Open main menu

Prima RPG β

Editing Danse Macabre Part 1

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
==Teaser==
+
Qualities :
Send to the players before the game :
+
Agile
 +
Assassin (Agile, Discreet, Combat)
 +
Handyman
 +
Brute (Strength, Can't die, Combat)
 +
Charisma
 +
Hunter
 +
Fight
 +
Combat with bare hands
 +
Bravery
 +
Lockpicking
 +
Discretion
 +
Detection of Lies
 +
Erudition
 +
Erudition Medicine
 +
Climbing
 +
Good Detective (Detect Lie, Eye for Detail, Physionomist)
 +
Force
 +
Large Network
 +
Immunity to disease
 +
Immunity to poison
 +
Can't die
 +
Instinct of Danger
 +
Interrogation
 +
Manipulation
 +
Good Liar
 +
Total Memory
 +
Noble (Rich, Network, Reputation)
 +
Eye of detail
 +
Paladin (Combat, Noble, Bravery)
 +
Panglossy
 +
Physiognomist
 +
Rich
 +
Reflexes
 +
Reputation
 +
Survival
 +
Tactician
  
  11th of December 1344, Abbey of Neuberg  (Austrian Alps, Holy Roman Empire)
 
  The Duke Friedrich II von Habsburg just died at the age of 17.
 
  It is the third Duke of Austria who died within the walls of our Abbey!
 
  The families are denouncing a plot by Rudolf IV, their rival, but we both know better.
 
  They tried to lock away their curse but how long can you run from the Devil?
 
  ⚜️⚜️⚜️💀💀💀
 
  
  11 Décembre 1344, Abbaye de Neuberg (Alpes Autrichiennes, Saint Empire Romain Germanique)
 
  Le Duc Friedrich II von Habsburg vient de mourir à l'âge de 17 ans.
 
  C'est le troisième Duc d'Autriche qui meurt dans les murs de notre Abbaye !
 
  Les grandes familles dénoncent un complot de Rodolphe IV, son rival, mais nous savons tous deux qu'il en est autrement.
 
  Ils ont tenté d'enterrer leur malédiction, mais combien de temps peut-on espérer fuir le Diable ?
 
  ⚜️⚜️⚜️💀💀💀
 
  
=Intro=
+
Players are mandated to investigate a monastery where there has been a suspicious murder. All candles from the library come from the seller Eugene Clavicle the skeleton merchant. As a result, they release a poison that drives you crazy.
*Link to the musics : All Playlists https://app.box.com/s/slbcnytj3qhkv6pjy5docwmiazgefehs
+
 
*Unique musics : https://app.box.com/s/rjmns82tw4994hyx7t5ob507775ii9pe
+
Presentation of the library: Music Edward Cisorhand
*Before the game starts, while making characters and stuff, loop this playlist '''Normal-Prima'''
+
It is a large monastery dedicated to theology. The greatest of sciences.
*Qualities :
+
 
Each player chooses a quality in the list. He will succeed all his attempts in relation to his quality.
+
Each player chooses a quality in the list. He will succeed all his attempts in relation to his quality or using his artifact.
 
For all other rolls, it's a die.
 
For all other rolls, it's a die.
  
==>[[:Category:Feats]] and [[+1 Feat]] explains the mechanics.
 
  
*Initial Situation
+
Description: Great towers, yellow stone. Path difficult to access need to go through a rope.
**Date : 16 December 1344
+
Beautiful view in the mountains.
**Location : Neuberg Abbey (Austria)
+
 
 +
=Week 1 Danse macabre=
 +
 
 +
Normal music (when nothing is happening) : Playlist Normal Latharne la silencieuse
 +
Seeing the dead: Edward Cisorhand
 +
 
 +
First week, there is a suicide that looks like a murder. Father Etienne (illuminator ) is found dead, fallen from a tower naked. Players find an unreadable letter in the mouth of the dead.
 +
Finding the letter in the dead man's mouth: Danse Macabre
 +
 
 +
 
 +
'''Atmosphere track (advances with the time)'''
 +
10min Everyone stops to go to pray
 +
25 min All Axes are gone.
 +
40min Dead animal before their door
 +
55min Sinister sound, like a sinister laugh, actually it's a squeaky door
 +
70min Someone locks players in a room by knocking down a piece of furniture, broken piece of furniture. When they go out, the bridges are sabotaged
 +
 
 +
 
 +
'''Scenario track (advances only with the player's actions)'''
 +
 
 +
Purpose: To determine if it is suicide, murder or heresy. In order to call reinforcements. Soldiers came with them and for lack of evidence will return.
 +
 
 +
The letter looks like a part of Father Etienne's illumination, but no book has any missing illumination (because it comes from a book that Father Arnaud was restoring, but there are other copies of this book.)
 +
 
 +
At the moment when they say that to the senior father, they hear someone running away
 +
A little later, a book is found burned in the library (it was the book from which came the illumination)
 +
 
 +
The remains of the book are illegible. The title, everything burned. On the other hand, the book has an extremely particular format. Finding another copy, they can find the emluminure.
 +
=> So it's a murder! A soldier will remain in reinforcement.
 +
 
 +
Study and topologies of known heresies
 +
The book lists various known heresies.
 +
Ex: The church that burned 25 times
 +
 
 +
Ex: The chewing vampire
 +
 
 +
The page in question speaks of a person, initially considered a saint, who heard the voice of God. Saint Thibaut of Velène
 +
He had a cohort of followers.
 +
 
 +
He was finally tried as a heretic, the day the voice of gods gave him the order to have his whole village executed and he began to erect a monument with the bones.
 +
 
 +
Illumination is supposed to represent the monument being erected.
 +
 
 +
In the monastery, there are candles to an old statue of Saint Thibault de Velene. Even if his face was destroyed. => So it's a heresy. Two more guards remain.
 +
 
 +
 
 +
 
  
Friedrich II von Habsburg died in the Neuberg Abbey the 11 December 1344 at the age of 17.
+
Other actions:
His death is very suspicious because he was the last member of this branch of the House of Habsburg.
 
The Pope wants the inquisition to investigate, because it is the third member of this family to die within few years in this abbey.
 
Otto der Fröhliche in 1339 then Leopold II von Habsburg in August 1344 and now Friedrich II in December.
 
Their rival Rudolf IV made it very clear to the pope, that he doesn't want any noise. The pope can investigate, but no conclusions can be made public. Officially, they died of illness and that's it.
 
In particular, he disarmed the city, made sure all the soldier of this branch of the habsburg were transferred back to Vienna.
 
  
This abbey is also the place where the archives of the Societas Templois are kept.
+
-Low signal:
  
Characters :
+
Many people put their room badly
*Abbot Albrecht, a writer
+
Other books are a little illegible too
*Father Superior Oldaric, the book binder (the evil one)
 
*Father Superior Arnaud (French), the illuminator he is on a trip to Avignon
 
*Brother Galeazzo (Lombard), the doctor
 
*Brother Conrad, the friend and confessor of Friedrich II (crazy)
 
*Brother Eudes, the cook
 
  
 +
Pierre Etienne remonstrance of father alberic
  
Presentation of the library: '''Music Edward Cisorhand'''
+
- Father Alberic (superior father) the superior father who worked the garden and found the body.
It is a large Benedictine (Cistercians) monastery dedicated to theology. The greatest of sciences.
 
3 levels of library plus the archives of the Societas Templois.
 
The archives are locked in the basement and not accessible to them, if they insist someone will come with them to visit.
 
  
Description of the monsatery: Great towers, yellow stone. Path difficult to access need to go through a rope. 2500m of altitude. Very small city of Neuberg and the big Abbey.
+
He heard a single howl, then heard him land.
Beautiful view in the mountains.
 
  
There's two "tracks" one advances with the time, no matter what the players do. It's the "atmosphere track"
+
-Father Roland (scribe mad) the scribe who copied books on the floor below (crazy)
One advances only with the player's actions. It's the "scenario track"
 
If the "Atmosphere tracks" ends before the players finish the scenario track, there's a consequence.
 
  
The actual time on the atmosphere track is flexible. No problem to delay a bit or go a bit faster on the indicative times.
+
He heard insults profusely, then punched "nooo" and jumped. (no marks of fists on the wall or on the body)
  
*Explanations
+
-Father Eudes (cook), the cook who met him last at meal (but silent)
  
Father Oldaric with a bone triptych. His contract is to kill three Dukes and ship their hearts plus take 100 monks hearts. He poisons the Dukes then remove their hearts after their death. For the monks he uses poisoned candles to make them crazy so it’s easier to kill them.
+
During his last meal he was very agitated, he spoke to himself.
  
=Day 1=
+
Rooms are brothel for many people.
  
*'''Normal music (when nothing is happening) : Z_Normal-Commanderie Templière '''
+
Father Etienne's work deteriorated to the point of becoming abstract.
  
{{Ambiance Track
+
Choice, players must entrust the note to one of his people or to anyone.
| 5min = They pass by a corridor and they notice a statue of Otto der Fröhliche in armor, and it’s written below : Otto slaying the heretics. Lots of candles and gifts in front of him. One Monk is crying, this family was the abbey’s only protectors, what will happen now ?
 
| 15min = Everyone stops to go to pray. If they go : they notice lots of people missing at mass. A company of pilgrims arrive at the abbey, to pay homage to Friedrich II
 
| 30min = One of the pilgrims is missing. He took all his belongings and left. The only thing behind : a broken Rosary.
 
| 45min = Dead animal before their door
 
| 60min = Sinister sound, like a sinister laugh, actually it's a squeaky door. In the courtyard there a hooded monk looking at them for a long long time,then he leaves.
 
| 75min = There is one book on the floor, it is completely unintelligible. Pages and pages of gibberish.
 
| 90min = Someone locks players in a room by knocking down a piece of furniture, broken piece of furniture. When they go out, the bridges are sabotaged
 
}}
 
  
 +
If they leave it to a sane person or a specialist, he will tell them that it is gibberish.
  
Purpose: To determine if it is suicide, murder or heresy. In order to call reinforcements. Soldiers came with them and for lack of evidence will return.
+
If they entrust her to the madman. He will tell them it's a code. It means traitor. He will remain friends with them and tell them not to show this to anyone.
  
'''Action : Ask to see the body of Friedrich II von Habsburg : '''
+
Week 2 Flipper the devil is in the box.
  
*Brother Galeazzo (Lombard), the doctor
+
Normal: Normal Cultured Horror
 +
Creepy: Creepy the devil is in the box (when he learns and when a player is poisoned)
  
'''Music When they analyse the body : Z_Normal-Palais des Papes''' Small body in a red white red flag. ‘''His hands are joined’'' and his eyes are closed. Lots of incense burning around him.
+
The library is accessible only by a mountain path with a passage through a rope. Especially with the perpetual torrential rain falling. It has been decided. The players are stuck here.
  
'''Action : Check eyes and mouth ''' His eyes are completely red and his tongue is swollen. He was clearly poisoned but could be suicide.
+
Ambience frame
 +
10 min Laude / Laud The dovecote / pigeon loft is emptied. Weak signal: Toxic mushrooms are gone
 +
20 min Tierce / Terce The box that contained the sled of a game has disappeared.
 +
30 min Sext / Sext A player receives poison in one glass. Vomit to escape. Otherwise stay feverish in bed.
  
'''Action : Analyse poison or medicine : '''
+
40 min. Vepres / Vespers The food, clothing and old candle store burned. In the rubble there is a burnt monk with a metal torch.
The Composition of Death, red copper, nitric acid, verdigris, arsenic, oak bark, rose water and black soot
 
  
'''Action : Open his hands '''
+
50 min Complies / Compline Players are nailed to a room and smoked
'''Music Danse Macabre''' A scar on his chest, his heart is missing ! The doctor didn't notice this when he got the corpse. It was removed after his death. Clearly a '''murder''' ! A soldier per player will remain in reinforcement.
 
  
'''Action : Ask to see the body of Otto der Fröhliche or Leopold II von Habsburg : ''' They both have the same scar, all hearts are missing. It looks like a heresy but it's not a good enough proof.
+
Screenwriting frame
They notice a signet ring at Otto der Fröhliche’s hand.
 
  
'''Action : Inspect the ring ''' There's a coat of arm with what appears to be a tree with two trunks and black wings. (if knowledge or knowledge heresy) That's the coat of arm of a Pagean ! Definitely a heresy ! A soldier will remain in reinforcement. If not, then they need next step :
+
Aim: To determine the level of danger.
  
[[File:Coat.jpg]]
+
For the moment there is only one murder, so not what to call the cavalry.
  
'''Action : Ask around in the monasteries if anyone know those coats of arms, search the library : '''
+
There is a high rate of abstention from masses. 5% +1 index
  
Study and topologies of known heresies (title of the book)
+
Many people no longer put their room 10-20%. +1 index
The book lists various known heresies.
 
Ex: The church that burned 25 times
 
  
Ex: The chewing vampire
+
Some scribes write completely unintelligible. 5%. +1 index
  
And they finally find the coat of arms, it’s a heresy !
+
+2 other stuff, theirs to find
  
 +
From 5 clues, they can call the cavalry. Who in any case will come after the facts.
  
 
Other actions:
 
Other actions:
  
-Low signal (something they can discover, but not realted to the the scenarion track:
+
Three witnesses:
 +
 
 +
Father Arnaud (mad binder) (crazy) said he saw Father Eudes (cook) leave with a chopper and bloodshot eyes. with blood in your mouth too.
 +
 
 +
Father Eudes (cook) actually has bloodshot eyes, he says he got sick. He says he worked in the kitchen all day. (the blows are ax blows, not chopper)
 +
 
 +
Father Bernard (doctor) said he had been talking with Father Eudes (cook) for a long time about cooking recipes.
 +
 
 +
( if given the letter in the beginning ) Father Roland (mad scribe) (fool) saw Father Eudes (cook) quarrel with Father Arnaud (mad binder) then threaten him and leave with the chopper.
 +
 
 +
Choice:
 +
 
 +
Condemn Eudes (cook) to repair the rope.
  
Many people put their room badly
+
In which case Father Bernard (doctor) will be, knocked down big bump. And Father Eudes (cook) will fall.
Other books are a little illegible too
 
  
- Abbot Albrecht the superior father who worked the garden is the one who found the body.
+
If they want to prevent it from happening, they do not have the authority.
  
-Brother Conrad (scribe mad) Friedrich II repeatedly wanted to confess something important but didn't have time. Friedrich II had a book under his arm all the time. It's the books !
+
Do not condemn him. In which case he locks himself in his room.
  
-Brother Eudes (cook), the cook who met him last at meal (but silent)
+
Week 3 Ligeti Father Eudes (cook) or Bernard (doctor) (according to week 2) is found cut in the soup.
  
Rooms are messy for many people.
+
Normal: Normal Kin Amar
 +
Flipper: Ligeti
  
 +
Each monk remains cloistered in his room and does not open to anyone except the players. They begin to pray. But the doors do not have a glass. So they put furniture.
  
-For sure they will ask to visit the archives of the Societas Templois. They don’t see anything useful. But they see books chained, with horrible shapes and covers, if they start to read them, their faith is challenged. '''Music Z_Flippant - Dark World'''
+
There are many books in the hallways.
  
 +
(If Father Bernard (doctor) is still alive) He tells them that he is starting to have visions more and more. May the demons seize his spirit. He recluses himself in prayer and rest. He says he hears voices and sees people who are not there.
  
Either way, when they discover that it’s a heresy : '''Someone locks players in a room by knocking down a piece of furniture, broken piece of furniture. When they go out, the bridges are sabotaged'''
+
(If given the letter at the beginning to Father Roland (mad scribe)) (fool) He tells them to have seen a large assembly of priests make the night fears in front of a big fire in the yard. (no traces of inferno) Screaming in an unknown language. From that moment on, he is armed and barrels his room.
  
=Day 2=
+
Father Alberic (father superior) says he goes from room to room to bring food and he hear more and more monks talk to themselves, even scream for nothing.
  
{{Ambiance Track
+
Father Arnaud (mad binder) (mad) has lost all contact with reality. He says, "It's the books." Continuously.
| 5min = They see the statue Otto der Fröhliche have been defiled, his face is broken. The candles have been all broken.
 
| 15min = Laud bell. The pigeon loft is emptied. Weak signal (something they can discover): Toxic mushrooms are gone
 
| 30min = Tierce bell. The box that contained their sceals has disappeared.
 
| 45min = Sext bell. '''Music : Flippant le diable est dans la boite’'’ : A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise use Faith or die (if possible do it to a player that has Faith)
 
| 60min = Tons books on the floor. All of them are pure gibberish completely unreadable.
 
| 75min = Vespers bell. There’s a huge fire at the food, clothing and old candle storage building. The whole town burns except the Abbey. All the food storage in the city is destroyed all the city has to be in the abbey !
 
| 90min = Compline bell. Players' door is nailed and the room is smoked '''Music : Z_Flippant-Le diable est dans la boite'''
 
}}
 
  
*'''Normal : Z_Normal-Département Nécrologique'''
+
c (crazy) says that someone tried to smash his door in the night. But he put all his furniture to keep it. No traces of attack from the door.
  
The small town is accessible only by a mountain path with a passage through a rope because the main road is blocked. Especially with the perpetual torrential rain falling. It has been cut. The players are stuck here.
+
He wants to burn all the books.
  
  
Aim: To determine the level of danger. (from 0 to 5)
+
Attack: As players take a flight of stairs, someone pushes a cabinet up the stairs. The cabinet is soon to fall and they have little time to react. It's up to them to find a way to tank. For example, plant something on the stairs.
 +
Very difficult to decide the escalliers quickly enough, the nearest door is closed. But possibility of stalling something in the corner to block.
 +
Great chance that a player is seriously injured and sentenced to bed.
 +
They can catch the guy who did that, he takes them for demons and is insane.
  
For the moment there is only one murder, so not what to call the cavalry.
+
Investigation: The Accounting Book is gone.
The level of danger is 1 if they proved the murder, 2 if they proved the heresy.
 
  
There is a high rate of abstention from prayers. 5% +1 index
+
Choice: Players can let Father Raymond (crazy gardener) burn all the books or not. In any case, books from the heart of the library will not be burned.
  
Many people no longer tidy their room 10-20%. +1 index
+
YOUR ACTION TAKES INTENSE INFLUENCE THE SCENARIO
 +
LOIC NOT DEATH
 +
FATHER NOT DEATH
 +
PLAYER NOT DEATH SAFETY MEASURE
 +
NO POISON AS SAFETY MEASURE
  
Some scribes write completely unintelligible. 5%. +1 index
+
Roman: Fanatic
  
When one of them gets poisoned : +1
+
Explaining the rules: Ambience trance advances alone always ends badly. Scenario frame. Player actions. List in Whatsapp important characters and important places. If a character or place is not in the list after being visited or met, it is not important. The opposite is not true. Flexibility of the GM.
 +
If false track for more than 10min, I would make them understand by saying: "you think it's a false track"
  
+2 other stuff, theirs to find
+
Current list of characters and important places:
  
From 5 clues, they can call the cavalry. Who in any case will come after the facts.
+
- Father Alberic (father superior)
 +
Father Roland (scribe)
  
'''Either way, at the end : Players' door is nailed and the room is smoked’''
+
-Father Etienne (scribe found dead)
'''Music : Z_Flippant-Le diable est dans la boite '''
 
  
=Day 3=
+
-Father Eudes (cook)
  
{{Ambiance Track
+
-Father Bernard (doctor)
| 5min = Tons of books on the floors everywhere. In every floor every corridors. Most most of them ineligible.
 
| 15min = Bell of 5:00 Lauds bell: A person found dead, knife to the heart. No clues. Ambience: Brother Galeazzo is in the middle of a corridor looking intensely at a book. When they interrupt him he is in complete shock and cries, he says the devil was speaking to him. The book in complete gibberish but the page he was looking at is clearly written in another unknown language. Knowledge (heresy) : It’s pagan language.
 
| 30min = '''Music : Z_Batson-Brigands !''' Attack: As players take a flight of stairs, someone pushes a cabinet up the stairs. The cabinet will soon fall and they have little time to react. It's up to them to find a way to block it. For example, plant something on the stairs.
 
Very difficult to go down the stairs quickly enough, the nearest door is closed. But possibility of stalling something in the corner to block.
 
Great chance that a player will be seriously injured and stay to bed.
 
If they can catch the guy who did that, he takes them for demons and is insane.
 
| 45min = 7h00 Prime bell: Death. They see a wagon full of books, clearly someone have been distributing them. There’s a dead goat on it.
 
| 60min = 9h00 Terce bell: Death. Brother Conrad says "It's the Books" and wants to burn all the books. The players have the choice to let him burn the books or not. They see Goat footsteps in the corridor, it leads nowhere.
 
| 75min = 12h00 Sext Bell: '''Music : Z_Flippant-Le diable est dans la boite''' Death. One of the players, randomly chosen (if possible who has faith) just realised he has a book in his hands. He hears a voice asking him to open it.
 
| 90min = 15h00 None bell: Death. Death of Brother Galeazzo tabbed. From this point on, everyone is insane, nobody responds or help them
 
}}
 
  
*'''Normal : Kin Amar'''
+
-Father Arnaud (master bookbinder)
  
For each bell, there will be a kill. The players have to find a way to stop this.
+
-Father Raymond (gardener)
  
Morning Bell 4:00 AM Matins bell: A person found dead, a knife to his heart.
+
-Entrepot of living (burned)
 +
-Cooked
 +
-The rooms
  
Main actions:
+
-The courtyard
 +
-The library 1 to 3
 +
-The library 4
  
The players have to propose plans.
 
  
Those do not work :
+
Intro
  
-Close the work rooms
+
Morning Bell 4:00 AM Morning / Morning: A person returned with an ax in the skull. No clues.
  
-Close everyone in their rooms and do some rounds, or put people in different peasant rooms (all of them are burned already)
+
Ambience frame (advance with time) every 5 min:
  
It does not stop the dead
+
10min-Ambience: They see people go down the halls with a wagon and say they're going to plant cereals and fruits. They distribute books
  
-Put everyone in the yard or in the mountains and watch each other
+
20min-Bell of 5:00 Laudes / Lauds: A person returned with an ax in the skull. No clues.
  
After an hour the rain turns into snowy fog. The clouds are coming down. There is a dead person and this creates panic. There remain the other options.
+
30min-Attack: As players take a flight of stairs, someone pushes a cabinet up the stairs. The cabinet will soon fall they have little time to react. It's up to them to find a way to tank. For example, plant something on the stairs.
 +
Very difficult to decide the escalliers quickly enough, the nearest door is closed. But possibility of stalling something in the corner to block.
 +
Great chance that a player will be seriously injured and sentenced to bed.
 +
They can catch the guy who did that, he takes them for demons and is insane.
  
- Put everyone in the 4 reading rooms and monitor each other.
+
40min-7h00 Bonus: Father XXX It's the Books
  
Jumps to the intro of the next sessions
+
50min-Ambience: Bernard has visions
  
=Day 4 - Societas Templois=
 
  
*'''Normal : Quake'''
+
-9.00 Tierce / Terce: Death
  
The players spend the night in the library with all the other monks, all candles are light in the room.
+
1h10min lock
In the morning they are all intoxicated and paralysed, there is smoke on the ground.
 
  
For this scene '''Music: Behelith'''
+
1:20 - Players hear voices calling them
Father Oldaric tries to assassinate a player in the night. Dense smoke in his room. Father Oldaric walks between them slowly asking an insistent question, but impossible to answer: I never wanted to kill you. My lord didn’t order me to. Instead I will offer you a secret. I will offer you. Knowledge.
 
Do you want that ? (The player cannot answer)
 
Do you want that ? (The player cannot answer)
 
Ok. You deserve to know !
 
He bring the bone triptych and opens it in front of the player. (Hopefully a player with courage or Faith)
 
If no Courage of Faith, the player gets « Insane (temporary) »
 
 
Players know it's Father superior Oldaric (mad book binder).
 
  
Players must stop Father Oldaric and have him executed.
+
-12h00 Sext / Sext: Death
And discover what happened in the monastery.
 
  
When they wake up, most of the monks are gone. The rest are either dead or asleep deeply. All the books have disappeared from the libraries.
+
1h30 -The players hear voices calling them
 +
1h40-15h00 None / None: Death
  
{{Ambiance Track
+
1h50-17h00 Vespers / Vesper: Death
| 5min = They find bloody books all over the hallways. A drop of blood below each books, they stick to the floor.
 
| 15min = Father Eudes is in the corridor exploded under a piece of furniture that fell. He was running away from something. Another player realises that he has a bloody book in his hand. But no voices and he can throw it away.
 
| 30min = There are monks crying in a corner. He discovers his face, he has no lips, no cheeks and no tongue and bleeds abundantly. When asked who did this he wrote: "Oldaric devil »
 
| 45min = Father Conrad (mad scribe) (crazy) wants to burn the monastery.
 
He tries to convince the players to help him. One of the players hear Father Oldaric’s voice « Talk to me. I have a secret for you.» he looks behind : Nobody.
 
| 60min = Some bloody goat footsteps on the floor. If they follow them, it leads to the dining room full of monks who hanged themselves. In the room, one of the players see a man with the head of a goat. He invites him to enter, he has a secret for him. Other players have to stop him or he loses faith.
 
| 75min = All the monks start to walk towards the dining room. In the middle, here is a huge circle of booksa living goat is attached in the middle. All the alive monks are shouting at each other in an unknown language. The players have the impression that the hanged people are chanting too. They feel something terrible is going to happen.
 
| 90min = A man covered with blood with a goat mask on his head come to them, he emerges from the dining hall with the [[Bone Triptych]], it is Father Albrecht who completely lost his mind, he shows it to all of them and they all lose faith. Once they kill him, they get the key and can loot the Triptych off him.
 
}}
 
  
Other actions:
+
2 am-7 pm Compline / Compline: Death
Action, Go see Brother Galeazzo: (If Father Galeazzo (doctor) alive and if not burned the books) Father Galeazzo (doctor) is found hanged at home. On his table he has an open book on the page of an inhaling poison that drives people crazy. He has a broken candle he was analysing. It's a way to tell the players where the problem come from.
 
  
Action visit Father Oldaric's cell: Father Oldaric (mad binder) (crazy) covered his cell with candles. He is afraid of the dark. But of course he's not there.
+
2h10-2h00 Vigils / Vigils: Death of Father Albéric
  
 +
Screenwriting frame (advance by their actions)
  
 
Main actions:
 
Main actions:
  
If they try to go to the archives of Societas Templois, there's a grid preventing them from going down. It's closed. They need to find Father Albrecht’s key to open it.
+
Father Superior offers several plans to catch the culprit. He proposes the first two planes, then the two second ones if that fails:
 +
-Close the work rooms
 +
 
 +
Choice : All accesses to the 4 libraries are locked for security. Father Roland tries to blow the padlock with a blow of mass. The players surprise him. He begs them to let him do it. It's up to them to choose.
 +
 
 +
-Close everyone in their rooms and do some rounds
  
Behind the gate they can hear a voice chanting.
+
It does not stop the dead
  
Father Albrecht has disappeared. How to find Father Albrecht?
+
-Put everyone in the yard and watch each other
  
 +
After an hour the rain turns into snowy fog. The clouds are coming down. There is a dead person and this creates panic. There remain the other options.
  
It's his garden time. Players must find his usual schedule. And they will find it in the garden. He may also see that he is missing his gardener outfit in his room.
+
- Put everyone in the 4 reading rooms and monitor each other.
  
==Secret Archives==
+
After a few hours the madman reveals himself and tries to kill a player. Without success.
When they arrive at the bottom of the archives '''Music Gaunter o Dim'''
 
  
Go to the top of the library in his workstation behind the grid of the most secret books. There is a huge volume with jaws, Father Oldaric (mad binder) worked there for a long time and attached knives and bones to this big book.
+
Players fall asleep in the big reading room. Next scene
  
The big book is readable, but it drives crazy if a player reads it.
+
Other actions:
  
The tower is covered with candles. Players do not feel well.
+
-If players do research, it takes at least 4 hours. They find several hidden axes at different endorites, but there are probably others left.
 +
Week 4. Quake
  
Father Oldaric reads the book aloud. It disturbs the players even more.
 
At every step, they have to roll high or go crazy.
 
  
*He explains to the players that the god of the old and the new testament are not the same and give a clear proof.
+
Flipper and Normal: Quake
*Which means that the god of the old testament is actually Satan
 
*Which means that Satan created the world.
 
  
Example of inconsistencies :
+
Intro
===Example 1===
 
In the new testament, saint Timothy cannot be more clear :
 
  
1 Ti.6:16
+
The players spend the night in the library with all the other monks.
 +
In the morning they are all intoxicated, there is smoke on the ground.
  
"who alone is immortal and who lives in unapproachable light, whom no one has seen or can see. To him be honor and might forever. Amen."
+
Father Arnaud tries to assassinate a player in the night. Dense smoke in his room. Someone walks between them slowly asking an insistent question, but impossible to answer: You eat our food. You kill our brothers. You steal our books. You cut our bridges. Do you have any politeness? What do you have to say for your defense? I'm listening to you. Answer. Then stab him.
  
And yet, in the old testament, it is the exact contrary :
+
then stab him. Music: Behelit 
  
1 Ki.8:12; 2 Chr.6:1; Ps.18:11
+
Players know it's Father Arnaud (mad binder).
  
In the book of Kings, the book of Psalms and the book of Chronicles,
+
Players must stop Father Arnaud and have him executed.
it is repeatedly said "The Lord has said that he would dwell in thick darkness. He made darkness his covering, his canopy around him, thick clouds dark with water."
+
And discover what happened in the monastery.
  
God cannot be both surrounded by Light and darkness ! Only Satan is surrounded by darness.
+
When they wake up, most of the monks are gone. The rest are either dead or asleep deeply. All the books have disappeared from the libraries.
  
All the players who don't have courage have a roll, anything less than 4 and they go insane.
+
Ambience frame (advance with time 5-7-10? Min)
  
===Example 2===
+
10min-They find bloody books all over the hallways. With a piece of flesh in it.
In the new testament, Saint Luke and Saint Matthiew clearly says that you should forgive your enemies :
 
  
Mt.5:38-40; Lk.6:27-29
+
20min-Father Roland (mad scribe) (crazy) wants to burn the monastery.
  
"But to you who are listening I say: Love your enemies, do good to those who hate you, bless those who curse you, pray for those who mistreat you. If someone slaps you on one cheek, turn to them the other also. If someone takes your coat, do not withhold your shirt from them."
+
He tries to convince the players to help him. Madness 1: Hear voices.
  
  
And yet, in the old testament, god is vengeful, it is said three times in both Exodus, Leviticus and Deuteronomy
+
30min-Father Raymond (crazy gardener) (crazy) is in the corridor exploded under a piece of furniture that fell. He was leaking something. Madness 2: Hear voices, tremble.
  
"But if there is harm,[a] then you shall pay life for life, 24 eye for eye, tooth for tooth, hand for hand, foot for foot, 25 burn for burn, wound for wound, stripe for stripe."
+
40min - Fruits! A bunch of monks took all the food, all the spices, all the salt, all the chemicals of the pharamcie and piled them in a big basin of water and it is put to the food to die of it. Two of them are dead. The food is inedible. More food than for 48h by rationing , the monks continue to eat.
  
God cannot both condone revenge and forgiveness ! Only Satan condones vengeance !
+
50min-There are monks crying in a corner. He discovers his face, he has no lips, no cheeks and no tongue and bleeds abundantly. When asked who did this he wrote: "Arnaud devil"
  
All the players who don't have courage have a roll, anything less than 5 and they go insane.
 
  
===Example 3===
+
60min-Players discover that they all have blood on their hands. They do not know where. Madness 3: Hear voices. Tremble. People talk to them in permissance. -1 has all your rolls.
  
In the old testament, Isaiah says that God and God alone create heaven and earth
 
  
Is.44:24
+
Screenwriting frame (advance with their actions)
  
"I am the Lord, the Maker of all things, who stretches out the heavens, who spreads out the earth by myself,"
+
Other actions:
 +
Action, Go see Father Bernard: (If Father Bernard (doctor) alive and if not burned the books) Father Bernard (doctor) is found hanged at home. On his table he has an open book on the page of an inhaling poison in the form of an encent that drives him crazy.
  
And yet, in the new testament John says
+
Add: Father Bernard's room
  
Jn.1:1-4
+
Action Go to see Father Alberic: Father Alberic (father superior) is the only saint of spirit. He lives recluse at home, without light.
  
"In the beginning was the Word, and the Word was with God, and the Word was God. He was in the beginning with God. All things were made through him, and without him was not any thing made that was made. In him was life, and the life was the light of men."
 
  
Let me ask you a question. Who is the Word ? Who created all things ? Who hide in darkness ? Who condone revenge ?
+
Main frame:
Who ? But SATAN ! SATAN himself created heaven and earth ! And the proof is in the bible ! Your whole life, when you called for God the creator, you have been worshipping SATAN !
 
  
All the players who don't have courage have a roll, anything less than 6 and they go insane.
+
Action to see Father Arnaud: Father Arnaud (mad binder) (crazy) covered his cell with candles. He is afraid of the dark. (he is either dead or fleeing to the top of the tower)
  
===Example 4===
+
Action go to open the grid and go to level 4
 +
Behind the gate you can hear a voice weakly.
 +
Father Alberic has disappeared. How to find the father albéric?
  
And let me read you the greatest secret of all.
+
Add Father Albéric's room
  
He gives a final quote from the bible, but all the players lose their faith and faint.
+
It's his garden time. Players must find their usual schedule. And they will find it in the garden. He may also see that he is missing his gardener outfit in his room.
  
(More inconsistencies : http://www.skeptically.org/bible/id7.html )
+
(If the players stick Father Alberic to the sole, his key breaks in the lock and is irreparable.It is necessary to find the key of the last superior father François (to add French ) which is to him in the garden.)
  
 +
Go to the top of the library in his workstation behind the grid of the most secret books. There is indeed a huge volume with jaws, Father Arnaud (mad binder) worked there for a long time to knives and bones.
  
 +
The big book is readable, but it drives crazy if a player reads it.
 +
The tower is covered with candles. Players do not feel well. Madness 3 live.
 +
Father Arnaud reads the book aloud. It disturbs the players even more.
 
He is in a reading cage in the middle of the room with the book.
 
He is in a reading cage in the middle of the room with the book.
Up to them to find a way to kill father Oldaric.
+
To them to find a way to kill the arnaud father.
*Bashing the grid does not work.
+
-Drawing the grid does not work.
*Pick through the grid is too difficult.
+
-Pick through the grid is too difficult.
*To turn off all lights is the right solution.
+
-To turn off all lights is the right solution. Then take the time to destroy the grid.
*Possible to simply flee.
+
-Possible to simply flee.
 
 
Once they turn off all the lights, it scares father Oldaric and he fall on his own book.
 
Turn off the light in real life when this happens.
 
Then play the music '''Music:Behelit'''
 
  
He is dead.
+
Players still manage to kill Father Arnaud (mad binder).
  
 +
Add Inner Sanctum
  
Finish to describe the scene.
+
In the cage, Father Arnaud had kept some letters he received.
 +
Nothing unusual in his letters, except that the writing becomes more and more confused. Until looking like the word returned in the mouth of father Etienne
  
=Epilogue=
 
  
 +
Sir,
  
In the cage, Father Oldaric had kept some letters he received.
 
Nothing unusual in his letters, except that the writing becomes more and more confused.
 
  
They find one letter though that is very unsual
+
It is with satisfaction that I learn your taste for our candles.
He triptych is never found even searching thoroughly the monastery.
+
I am delighted with your new order.
  
When reading the letter '''Music Danse Macabre'''
+
Know that my institution knows how to treat its good customers generously, you will have no doubt any reason to learn my new merchandise.
  
 +
Your devoted
  
 +
Eugène Clavicule, the skeleton merchant
  
 +
PS: Please send all your orders to Mr. Bonnevent , the postman of the University of Valfranc, as usual.
  
Sir,
+
A certain Eugène Clavicule (written next door: the skeleton merchant) sold them candles. It was presented to them by a postman from the university.
+
In the tower: Berserk Behelith
It is with great satisfaction that I learn your taste for our candles.
 
I am delighted with your new order.
 
 
Know that my institution can treat its good customers generously, you will no doubt appreciate my new merchandise.
 
 
Your devoted
 
 
Eugène Clavicle, the skeleton merchant
 
 
PS: You will be pleased to learn that I will hold a booth at the Provins fair in May. Feel free to visit me on that occasion.
 
  
 +
Add Eugène Clavicule (the skeleton merchant)
  
As soon as the game is finished, put those musics :
+
Add Guy Bonnevent (the postman of the University of Valfranc)
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3'''
 
*'''Epique entre-scenart gagant 12-Pista de audio 12.mp3''' (put it twice)
 
*'''Fin epique glorieuse 06-Final'''
 
*Then loop this Playlist '''Normal-Prima'''
 
  
They have Three main choices :
 
*Keep Albrecht as the head of university yes or no
 
*Keep the Library open, yes or no
 
*Burn the forbidden book, yes or no
 
  
==Post Game Bonus==
+
Players discover that candles have a weird smell and burn a little blue towards the end.
  
Send those to the players as a post game bonus :
+
Choice If Roland (mad scribe) is their friend and they agree to burn the monastery. Father Roland (mad scribe). Tell them he's going to get the monks out. And he starts the fire. In reality he did not take them out. They all die in it. Then Father Roland (mad scribe) writhes with laughter, doing his mea culpa until he dies.
  
As a bonus, here are some actual pictures of the Neuberg Abbey : [http://prima.wiki/images/1/18/Neuberg1.jpg] [http://prima.wiki/images/4/40/Neuberg2.jpg] [http://prima.wiki/images/c/c7/Neuberg3.jpg]
+
In any case the snow stops soon after and they can leave. Father Alberic (father superior) leaves with them. And he carries some books from the monastery. He discovers the name of Eugène Clavicule (written beside: the skeleton merchant)
 +
This merchant traveled with a caravan of the post of the University of Valfranc
 +
If he burned the monastery Albéric (father superior) still flee with books and among others the letters of Father Arnaud.
  
Fun fact : Indeed, three dukes died in the abbey of Neuberg : https://en.wikipedia.org/wiki/Otto,_Duke_of_Austria Frederick II and https://en.wikipedia.org/wiki/Leopold_II,_Duke_of_Austria
+
SO FATHER ARNAUD HAS BECOME HERETIC AFTER READING THE BOOK. THEN HE BUYED THE CANDLES TO POISON ALL THE WORLD
  
The Societa Templois was indeed founded by Otto and he also built the Abbey, so it's quite possible that it was the seat of the order at some point.
+
The player who lost his character will play a postman. Otherwise they will pretend to be postal workers.
  
As crazy as it seems, this coat of arms was the real coat of a peagan family [http://prima.wiki/images/0/01/Coat.jpg] (the VON PFEILSDORF / PILEWSKI ) who where defeated by German knights, possibly the Societa Templois.
+
On leaving: Danse Macabre
  
[[Category:Scenario]]
+
Father Alberic alive or not
 +
Monastery open or not
 +
Books burned or not

Please note that all contributions to Prima RPG may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Prima RPG:Copyrights for details). Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)

Template used on this page: