Difference between revisions of "⭐ Faith"

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By default, all Monks and Priests have this Feat. Most Nobles can have this Feat if their faith is genuine, same applies to commoners educated by the church.
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God has a special purpose for you and you believe in his benevolence.
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Devout Monks and Priests have this Feat. Most Nobles can have this Feat if their faith is genuine, same applies to commoners educated by the church.
 
In general, any character that is truly pious can have this Feat, wether they are educated or not, this also applies to foreign religions, but do not apply to heresies.
 
In general, any character that is truly pious can have this Feat, wether they are educated or not, this also applies to foreign religions, but do not apply to heresies.
  

Revision as of 09:21, 5 April 2019

Synonyms: Pious, Baptised, Religious, Monk, Priest


Special

All characters can have this Feat for free on creation or at any level up if their background justifies it.


Description

God has a special purpose for you and you believe in his benevolence.

Devout Monks and Priests have this Feat. Most Nobles can have this Feat if their faith is genuine, same applies to commoners educated by the church. In general, any character that is truly pious can have this Feat, wether they are educated or not, this also applies to foreign religions, but do not apply to heresies.

The character have been baptised and have joined a religious order for at least few years, as a monk, a priest or a student. He knows the bible and the dogma of the church very well and knows the right prayers for the right situations. Unless his background says otherwise, he can read, write and speak latin plus his native language.

In the middle age, religion is the foundation of society. Not only does the church rule over many aspects of the medieval world (science, hospitals, education, orphanage, social security, hotels, banks, diplomacy) but it is the cement that solidifies the social order of society. Peasants work hard, because their king and local noble were chosen by god.

The faith is very deeply rooted in the mindset of the population, but it is much less puritain than it later became during the renaissance. A lot of misconducts have not yet been declared a sin and aren’t condemned by the church at all.

Agnostics were frowned upon and rejected by society, heretics and apostates had to confess or burn. Foreign religions were at best tolerated and at worst oppressed in blood at the first occasion.

If the character also has the Lost Faith Feat, he doesn’t loose this Feat but cannot use it in any way.

Miracles

The character has the ability to cite a prayer and draw upon his faith to make a Miracle.

Miracles aren't automatically granted by god and must be justified by the situation, the roleplay and the actions of the character.

If granted by the game master, Miracles can be used in two ways : Divine Protection and Divine Grace.

Either way, a character may only make one miracle per two scenarios, he cannot be allowed to make another one neither on this scenario, nor the next. And his ability to make Miracles will be given back only if he has accomplished good deeds.

If the Miracle isn't granted, the character doesn't lose his ability to make Miracles.

Divine Protection

If the character dies or gets any negative conditions like Insane, Wounded or Lost Faith he can be saved by a Miracle.

He will thus avoid a mortal blow or will recover miraculously, always within the limit of the humanly possible.

Divine Grace

If the character is attempting an action related to any Feats or Prowesses (but not an Archetype), he must roll a die six. With no possibility to roll again for this whole situation.

On a 1,2,3,4 this Feat has no effect.

On a 5 or 6 the character is considered to have the right Feat or Prowess momentarily.

In both cases, his Miracle is consumed.