have delirious visions until the end of the scenario. |
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The other runs away at incredible speed, he's bleeding. The players can follow his bloody footsteps until the room with the "accountant" | The other runs away at incredible speed, he's bleeding. The players can follow his bloody footsteps until the room with the "accountant" | ||
Penalty for reaching the end of the ambiance track : One player is delirious. | Penalty for reaching the end of the ambiance track : One player is delirious. | ||
+ | | 75min = | ||
+ | | 90min = | ||
}} | }} | ||
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They have few trump cards if the players have the following talents : | They have few trump cards if the players have the following talents : | ||
− | + | Hunter : The player can follow tracks, so he can chose once to just use his ability to find the next room. Only once. | |
Eye of the detail : If the player specifically asks for tracks on the walls of markings made by crates. He can go to the next room. | Eye of the detail : If the player specifically asks for tracks on the walls of markings made by crates. He can go to the next room. | ||
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Action: It's up to them to find a way to defeat him or pass by him. | Action: It's up to them to find a way to defeat him or pass by him. | ||
− | If a player has a combat quality in relation to | + | If a player has a combat quality in relation to duels, he can blind him. |
But impossible to defeat him. | But impossible to defeat him. | ||
===Room 6 : Eugène=== | ===Room 6 : Eugène=== | ||
− | '''Music | + | '''Music Haunter O Dim''' |
They then arrive on the treasure of Eugene Clavicle. | They then arrive on the treasure of Eugene Clavicle. | ||
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He has dirty shoes and wet clothes but he doesn't move. | He has dirty shoes and wet clothes but he doesn't move. | ||
− | There's a dead | + | There's a dead templar with his sword bloody dried on the floor. |
If the player touches him, he falls appart. They killed Eugène Clavicule ! | If the player touches him, he falls appart. They killed Eugène Clavicule ! | ||
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− | Searching through the eugene documents, they find one | + | Searching through the eugene documents, they find one that says where the corpses were to be delivered. For next scenario. |
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− | + | In the aftermath of this event. They gain the talent "Prowess" more explanations in the next scenario. | |
− | + | After couple of days. They all have a strange dream. | |
− | + | '''During the dream Music Behelith''' | |
− | + | In their sleep. Skeletons bring them bone objects related to the object they chose to represent them while with the fortune teller. The player who carries the coin has his object changed to "coin". | |
− | |||
+ | All players gain one talent except the player who holds the coin. He gains two. | ||
[[Category:Scenario]] | [[Category:Scenario]] |