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Editing Danse Macabre Part 2

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Send to the players before the game :
 
Send to the players before the game :
  
  3rd of May 1345, Provins (Kingdom of France)
+
3rd May 1345,  
  The Saint-Quiriace trade fair used to be the wealthiest gathering of all Christendom.
+
Provins (Kingdom of France)
  Bankers from Florence would meet merchants from Byzantium and Troy.
 
  But with the fair declining, debts started accumulating.
 
  Ruined silk traders had to explore more dangerous ventures.
 
  And for a pious soul, the road to decadence has only one dead end.
 
  ⚜️⚜️⚜️💀💀💀
 
  
  3 Mai 1345, Provins (Royaume de France)
+
The Saint-Quiriace trade fair used to be the wealthiest gathering of all Christendom.
  La foire de Saint-Quiriace était autrefois le plus riche rassemblement de toute la chrétienté.
+
 
  Les banquiers de Florence rencontraient les marchands de Byzance et de Troie.
+
Bankers from Florence would meet merchants from Byzantium and Troy.
  Mais avec le déclin de la foire, les dettes ont commencé à s'accumuler.
+
 
  Les marchands de soie ruinés ont dû se lancer dans des commerces de plus en plus dangereux.
+
But with the fair declining, debts started accumulating.
  Et pour une âme pieuse, la spirale de la décadence ne peut mener qu'à une seule fin.
+
 
  ⚜️⚜️⚜️💀💀💀
+
Ruined silk traders had to explore more dangerous ventures.
 +
 
 +
And for a pious soul, the road to decadence has only one dead end.
  
 
=Intro - The Skeleton Merchant=
 
=Intro - The Skeleton Merchant=
 +
XXXXX
 +
parler de la tour césar
 +
Pour vérifier une pièce il le fait tomber, fait bruit à part, croquer et peser les pièces
 +
XXXXXX
  
 
* Useful tool : http://www.timer-tab.com/
 
* Useful tool : http://www.timer-tab.com/
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{{Ambiance Track
 
{{Ambiance Track
| 5min = In the street they pass by the Ceasar tower and notice its might.
+
| 5min = They notice the city walls which are very famous are indeed beaufitul and mighty. Lots of tents all around the city because all the inns are full.
| 15min = Some canons pass in all the rooms to spread smoke. It's called fulmigation. The point is to try to disinfect. The players notice lots of dark blue cloth drying. Explain that the « provins blue » was a color of cloth only possible here because the river of provins has special properties.
+
| 15min = A young canon is caught by the local guard. He has a provins coin as a necklace (just a coincidence). In fact his family was banned from the fair three year ago and cannot stay in Provins during the fair. He have also been banned from his home city. (the local tribunals could put very strong economical sentences like this)
| 30min = A person wakes up during his necropsy and dies right after. Explain that, in the middle age, it was very hard to know if someone was dead or not.
+
| 30min = Some canons pass in all the rooms to spread smoke. It's called fulmigation. The point is to try to disinfect. Monks are found studying an open corpse. This is illegal and considered heresy. Players can choose to prosecute them or not.
| 45min = In the church there’s a statue of a skeleton. They notice a coin put as an offering. It is a coin of provins
+
| 45min = They notice two merchants having a fight. One of them tried to pay with "Golden Leopards" minted by Edward III, while the other argues that he only want to be paid in Saint-Louis écu. Then he tries to pay in "Livre Parisi" Paris Pound and the other explains him that his prices are in "Livre Tournois" which are slightly less expensive.
| 60min = Monks are found studying an open corpse. This is illegal and considered heresy. Players can choose to prosecute them or not.
 
 
At this point, their contact informs them that Eugène Clavicule has reserved a booth for the fair.
 
At this point, their contact informs them that Eugène Clavicule has reserved a booth for the fair.
 +
| 60min = A person wakes up during his necropsy and dies right after. Explain that, in the middle age, it was very hard to know if someone was dead or not.
 
| 75min = A medical monster moves on the streets. He is heavily deformed. He was invited by the Canons to be examined.
 
| 75min = A medical monster moves on the streets. He is heavily deformed. He was invited by the Canons to be examined.
 
| 90min = At the end of the atmosphere track, if the players still haven't found the cave. Their contact understands that the doctor Shuplice gave counterfeit coins each time he paid for funerals. They have to start investigate that immediately.
 
| 90min = At the end of the atmosphere track, if the players still haven't found the cave. Their contact understands that the doctor Shuplice gave counterfeit coins each time he paid for funerals. They have to start investigate that immediately.
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If they discover the origin, they have reinforcements.
 
If they discover the origin, they have reinforcements.
  
Their contact, Canon Pierre Therici have found Eugène Clavicule's grave, he got his coffing removed and they are in the obituary department ready to open it. It's full of earth with just one silver coin. It's a "dennier provinois" a currency that is a hundred years old. No corpse inside. That's very suspicious. When they open the coffin '''Music : Alone in the Dark Mysteries'''
+
Their contact, Dr. Pierre Therici have found Eugène Clavicule's grave, he got his coffing removed and they are in the obituary department ready to open it. It's full of earth with just one silver coin. It's a "dennier provinois" a currency that is a hundred years old. No corpse inside. That's very suspicious. When they open the coffin ''Music : Alone in the Dark Mysteries''
 
He was found dead on public roads and nothing could identify him. Very likely just vagabond.
 
He was found dead on public roads and nothing could identify him. Very likely just vagabond.
  
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If they ask : indeed he pays for a lot of anonymous to be buried. If they open those graves, all corpses are missing.
 
If they ask : indeed he pays for a lot of anonymous to be buried. If they open those graves, all corpses are missing.
All those coffins were traded during transport with coffins full of earth. (Some of them with coins, some without)
+
All those coffins were traded during transport with coffins full of earth.
  
 
Theobald Shuplice come every week. He will be back soon.
 
Theobald Shuplice come every week. He will be back soon.
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'''Normal (before arriving at the Hospitaller): Normal Departement Nécrologique'''
 
'''Normal (before arriving at the Hospitaller): Normal Departement Nécrologique'''
 +
 +
'''Normal (once arrived at the Knights Hospitaller): Normal Commanderie Templière'''
  
 
After leaving the scene, they realise that those silver pennies have a strange black hue. They suspect it's a counterfeit and will have to try and understand who is responsible for their creation.
 
After leaving the scene, they realise that those silver pennies have a strange black hue. They suspect it's a counterfeit and will have to try and understand who is responsible for their creation.
  
 
{{Ambiance Track
 
{{Ambiance Track
| 5min = They notice the city walls (near the commanderie) which are very famous are indeed beaufitul and mighty. Lots of tents all around the city because all the inns are full.
+
| 5min = XXXX
 
| 15min = A person comes to the hospitaller counter with a letter of change. The hospitaller give him his coins.
 
| 15min = A person comes to the hospitaller counter with a letter of change. The hospitaller give him his coins.
 
He then weights them, bite them and throw them to make noise (to check that they are genuine)
 
He then weights them, bite them and throw them to make noise (to check that they are genuine)
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Players are locked in a room. Behind there is a man with a mask. It's the Jean de la Maison de Dieu, but they can't recognise him.
 
Players are locked in a room. Behind there is a man with a mask. It's the Jean de la Maison de Dieu, but they can't recognise him.
 
He tells them to leave him alone. He tries to convince them to stop the prosecution. He begs them even. If they try to bash the doors, he leaves. They can't get him.
 
He tells them to leave him alone. He tries to convince them to stop the prosecution. He begs them even. If they try to bash the doors, he leaves. They can't get him.
| 75min = '''Music : The Song of the Sword-Dancer Witcher 3’'' Players are shot at by a crossbow. Explain that in the middle age, crossbows are prohibited weapons against other Christians.
+
| 75min = Players are shot at by a crossbow. Explain that in the middle age, crossbows are prohibited weapons against other Christians.
 
Bolts should feel very impressive and powerful, destroying furnitures and all.
 
Bolts should feel very impressive and powerful, destroying furnitures and all.
 
Either the players find a good way out or one of them is injured.
 
Either the players find a good way out or one of them is injured.
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Action: Players can get to visit the local hospitaller commandery
 
Action: Players can get to visit the local hospitaller commandery
 
'''Normal (once arrived at the Knights Hospitaller): Normal Commanderie Templière'''
 
  
 
Change music once they are in the hospitaller buildings : '''Normal Commanderie Templière'''
 
Change music once they are in the hospitaller buildings : '''Normal Commanderie Templière'''
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The players try to search for the catacombs, but it's a complete labyrinth, no chance.
 
The players try to search for the catacombs, but it's a complete labyrinth, no chance.
  
They find punching equipments inside the tunnel as well as lots of ingots of silver, copper, lead and iron, and other metals. Too many of them. Those metals cannot be bought by just anyone.
+
They find punching equipments inside the tunnel as well as lots of ingots of silver, copper, lead and iron. Too many of them.
 
 
Action : On the metals ingots there is the stamp of a metal merchant, he know who bought them.
 
  
Action: check the books, indeed the hospitallers buy all those metals. Supposedly to make a stronger alloy to circle their cart's wheels.
+
They check the books, indeed the hospitallers buy all those metals. Supposedly to make a stronger alloy to circle their cart's wheels.
  
The head of procurement is Jean de la Maison de Dieu and ideed those metals never arrived at the blacksmith.
+
The head of procurement is Jean de la Maison de Dieu and ideed those metals never arrived.
  
 
Once they come to talk to him, it is raining, he's at a balcony.
 
Once they come to talk to him, it is raining, he's at a balcony.
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He tells them he had no choice and zero hope to survive if he didn't cooperate.
 
He tells them he had no choice and zero hope to survive if he didn't cooperate.
  
Someone then shoots a crossbow bolt at him and he dies.
+
Someone then shoots a crossbow bolt at his balcony and he falls and die.
The guy who shot then smile at them, salute, then jumps ouside of the city walls (which are near the Hospitaller building)
+
The guy who shot then jumps ouside of the city walls (which are near the Hospitaller building)
‘’’Music : Behelit - Berserk’’'
 
  
 +
In his pocket they find denniers provinois '''Music Gaunter O Dim Witcher 3'''
  
In Jean's pocket they find denniers provinois. Only "Heal" can save him.
+
Only "Heal" can save him.
  
Insist how strange it is that the assasin just disappears by jumping out the city wall and survived. At least his body is never found.
+
Insist how strange it is that the assain just disappears by jumping out the city wall and survives.
  
 
In his office, lots of letters written by Eugène Clavicule, but encrypted. It's a proof he was a tool and accomplice.
 
In his office, lots of letters written by Eugène Clavicule, but encrypted. It's a proof he was a tool and accomplice.
  
  
Reward for completing the scenario track :  Lots of people are witness to Jean dying. So the players are not accused of his murder.
+
Reward for completing the scenario track :  Lots of people are witness to him jumping. So the players are not accused of his murder.
  
 
=Part 3 The Provins trade fair=
 
=Part 3 The Provins trade fair=
  
'''Normal: Normal Commanderie Templière'''
+
'''Normal: Gwent Full Mix Witcher 3 then Normal Commanderie Templière'''
 +
 
 +
'''Creepy 1 (meeting with the fortune teller): Normal Horreurr Cérulée'''
 +
 
 +
'''Creepy 2 (alternative): Flippant, le diable est dans la boite'''
  
  
The Provins trade fair is a major economic event in the region. Merchants from all around the world attend to sell goods. It is the heart of economic activities in the region. It used to be much much bigger, but it is still a meaningful event.
+
The Provins trade fair is a major economic event in the region. Merchants from all around the world attend to sell goods. It is the heart of economic activities in the city if not the region.
  
 
Eugène Clavicule has a booth at the fair. Booths are very expensive. The players have to investigate.
 
Eugène Clavicule has a booth at the fair. Booths are very expensive. The players have to investigate.
  
When the players arrive at his booth. It is completely empty. The table is there, the umbrella is there (both are provided by the city) but the booth is empty ! Only one item on the booth : There’s a lizard drawn on the table.
+
When the players arrive at his booth. It is completely empty. The table is there, the umbrella is there (both are provided by the city) but the booth is empty !
  
 
Their goal is to find Eugène Clavilcule.
 
Their goal is to find Eugène Clavilcule.
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{{Ambiance Track
 
{{Ambiance Track
| 5min = '''Music : Gwent Drink Up, There_s More! Witcher 3’''
+
| 5min =
Fight of the dragon and the lizard. Every years, two team fights :
+
| 15min = '''Music : Gwent Drink Up, There_s More! Witcher 3'''
 +
There's an iron cross where prices are being hung.
 +
The fair decides the prices of different commodities.
 +
The Clothes Merchants Guild decided a very high price for sheets.
 +
Everyone is angry about it, it creates a scandal.
 +
The crowd hoes them.
 +
The soldiers arrive to evacuate them.
 +
| 20min = A tavern is evacuated because a merchant is found dead poisoned in the tavern
 +
| 30min = '''Music : Gwent theme 1 Witcher 3'''Fight of the dragon and the lizard. Every years, two team fights :
 
One has a lizard toy made of wood on the top of a pole. The others have a dragon.
 
One has a lizard toy made of wood on the top of a pole. The others have a dragon.
 
They try to steal each other's flowers attached to their neck.
 
They try to steal each other's flowers attached to their neck.
Their jaws can be mechanically animated.
+
Their jaws can be mechanically animates.
 
The dragon team made their dragon breathe fire. (by pressing on a pulveriser throwing alcohol, then igniting it)
 
The dragon team made their dragon breathe fire. (by pressing on a pulveriser throwing alcohol, then igniting it)
 
Some people catch fire and jump in a fontain.
 
Some people catch fire and jump in a fontain.
| 15min =  
+
It makes everyone laugh, people drink a lot, there are a lot of people singing.
They notice two merchants having a fight. One of them tried to pay with "Golden Leopards" minted by Edward III, while the other argues that he only want to be paid in Saint-Louis écu. Then he tries to pay in "Livre Parisi" Paris Pound and the other explains him that his prices are in "Livre Tournois" which are slightly less expensive.
+
| 45min = Players are attacked by bullies.
A merchant sleeping on his stall nearby. He is dead. Poisoned ‘’’Music : Hail This Nightmare - BloodBorne’’'
+
They are in the same lane as a merchant, who is carried away by the bullies or killed on the spot.
When they touch him, his mouth opens and they notice a coin falling from his mouth. A Provins coin. (it's normal for merchants to bite a coint to test it)
+
| 50min = A merchant sleeps on his stall, he is dead. Poisoned.
| 30min = There's an iron cross where prices are being hung.
+
| 60min = '''Music : Access the Animus (debut rapide)'''A knife thrower throws knives and kills his accomplice. He continues to launch knifes aggressively on him until the guard stops him. He seems possessed.
The fair decides the prices of different commodities.
+
The crowd is shocked. Then his accomplice wakes up and laughs.It was a joke. '''Music : Gwent Drink Up, There_s More! Witcher 3'''
The Clothes Merchants Guild decided a very high price for sheets.
+
 
Everyone is angry about it, it creates a scandal.
+
Everyone laughs harder and drinks even more.
The crowd hoes them.
+
| 70min = A merchant runs towards the players and dies in their arms. Poisoned.
The soldiers arrive to evacuate them.
+
| 75min = '''Music : Gwent theme 1 Witcher 3'''There is a procession of people with pork masks.  
In the mess, there’s a dead merchant in the crowd, poisoned.
+
Drunken people fill the streets, it becomes the feast of fools.
He has a provins coin in his purse.
+
They carry a guy on a tank he is huge, drinking alcohol constantly. He's barely moving.
‘’’Music : Chant_Entrapment-8’’'
+
During the procession, a merchant is attacked by an assassin with a death mask.
| 45min = Two merchants emerge from the tribunal, there’s an official speech that because he didn’t pay his debts, he is now exiled from provins and from his home city. (Explain that the courts of Provins had this power)
+
The assassin then turns against the players if they try to intervene.
As he speaks, the judge is being startled, someone threw a coin into his mouth. He dies just after.
 
‘’’Music : Hail This Nightmare - BloodBorne’’'
 
| 60min = ‘’’Access the Animus (debut rapide)’’' They are in a crowd. All players roll. Anyone who got a 1 get stabbed with a poisonous dagger. They go Insane. Impossible to see where the blow came from.
 
| 75min = ‘’’Music : Behelit - Berserk’’' They see a man in the distance on the city walls with a skull mask. He look at them, salute then jumps backwards and disappear. They are not sure if it was a dream or not.
 
Down he city wall, they find a dead merchant. Poisoned.
 
 
| 90min = A person with a death mask comes to see them and offers them a drink.
 
| 90min = A person with a death mask comes to see them and offers them a drink.
 
He insists.
 
He insists.
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During the fight, they all receive poisoned daggers.
 
During the fight, they all receive poisoned daggers.
  
They are all poisoned. They'll feel unweel until the rest of the scenario, they are all « Insane »
+
They are all poisoned. They'll feel unweel until the rest of the scenario, they can't use any mind based talents.
  
 
They see of their assaliants run away and reach the entrance of their hideout.
 
They see of their assaliants run away and reach the entrance of their hideout.
  
Penalty if they reach the end of the ambiance track : They are poisoned. « Insane »
+
Penalty if they reach the end of the ambiance track : They are poisoned. They can't use any mind based talents.
 
}}
 
}}
  
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Their goal is to find Eugène Clavicle
 
Their goal is to find Eugène Clavicle
  
But his booth is empty ! There’s a lizard drawn on the table.
+
But his booth is empty !
 
 
Action : Knowledge general need a roll otherwise, they ask the locals. The lizard is the symbol of the Saint Ayoul Church in ville basse.
 
They go there and find the same lizard carved on the back of the church, but that’s it.
 
Big crowd around.
 
  
 +
Action: There is someone who constantly watches the booth. People who stop at the booth and then look in the crowd can see him and come to him.(proof that they know the trick)
  
Action: There is someone who constantly watches the lizard. The idea is that if he trust it’s a good customer, he will come to them later and explain the trick. The trick is, people who stop at the lizard and then look in the crowd can see him and come to him.(proof that they know the trick). Eugene has mostly regular customers and only rarely accept to deal with new faces, hence this method is a good way to avoid being followed.
+
Action: Pretend or pay someone to pretend to be a customer.
Action: Pretend or pay someone to pretend to be a customer. If they look like one he will come to them.
 
  
 
The vigil will then lead them to the fortune teller.
 
The vigil will then lead them to the fortune teller.
  
'''Music at the fortuneteller's hideout : Flippant, le diable est dans la boite’''
+
'''Music at the fortuneteller's hideout : Flippant, le diable est dans la boite'''
  
 
He knocks at the door and say
 
He knocks at the door and say
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Potions, charms, books, animal parts. Some live rats in cage also.
 
Potions, charms, books, animal parts. Some live rats in cage also.
  
She invites them to pick a card, so she can know them better. (She does that to impress customers.)
+
She invites them to pick a card, so she can know them better.
 +
 
 +
They have a choice between all those items, show the players the picture associated with it.
 +
And have them write on their character sheet which item they are associated to :
 +
 
 +
*'''Mask''' "Actor" http://www.lamortdanslart.com/danse/France/Paris/dm_paris00.htm
 +
*'''Flute''' "Musicians" http://www.lamortdanslart.com/danse/France/Paris/dm_paris01.htm
 +
*'''Key''' "The Pope" or '''Scepter''' "The Emperor" http://www.lamortdanslart.com/danse/France/Paris/dm_paris02.htm
 +
*'''Crown''' The King - "http://www.lamortdanslart.com/danse/France/Paris/dm_paris03.htm
 +
*'''Crucifix'''- "The Patriarch" "http://www.lamortdanslart.com/danse/France/Paris/dm_paris04.htm
 +
*'''Sword''' - The Knight "http://www.lamortdanslart.com/danse/France/Paris/dm_paris05.htm
 +
*'''Book'''- "The scholar http://www.lamortdanslart.com/danse/France/Paris/dm_paris08.htm
 +
*'''Coin''' The merchant http://www.lamortdanslart.com/danse/France/Paris/dm_paris09.htm
 +
*'''Mace''' The sergeant " http://www.lamortdanslart.com/danse/France/Paris/dm_paris10.htm
 +
*'''Vial''' The doctor http://www.lamortdanslart.com/danse/France/Paris/dm_paris12.htm
 +
*'''Violin''' The Ministrel http://www.lamortdanslart.com/danse/France/Paris/dm_paris14.htm
 +
*'''Toy''' The Child http://www.lamortdanslart.com/danse/France/Paris/dm_paris15.htm
 +
*'''Walking Stick''' The hermit http://www.lamortdanslart.com/danse/France/Paris/dm_paris16.htm
 +
*'''Necklace''' The lover http://www.lamortdanslart.com/danse/France/Paris/dm_paris12.htm
 +
*'''Cilice''' The chartreux http://www.lamortdanslart.com/danse/France/Paris/dm_paris10.htm
 +
*'''Rosary''' The priest http://www.lamortdanslart.com/danse/France/Paris/dm_paris13.htm
  
The cards on the table are not tarot cards, on the back there’s only one item displayed.
+
Others :
 +
http://www.lamortdanslart.com/danse/France/Paris/dm_paris06.htm
  
Two players have this choice. Show them the corresponding danse macabre character and image.
+
http://www.lamortdanslart.com/danse/France/Paris/dm_paris07.htm
And the fortune teller read them the quote from this card.
 
  
They have a choice between all those items, show the players the picture associated with it.
+
http://www.lamortdanslart.com/danse/France/Paris/dm_paris11.htm
:
 
  
Sword, Coin, Rosary, Violin, Book
+
http://www.lamortdanslart.com/danse/France/Paris/dm_paris13.htm
  
Mace, Chest, Triptych, Ring, Crosier
+
http://www.lamortdanslart.com/danse/France/Paris/dm_paris17.htm
  
[[Danse Macabre Metaplot]]
+
Each players must chose an object that define him. This object will follow them during the campaign.
  
  
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She pours on black and red liquid on it and read the pattern.
 
She pours on black and red liquid on it and read the pattern.
  
She reads and see her own future (she has the Prowess Revelation ) : she understand what the players are.
+
She reads and see her own future : she understand what the players are.
 
She takes a step back and drinks a poison and dies.
 
She takes a step back and drinks a poison and dies.
‘’’Music : Behelit - Berserk‘''
 
  
 
If they refuse that she reads their future of if they manage to stop her of cure her, she does not die.
 
If they refuse that she reads their future of if they manage to stop her of cure her, she does not die.
  
Anyhow, she won't talk, torture is useless too. Unless with the interrogate skill, in which case she directs them to the next sequence.
+
Anyhow, she won't talk, torture is useless too.
  
 
In her home, they find :
 
In her home, they find :
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'''Normal: Normal Bruit Noirs'''
 
'''Normal: Normal Bruit Noirs'''
 +
 +
'''Creepy: Quake'''
  
 
They have found the entrance of Eugène's hideout. But how to find his actual location ?
 
They have found the entrance of Eugène's hideout. But how to find his actual location ?
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{{Ambiance Track
 
{{Ambiance Track
| 5min = There’s a skull encased in the wall, instead of his eyes are two Provins coins.
+
| 5min =  
| 15min = Lots of scribings on the wall. Lots of names with a skull carved next to their names.
+
| 15min = Mad laughter in the distance. Impossible to track
| 30min = The players have the distinct impression that they have been to this gallery before. They see the skull with coins again (it’s not the same skull, but they don’t know that).
+
| 30min = Stream of smoke fills the room. Impossible to know where it comes from. Players coughs. The smoke stays a very long time.
| 45min = Screams of pains in the distance. Impossible to track
+
| 45min = A sharp scream suprises them and they drop their torches. Their torches and candles fall in water and are extinguished. They need a very long time to find them and dry them.
| 60min = Stream of smoke fills the room. Impossible to know where it comes from. Players coughs. The smoke stays a very long time.
+
| 60min = Two mad mans with skeleton costumes jumps at them bare handed. one of them vomits streams of blood and dies trying to attack them. The player on whom he vomited blood will have delirious visions until the end of the scenario.
| 75min = They see the skull with coins yet again ! (If they left a mark on it, the skull is broken at the place where they the mark, so maybe it’s the same skull maybe not, not clear)
 
One of the player drops his torch by mistake because it burned his hand, his torch is wet no way to light it back up.
 
| 90min = Two mad mans with skeleton costumes jumps at them bare handed. one of them vomits streams of blood and dies trying to attack them. The player on whom he vomited blood will have delirious visions until the end of the scenario, he is temporarily « Insane » .
 
 
The other runs away at incredible speed, he's bleeding. The players can follow his bloody footsteps until the room with the "accountant"  
 
The other runs away at incredible speed, he's bleeding. The players can follow his bloody footsteps until the room with the "accountant"  
  
 
Penalty for reaching the end of the ambiance track : One player is delirious.
 
Penalty for reaching the end of the ambiance track : One player is delirious.
 +
| 75min =
 +
| 90min =
 
}}
 
}}
  
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They have few trump cards if the players have the following talents :
 
They have few trump cards if the players have the following talents :
  
Tracker : The player can follow tracks, so he can chose once to just use his ability to find the next room. Only once.
+
Hunter : The player can follow tracks, so he can chose once to just use his ability to find the next room. Only once.
  
 
Eye of the detail : If the player specifically asks for tracks on the walls of markings made by crates. He can go to the next room.
 
Eye of the detail : If the player specifically asks for tracks on the walls of markings made by crates. He can go to the next room.
Line 562: Line 583:
  
 
Action: It's up to them to find a way to defeat him or pass by him.
 
Action: It's up to them to find a way to defeat him or pass by him.
If a player has a combat quality in relation to « monsters » , he can blind him.
+
If a player has a combat quality in relation to duels, he can blind him.
 
But impossible to defeat him.
 
But impossible to defeat him.
  
 
===Room 6 : Eugène===
 
===Room 6 : Eugène===
  
'''Music Gaunter O Dim'''
+
'''Music Haunter O Dim'''
  
 
They then arrive on the treasure of Eugene Clavicle.
 
They then arrive on the treasure of Eugene Clavicle.
Line 576: Line 597:
 
He has dirty shoes and wet clothes but he doesn't move.
 
He has dirty shoes and wet clothes but he doesn't move.
  
There's a dead hospitaller with his sword bloody dried on the floor.
+
There's a dead templar with his sword bloody dried on the floor.
  
 
If the player touches him, he falls appart. They killed Eugène Clavicule !
 
If the player touches him, he falls appart. They killed Eugène Clavicule !
Line 609: Line 630:
  
  
Searching through the eugene documents, they find one letter asking Eugene to ship the corpses to the "usual city ». And another that asked Eugene to send a vast shipment of poison to a very small village. For next scenario.
+
Searching through the eugene documents, they find one that says where the corpses were to be delivered. For next scenario.
 
 
All players gain one Feat and the player who holds the coin gains the [[Bone Coin]] Feat.
 
 
 
==Post Game Bonus==
 
 
 
Send those to the players as a post game bonus :
 
 
 
Fun fact, the medieval monetary system of 1 Pound = 20 Shillings = 240 Pennies have survived until 1971 in the UK. Initally, 1 Pound meant 1 Pound of Silver. So 1 Penny was 1 pound / 240 = 3g of silver.
 
 
 
The Provins trade faire was twice a year, the Saint-Quiriace Fair was in May and Saint-Ayoul was in Sept/Oct named after the two churches in the high and low part of the city.
 
  
Here is a picture of Saint-Quiriace church : [https://upload.wikimedia.org/wikipedia/commons/0/08/Collegiale_Saint-Quiriace_Provins_sud.jpg]
+
In the aftermath of this event. They gain the talent "Prowess" more explanations in the next scenario.
  
The Cesar tower : [http://prima.wiki/images/8/8a/C%C3%A9sar_Tower.jpg]
+
After couple of days. They all have a strange dream.
  
The City walls : [http://prima.wiki/images/7/7e/Provins_city_walls.jpg]
+
'''During the dream Music Behelith'''
  
Provins Pennies : [http://prima.wiki/images/d/d9/Provins_Pennies.jpg]
+
In their sleep. Skeletons bring them bone objects related to the object they chose to represent them while with the fortune teller. The player who carries the coin has his object changed to "coin".
  
Provins Catacombs : [http://prima.wiki/images/a/a0/Provins_Catacombs.jpg]
 
  
 +
All players gain one talent except the player who holds the coin. He gains two.
  
 
[[Category:Scenario]]
 
[[Category:Scenario]]

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