Changes

Jump to: navigation, search

Captain

668 bytes added, 16:58, 6 September 2020
no edit summary
{{Feats
| Synonyms = Milician, Guard, Investigator, PrevotProvost, Bailiff, SergentSergeant
| Prowess? = No
| Archetype? = Yes
| Official? = Yes
| Description =
The character is a the captain in the of an urban garrison, a milician hired to enforce the lawor a local representative authorities.He may also be a Sergeant who led some soldiers during the war.
Helping people He is used to investigate petty crimes and keep the streets safe for murderers, rapists and bandits. The judiciary system in townthe middle age is mix of local spoken and unspoken laws, were nobles or their envoys judge most crimes and have the right of life and death over their subjects. Depending on his usual methods, sometimes he must facing dark investigations gains the [[Combat (murders, rapers, cultists...skirmish)]] or [[Detect Lies]] Feats.
This character leads little troops against bandits, so he gains the Feat [[Combat|Combat (skirmish)]].
Additionally, he gains one Feat of his choice in this list :
*[[Combat|(duel)]]*[[Combat (duelskirmish)]]*[[Combat (battle)]]*[[Charismatic]]
*[[Courage]]
*[[Detect Lies]]
*[[Photographic Memory]]
*[[Physiognomist]]
*[[Sleepless]]
*[[Tough]]
*[[Tracker]]
*[[Abuse of Power]] (even if the character isn't third level)
*[[Arbalest]] (even if the character isn't third level)
*[[Surprise Attack !]] (even if the character isn't third level)
 
Note that not all captains have this feat and the character may de facto be of this profession without having it.
}}

Navigation menu