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{{Feats
| Synonyms = SynonymA, SynonymBMerchant, SynonymCCraftsmen, Usurer, Lawyer, Merchant, Lombard
| Prowess? = No
| Archetype? = NoYes| Official? = Yes
| Description =
Your character gains the [[Rich]] Feat. If his background justifies it, he also gains the [[⭐ Faith]] Feat. Additionally, he gains one Feat of his choice in this list :*[[Well Connected]] (you're probably very active in a long description of effects Guild)*[[Talented]]*[[Foreigner]] (Lombard ? Moor ? Venetian ? etc...)*[[Knowledge (apothecary)]] (you sell remedies and plants)*[[Manipulative]]*[[Lock Picking]] (if you are a locksmith)*[[Charismatic]]*[[Detect Lies]]*[[Reputation]]*[[Survival]] (you are well travelled)*[[Outlaw Wisdom]] (depends on what you sell...)*[[Trickster]]*[[Daring Escape]] (you have seen worse on the roads !) (even if the character doesn't meet the prerequisites)*[[Poison]] (what is requiredyour trade ???) (even if the character doesn't meet the prerequisites)*[[Guards !]] (even if the character doesn't meet the prerequisites)*[[Handicap (venerable age)]]*[[Handicap (weak)]] Unless his background justifies it, best keep it for the end character cannot take the [[Combat]], [[Strong]] or [[True Strike]] Feats. Note that not all wealthy merchants have this feat and the character may de facto be of the articlethis profession without having it.
}}