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⭐ Faith

778 bytes added, 23:45, 30 September 2019
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{{Feats
| Synonyms = SynonymAPious, SynonymBBaptised, SynonymCReligious, Monk, Priest
| Prowess? = No
| Archetype? = No
| Official? = Yes
| Special = All characters can have this Feat for free with any Archetype if their background justifies it.
| Description =
Description In 1346, the kingdom of France is ravaged by the hundred year war and just lost the Feat goes herebattle of Crecy. One sentence de explain detailed effect Knight Templars have been arrested thorough Europe, its last remaining members are in gamehiding or joined other orders.Hailing from Avignon, pope Clement VI recently launched a crusade to fight heretics abroad.
Ideally followed by some historical notes Dark times nurtures dark thoughts and roleplaying elementsdark thoughts nurtures heresy.
If a long description of effects is required, best keep it Soldiers being in short supplies the inquisition have to recourse to ask for the end of the articleoutside help.
}}
<!-- Fill Your character is amongst the fields above to create your Feat, Archetype or Prowess. Once created, it will be Unofficial at first.But don't worry :-)After a quick review by the Prima Team and few modifications, it can be made Official.Make sure to monitor the "Discussion" part of this Article to see eventual comments made by the review team.To do that, please create an account and select "Watch this page" while editing soldiers god has chosen for this Feattask.
Advices on creating Feats :In the middle age, religion is the foundation of society. Not only does the church rule over many aspects of the medieval world (science, hospitals, education, orphanage, social security, hotels, banks, diplomacy) but it is the cement that solidifies the social order of society. Peasants work hard, because their king and local noble were chosen by god.
A Feat The faith is a massive advantage granted to very deeply rooted in the finest mindset of the finest after a life of training. Most normal people don't have Feats at all.A person with the Agile Featpopulation, but it is qualified to be in much less puritain than it later became during the Olympics (renaissance. A lot of misconducts have not win, but yet been declared a sin and aren’t condemned by the church at least participate)A person with the Rich Feat is the richest man in his city.Etc.all.
While creating a FeatAgnostics were frowned upon and rejected by society, make sure with your Game Master that there is no other Feat that would be Synonym (eheretics and apostates had to confess or burn.g. would have Foreign religions were at best tolerated and at worst oppressed in blood at the same final game effect). If yes, add it as a Synonym rather than create a new Featfirst occasion.
For example, Courage is a synonym of Fanatism, not because they are the same concept, but because they have a similar in game effect.
And finallyDevout Monks and Priests may have this Feat. Most Nobles can have this Feat if their faith is genuine, make sure same applies to commoners educated by the church.In general, any character that the is truly pious can have this Feat is useful but , whether they are educated or not too useful, this depends on the scenarios and campaign you're playingalso applies to foreign religions, but do not apply to heresies.
Advices on creating Archetypes :The character have been baptised and have joined a religious order for at least few years, as a monk, a priest or a student.He knows the bible and the dogma of the church very well, he can name saints and quote them.Unless his background says otherwise, he can read, write and speak latin plus his native language.
A typical archetype is either :A disadvantage that grants two feats freely chosen.orTwo Feats imposed by the Archetype and one This Feat to can also be chosen in taken if you are a listbeliever of another religion.Or (more rarely)One Feat imposed and two to be chosen in a list
If the character also has the [[Lost Faith]] Feat, he doesn’t loose this Feat but cannot use it in any way.
Advices on creating Prowesses :=====Divine Protection=====God has a special purpose for his soldiers and may grant protection to the faithful.
A Prowess can only be used once Once per scenario and allows the two scenarios, a character to do can recite a special actionprayer and beg for god's mercy.
A Prowess is a type of non-visual spell. It is possible only if there is an explanation to Divine protection can prevent the limit of the scientifically plausible and it is up to the player to justify it with the game master before using his prowesscharacter from dying or getting any negative conditions like [[Insane]], [[Wounded]] or [[Lost Faith]].
For exampleHe will thus avoid a mortal blow or will recover miraculously, it is always within the limit of the humanly impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but scientifically plausiblepossible.
Unlike normal FeatsDivine Protection cannot be taken for granted, a and will only be given if the character can acquire the same Prowess several times's faith is genuine and his prayers are well roleplayed.
-->If granted (not if refused), the player will lose this ability for at least two scenarios, which means he can't use it at this scenario or the next.This ability will be given back only if he has accomplished good deeds in the name of God and roleplayed accordingly.}}

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