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⭐ Faith

117 bytes added, 23:45, 30 September 2019
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| Archetype? = No
| Official? = Yes
| Special = All characters can have this Feat for free on creation or at with any level up Archetype if their background justifies it.
| Description =
By defaultIn 1346, all Monks and Priests have this Feat. Most Nobles can have this Feat if their faith the kingdom of France is genuine, same applies to commoners educated ravaged by the churchhundred year war and just lost the battle of Crecy.In general, any character that is truly pious can Knight Templars have this Featbeen arrested thorough Europe, wether they its last remaining members are educated in hiding or not, this also applies to foreign religionsjoined other orders.Hailing from Avignon, but do not apply pope Clement VI recently launched a crusade to heresiesfight heretics abroad.
The character have been baptised Dark times nurtures dark thoughts and dark thoughts nurtures heresy. Soldiers being in short supplies the inquisition have joined a religious order to recourse to ask for at least few years, as a monk, a priest or a studentoutside help.He knows the bible and  Your character is amongst the dogma of the church very well and knows the right prayers soldiers god has chosen for the right situations.Unless his background says otherwise, he can read, write and speak latin plus his native languagethis task.
In the middle age, religion is the foundation of society. Not only does the church rule over many aspects of the medieval world (science, hospitals, education, orphanage, social security, hotels, banks, diplomacy) but it is the cement that solidifies the social order of society. Peasants work hard, because their king and local noble were chosen by god.
Agnostics were frowned upon and rejected by society, heretics and apostates had to confess or burn. Foreign religions were at best tolerated and at worst oppressed in blood at the first occasion.
If the character also has the [[Lost Faith]] Feat, he doesn’t loose this Feat but cannot use it in any way.
====Miracles====Devout Monks and Priests may have this Feat. Most Nobles can have this Feat if their faith is genuine, same applies to commoners educated by the church.The In general, any character has the ability that is truly pious can have this Feat, whether they are educated or not, this also applies to cite a prayer and draw upon his faith foreign religions, but do not apply to make a Miracleheresies.
Miracles aren't automatically granted by god The character have been baptised and must be justified by the situationhave joined a religious order for at least few years, as a monk, a priest or a student.He knows the roleplay bible and the actions dogma of the characterchurch very well, he can name saints and quote them.Unless his background says otherwise, he can read, write and speak latin plus his native language.
If granted by the game master, Miracles This Feat can also be used in two ways : Divine Protection and Divine Gracetaken if you are a believer of another religion.
Either way, a If the character may only make one miracle per two scenariosalso has the [[Lost Faith]] Feat, he doesn’t loose this Feat but cannot be allowed to make another one neither on this scenario, nor the next. And his ability to make Miracles will be given back only if he has accomplished good deedsuse it in any way.
If the Miracle isn't granted, the character doesn't lose =====Divine Protection=====God has a special purpose for his ability soldiers and may grant protection to make Miraclesthe faithful.
=====Divine Protection=====Once per two scenarios, a character can recite a prayer and beg for god's mercy.
If Divine protection can prevent the character dies from dying or gets getting any negative conditions like [[Insane]], [[Wounded]] or [[Lost Faith]] he can be saved by a Miracle.
He will thus avoid a mortal blow or will recover miraculously, always within the limit of the humanly possible.
=====Divine Grace===== If the character is attempting an action related to any Feats or Prowesses (but not an Archetype), he must roll a die six. With no possibility to roll again Protection cannot be taken for this whole situation. On a 1granted,2,3,4 this Feat has no effect. On a 5 or 6 and will only be given if the character 's faith is considered to have the right Feat or Prowess momentarily. In both cases, genuine and his Miracle is consumedprayers are well roleplayed.
If granted (not if refused), the player will lose this ability for at least two scenarios, which means he can't use it at this scenario or the next.
This ability will be given back only if he has accomplished good deeds in the name of God and roleplayed accordingly.
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