Difference between revisions of "Danse Macabre Part 1"

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(Week 1 Danse macabre)
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The actual time on the atmosphere track is felxible. No problem to delay a bit if it's more comfortable for eevryone.
 
The actual time on the atmosphere track is felxible. No problem to delay a bit if it's more comfortable for eevryone.
  
=Week 1 Danse macabre=
+
=Day 1=
  
Normal music (when nothing is happening) : Playlist Normal Latharne la silencieuse
+
'''Normal music (when nothing is happening) :''' Playlist Normal Latharne la silencieuse
Seeing the dead: Edward Cisorhand
+
'''When seeing the dead:''' Edward Cisorhand
  
 
First week, there is a suicide that looks like a murder. Father Etienne (illuminator ) is found dead, fallen from a tower naked. Players find an unreadable letter in the mouth of the dead.
 
First week, there is a suicide that looks like a murder. Father Etienne (illuminator ) is found dead, fallen from a tower naked. Players find an unreadable letter in the mouth of the dead.
Finding the letter in the dead man's mouth: Danse Macabre
+
Finding the letter in the dead man's mouth: '''Music Danse Macabre'''
  
  
'''Atmosphere track (advances with the time)'''
+
==Atmosphere track (advances with the time)==
 
10min Everyone stops to go to pray
 
10min Everyone stops to go to pray
 
25 min All Axes are gone.
 
25 min All Axes are gone.
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'''Scenario track (advances only with the player's actions)'''
+
==Scenario track (advances only with the player's actions)==
  
 
Purpose: To determine if it is suicide, murder or heresy. In order to call reinforcements. Soldiers came with them and for lack of evidence will return.
 
Purpose: To determine if it is suicide, murder or heresy. In order to call reinforcements. Soldiers came with them and for lack of evidence will return.
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The letter looks like a part of Father Etienne's illumination, but no book has any missing illumination (because it comes from a book that Father Arnaud was restoring, but there are other copies of this book.)
 
The letter looks like a part of Father Etienne's illumination, but no book has any missing illumination (because it comes from a book that Father Arnaud was restoring, but there are other copies of this book.)
  
At the moment when they say that to the senior father, they hear someone running away
+
At the moment when they say that to the senior father, someone was listening to the door. They hear someone running away
 
A little later, a book is found burned in the library (it was the book from which came the illumination)
 
A little later, a book is found burned in the library (it was the book from which came the illumination)
  
The remains of the book are illegible. The title, everything burned. On the other hand, the book has an extremely particular format. Finding another copy, they can find the emluminure.
+
The remains of the book are illegible. The title, everything burned. On the other hand, the book has an extremely particular format. Finding another copy, they can find the illumination.
 
=> So it's a murder! A soldier will remain in reinforcement.
 
=> So it's a murder! A soldier will remain in reinforcement.
  
Study and topologies of known heresies
+
Study and topologies of known heresies (title of the book)
 
The book lists various known heresies.
 
The book lists various known heresies.
 
Ex: The church that burned 25 times
 
Ex: The church that burned 25 times
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Other actions:
 
Other actions:
  
-Low signal:
+
-Low signal (something they can discover, but not realted to the the scenarion track:
  
 
Many people put their room badly
 
Many people put their room badly
 
Other books are a little illegible too
 
Other books are a little illegible too
  
Pierre Etienne remonstrance of father alberic
+
father alberic was upset at Father Etienne's wuality of work.
  
 
- Father Alberic (superior father) the superior father who worked the garden and found the body.
 
- Father Alberic (superior father) the superior father who worked the garden and found the body.
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Father Etienne's work deteriorated to the point of becoming abstract.
 
Father Etienne's work deteriorated to the point of becoming abstract.
  
Choice, players must entrust the note to one of his people or to anyone.
+
 
 +
Choice: players must entrust the note to one of his people or to anyone.
  
 
If they leave it to a sane person or a specialist, he will tell them that it is gibberish.
 
If they leave it to a sane person or a specialist, he will tell them that it is gibberish.
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If they entrust her to the madman. He will tell them it's a code. It means traitor. He will remain friends with them and tell them not to show this to anyone.
 
If they entrust her to the madman. He will tell them it's a code. It means traitor. He will remain friends with them and tell them not to show this to anyone.
  
Week 2 Flipper the devil is in the box.
+
=Day 2=
  
Normal: Normal Cultured Horror
+
'''Normal : Normal Horreur Cérulée'''
Creepy: Creepy the devil is in the box (when he learns and when a player is poisoned)
+
'''Creepy Music (when something creepy happens) : Flippant le diable est dans la boite''' (when a player is poisoned)
  
The library is accessible only by a mountain path with a passage through a rope. Especially with the perpetual torrential rain falling. It has been decided. The players are stuck here.
+
The library is accessible only by a mountain path with a passage through a rope. Especially with the perpetual torrential rain falling. It has been cut. The players are stuck here.
  
Ambience frame
+
'''Ambience track'''
10 min Laude / Laud The dovecote / pigeon loft is emptied. Weak signal: Toxic mushrooms are gone
+
10 min Laud bell. The pigeon loft is emptied. Weak signal (something they can discover): Toxic mushrooms are gone
20 min Tierce / Terce The box that contained the sled of a game has disappeared.
+
20 min Tierce bell. The box that contained their sceals has disappeared.
30 min Sext / Sext A player receives poison in one glass. Vomit to escape. Otherwise stay feverish in bed.
+
30 min Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.
  
40 min. Vepres / Vespers The food, clothing and old candle store burned. In the rubble there is a burnt monk with a metal torch.
+
40 min. Vespers bell. The food, clothing and old candle storage building burned. In the rubble there is a burnt monk with a metal torch.
  
50 min Complies / Compline Players are nailed to a room and smoked
+
50 min Compline bell. Players' door is nailed and the room is smoked
  
Screenwriting frame
+
'''Scenario track'''
  
Aim: To determine the level of danger.
+
Aim: To determine the level of danger. (from 0 to 5)
  
 
For the moment there is only one murder, so not what to call the cavalry.
 
For the moment there is only one murder, so not what to call the cavalry.
 +
The level of danger is 1 if they proved the murder, 2 if they proved the heresy.
  
There is a high rate of abstention from masses. 5% +1 index
+
There is a high rate of abstention from prayers. 5% +1 index
  
 
Many people no longer put their room 10-20%. +1 index
 
Many people no longer put their room 10-20%. +1 index
  
 
Some scribes write completely unintelligible. 5%. +1 index
 
Some scribes write completely unintelligible. 5%. +1 index
 +
 +
When one of them gets poisoned : +1
  
 
+2 other stuff, theirs to find
 
+2 other stuff, theirs to find
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Other actions:
 
Other actions:
  
Three witnesses:
+
=Day 3=
 
 
Father Arnaud (mad binder) (crazy) said he saw Father Eudes (cook) leave with a chopper and bloodshot eyes. with blood in your mouth too.
 
 
 
Father Eudes (cook) actually has bloodshot eyes, he says he got sick. He says he worked in the kitchen all day. (the blows are ax blows, not chopper)
 
 
 
Father Bernard (doctor) said he had been talking with Father Eudes (cook) for a long time about cooking recipes.
 
 
 
( if given the letter in the beginning ) Father Roland (mad scribe) (fool) saw Father Eudes (cook) quarrel with Father Arnaud (mad binder) then threaten him and leave with the chopper.
 
 
 
Choice:
 
 
 
Condemn Eudes (cook) to repair the rope.
 
 
 
In which case Father Bernard (doctor) will be, knocked down big bump. And Father Eudes (cook) will fall.
 
 
 
If they want to prevent it from happening, they do not have the authority.
 
 
 
Do not condemn him. In which case he locks himself in his room.
 
 
 
Week 3 Ligeti Father Eudes (cook) or Bernard (doctor) (according to week 2) is found cut in the soup.
 
 
 
Normal: Normal Kin Amar
 
Flipper: Ligeti
 
 
 
Each monk remains cloistered in his room and does not open to anyone except the players. They begin to pray. But the doors do not have a glass. So they put furniture.
 
 
 
There are many books in the hallways.
 
 
 
(If Father Bernard (doctor) is still alive) He tells them that he is starting to have visions more and more. May the demons seize his spirit. He recluses himself in prayer and rest. He says he hears voices and sees people who are not there.
 
 
 
(If given the letter at the beginning to Father Roland (mad scribe)) (fool) He tells them to have seen a large assembly of priests make the night fears in front of a big fire in the yard. (no traces of inferno) Screaming in an unknown language. From that moment on, he is armed and barrels his room.
 
 
 
Father Alberic (father superior) says he goes from room to room to bring food and he hear more and more monks talk to themselves, even scream for nothing.
 
 
 
Father Arnaud (mad binder) (mad) has lost all contact with reality. He says, "It's the books." Continuously.
 
 
 
c (crazy) says that someone tried to smash his door in the night. But he put all his furniture to keep it. No traces of attack from the door.
 
 
 
He wants to burn all the books.
 
 
 
 
 
Attack: As players take a flight of stairs, someone pushes a cabinet up the stairs. The cabinet is soon to fall and they have little time to react. It's up to them to find a way to tank. For example, plant something on the stairs.
 
Very difficult to decide the escalliers quickly enough, the nearest door is closed. But possibility of stalling something in the corner to block.
 
Great chance that a player is seriously injured and sentenced to bed.
 
They can catch the guy who did that, he takes them for demons and is insane.
 
 
 
Investigation: The Accounting Book is gone.
 
 
 
Choice: Players can let Father Raymond (crazy gardener) burn all the books or not. In any case, books from the heart of the library will not be burned.
 
 
 
YOUR ACTION TAKES INTENSE INFLUENCE THE SCENARIO
 
LOIC NOT DEATH
 
FATHER NOT DEATH
 
PLAYER NOT DEATH SAFETY MEASURE
 
NO POISON AS SAFETY MEASURE
 
 
 
Roman: Fanatic
 
 
 
Explaining the rules: Ambience trance advances alone always ends badly. Scenario frame. Player actions. List in Whatsapp important characters and important places. If a character or place is not in the list after being visited or met, it is not important. The opposite is not true. Flexibility of the GM.
 
If false track for more than 10min, I would make them understand by saying: "you think it's a false track"
 
 
 
Current list of characters and important places:
 
 
 
- Father Alberic (father superior)
 
Father Roland (scribe)
 
 
 
-Father Etienne (scribe found dead)
 
 
 
-Father Eudes (cook)
 
 
 
-Father Bernard (doctor)
 
 
 
-Father Arnaud (master bookbinder)
 
 
 
-Father Raymond (gardener)
 
 
 
-Entrepot of living (burned)
 
-Cooked
 
-The rooms
 
 
 
-The courtyard
 
-The library 1 to 3
 
-The library 4
 
 
 
  
Intro
+
For each bell, there will be a kill. The players have to find a way to stop this.
  
Morning Bell 4:00 AM Morning / Morning: A person returned with an ax in the skull. No clues.
+
Morning Bell 4:00 AM Matins bell: A person found with an ax in the skull. No clues.
  
Ambience frame (advance with time) every 5 min:
+
'''Ambience track'''
  
10min-Ambience: They see people go down the halls with a wagon and say they're going to plant cereals and fruits. They distribute books
+
10min-Ambience: They see a guy go down the halls with a wagon and say he's going to plant cereals and fruits. He distribute books on the floor
  
20min-Bell of 5:00 Laudes / Lauds: A person returned with an ax in the skull. No clues.
+
20min-Bell of 5:00 Lauds bell: A person found with an ax in the skull. No clues.
  
30min-Attack: As players take a flight of stairs, someone pushes a cabinet up the stairs. The cabinet will soon fall they have little time to react. It's up to them to find a way to tank. For example, plant something on the stairs.
+
30min-Attack: As players take a flight of stairs, someone pushes a cabinet up the stairs. The cabinet will soon fall and they have little time to react. It's up to them to find a way to block it. For example, plant something on the stairs.
Very difficult to decide the escalliers quickly enough, the nearest door is closed. But possibility of stalling something in the corner to block.
+
Very difficult to go down the stairs quickly enough, the nearest door is closed. But possibility of stalling something in the corner to block.
Great chance that a player will be seriously injured and sentenced to bed.
+
Great chance that a player will be seriously injured and stay to bed.
 
They can catch the guy who did that, he takes them for demons and is insane.
 
They can catch the guy who did that, he takes them for demons and is insane.
  
40min-7h00 Bonus: Father XXX It's the Books
+
40min-7h00 Prime bell: Father Roland says "It's the Books" and wants to burn all the books. The players have the choice to let him burn the books or not.
 
 
50min-Ambience: Bernard has visions
 
 
 
 
 
-9.00 Tierce / Terce: Death
 
  
1h10min lock
+
50min-Ambience: Father Bernard has visions and starts to be insane
  
1:20 - Players hear voices calling them
+
60min - 9h00 Terce bell: Death
  
-12h00 Sext / Sext: Death
+
80min - Players hear voices calling them. They start to go insane themselves
 +
12h00 Sext Bell: Death
  
1h30 -The players hear voices calling them
+
90min -The players hear voices calling them
1h40-15h00 None / None: Death
+
100min-15h00 None bell: Death
  
1h50-17h00 Vespers / Vesper: Death
+
110min 17h00 Vesper bell: Death
  
2 am-7 pm Compline / Compline: Death
+
120min-7 pm Compline bell: Death
  
2h10-2h00 Vigils / Vigils: Death of Father Albéric
+
2h10-2h00 Vigils / Vigils: Death of Father Bernard. From this point on, everyone is insane, nobody responds or help them
  
Screenwriting frame (advance by their actions)
+
'''Scenario track'''
  
 
Main actions:
 
Main actions:
  
Father Superior offers several plans to catch the culprit. He proposes the first two planes, then the two second ones if that fails:
+
Father Superior offers several plans to catch the culprit. He proposes the first two plans, then the two second ones if that fails:
 
-Close the work rooms
 
-Close the work rooms
 
Choice : All accesses to the 4 libraries are locked for security. Father Roland tries to blow the padlock with a blow of mass. The players surprise him. He begs them to let him do it. It's up to them to choose.
 
  
 
-Close everyone in their rooms and do some rounds
 
-Close everyone in their rooms and do some rounds
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- Put everyone in the 4 reading rooms and monitor each other.
 
- Put everyone in the 4 reading rooms and monitor each other.
  
After a few hours the madman reveals himself and tries to kill a player. Without success.
+
Jumps to the intro of the next sessions
 
 
Players fall asleep in the big reading room. Next scene
 
  
 
Other actions:
 
Other actions:
  
-If players do research, it takes at least 4 hours. They find several hidden axes at different endorites, but there are probably others left.
+
-If players do research, it takes at least 4 hours. They find several hidden axes at different places, but there are probably others left.
Week 4. Quake
 
 
 
  
Flipper and Normal: Quake
 
  
Intro
+
=Day 4=
  
The players spend the night in the library with all the other monks.
+
'''Normal and Creepy : Quake'''
In the morning they are all intoxicated, there is smoke on the ground.
 
  
Father Arnaud tries to assassinate a player in the night. Dense smoke in his room. Someone walks between them slowly asking an insistent question, but impossible to answer: You eat our food. You kill our brothers. You steal our books. You cut our bridges. Do you have any politeness? What do you have to say for your defense? I'm listening to you. Answer. Then stab him.
+
'''Intro'''
  
then stab him. Music: Behelit 
+
The players spend the night in the library with all the other monks, all candles are light in the room.
 +
In the morning they are all intoxicated and paralysed, there is smoke on the ground.
  
Players know it's Father Arnaud (mad binder).
+
For this scene '''Music: Behelith'''
 +
Father Arnaud tries to assassinate a player in the night. Dense smoke in his room. Father Arnaud walks between them slowly asking an insistent question, but impossible to answer: You eat our food. You kill our brothers. You steal our books. You cut our bridges. Do you have any politeness? What do you have to say for your defense? I'm listening to you. Answer. Then stab him.
 +
 +
Players know it's Father Arnaud (mad book binder).
  
 
Players must stop Father Arnaud and have him executed.
 
Players must stop Father Arnaud and have him executed.
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When they wake up, most of the monks are gone. The rest are either dead or asleep deeply. All the books have disappeared from the libraries.
 
When they wake up, most of the monks are gone. The rest are either dead or asleep deeply. All the books have disappeared from the libraries.
  
Ambience frame (advance with time 5-7-10? Min)
+
'''Ambience track'''
  
10min-They find bloody books all over the hallways. With a piece of flesh in it.
+
10min-They find bloody books all over the hallways. With a piece of flesh in it. Then they find the same guy that was planting books. But now he's "feeding" them.
  
 
20min-Father Roland (mad scribe) (crazy) wants to burn the monastery.
 
20min-Father Roland (mad scribe) (crazy) wants to burn the monastery.
  
He tries to convince the players to help him. Madness 1: Hear voices.
+
He tries to convince the players to help him. Madness 1 players start to Hear voices.
  
  
30min-Father Raymond (crazy gardener) (crazy) is in the corridor exploded under a piece of furniture that fell. He was leaking something. Madness 2: Hear voices, tremble.
+
30min-Father Raymond (crazy gardener) (crazy) is in the corridor exploded under a piece of furniture that fell. He was running away from something. Madness 2: Hear voices, tremble.
  
40min - Fruits! A bunch of monks took all the food, all the spices, all the salt, all the chemicals of the pharamcie and piled them in a big basin of water and it is put to the food to die of it. Two of them are dead. The food is inedible. More food than for 48h by rationing , the monks continue to eat.
+
40min - Fruits! A bunch of monks took all the food, all the spices, all the salt, all the chemicals of the pharamceuticals and piled them in a big basin of water and it is put to the food to die of it. Two of them are dead. The food is inedible. More food than for 48h by rationing , the monks continue to eat.
  
 
50min-There are monks crying in a corner. He discovers his face, he has no lips, no cheeks and no tongue and bleeds abundantly. When asked who did this he wrote: "Arnaud devil"
 
50min-There are monks crying in a corner. He discovers his face, he has no lips, no cheeks and no tongue and bleeds abundantly. When asked who did this he wrote: "Arnaud devil"
Line 360: Line 272:
 
60min-Players discover that they all have blood on their hands. They do not know where. Madness 3: Hear voices. Tremble. People talk to them in permissance. -1 has all your rolls.
 
60min-Players discover that they all have blood on their hands. They do not know where. Madness 3: Hear voices. Tremble. People talk to them in permissance. -1 has all your rolls.
  
 
+
'''Scenario track'''
Screenwriting frame (advance with their actions)
 
  
 
Other actions:
 
Other actions:
Action, Go see Father Bernard: (If Father Bernard (doctor) alive and if not burned the books) Father Bernard (doctor) is found hanged at home. On his table he has an open book on the page of an inhaling poison in the form of an encent that drives him crazy.
+
Action, Go see Father Bernard: (If Father Bernard (doctor) alive and if not burned the books) Father Bernard (doctor) is found hanged at home. On his table he has an open book on the page of an inhaling poison that drives people crazy. He has a broken candle he was analysing. It's a way to tell the players where the problem come from.
  
Add: Father Bernard's room
+
Action visit Father Arnaud's cell: Father Arnaud (mad binder) (crazy) covered his cell with candles. He is afraid of the dark. But of course he's not there.
  
Action Go to see Father Alberic: Father Alberic (father superior) is the only saint of spirit. He lives recluse at home, without light.
 
  
 +
Main actions:
  
Main frame:
+
If they try to go to the level 4 of the library, there's a grid preventing them from going up. It's closed. They need to find Father Alberic to open it.
  
Action to see Father Arnaud: Father Arnaud (mad binder) (crazy) covered his cell with candles. He is afraid of the dark. (he is either dead or fleeing to the top of the tower)
+
Behind the gate they can hear a voice chanting.
  
Action go to open the grid and go to level 4
 
Behind the gate you can hear a voice weakly.
 
 
Father Alberic has disappeared. How to find the father albéric?
 
Father Alberic has disappeared. How to find the father albéric?
  
Add Father Albéric's room
 
  
It's his garden time. Players must find their usual schedule. And they will find it in the garden. He may also see that he is missing his gardener outfit in his room.
+
It's his garden time. Players must find his usual schedule. And they will find it in the garden. He may also see that he is missing his gardener outfit in his room.
  
(If the players stick Father Alberic to the sole, his key breaks in the lock and is irreparable.It is necessary to find the key of the last superior father François (to add French ) which is to him in the garden.)
+
When they arrive at the top of the tower '''Music Gaunter o Dim'''
  
Go to the top of the library in his workstation behind the grid of the most secret books. There is indeed a huge volume with jaws, Father Arnaud (mad binder) worked there for a long time to knives and bones.
+
Go to the top of the library in his workstation behind the grid of the most secret books. There is a huge volume with jaws, Father Arnaud (mad binder) worked there for a long time and attached knives and bones to this big book.
  
 
The big book is readable, but it drives crazy if a player reads it.
 
The big book is readable, but it drives crazy if a player reads it.
The tower is covered with candles. Players do not feel well. Madness 3 live.
+
 
 +
The tower is covered with candles. Players do not feel well.
 +
 
 
Father Arnaud reads the book aloud. It disturbs the players even more.
 
Father Arnaud reads the book aloud. It disturbs the players even more.
 +
At every step, they have to roll high or go crazy.
 +
 
He is in a reading cage in the middle of the room with the book.
 
He is in a reading cage in the middle of the room with the book.
 
To them to find a way to kill the arnaud father.
 
To them to find a way to kill the arnaud father.
 
-Drawing the grid does not work.
 
-Drawing the grid does not work.
 
-Pick through the grid is too difficult.
 
-Pick through the grid is too difficult.
-To turn off all lights is the right solution. Then take the time to destroy the grid.
+
-To turn off all lights is the right solution.
 
-Possible to simply flee.
 
-Possible to simply flee.
  
Players still manage to kill Father Arnaud (mad binder).
+
Once they turn off all the lights, it scares father arnaud and he fall on his own book.
 
+
Turn off the light in real life when this happens.
Add Inner Sanctum
+
Then play the music "Behelit"
  
In the cage, Father Arnaud had kept some letters he received.
+
He is dead.
Nothing unusual in his letters, except that the writing becomes more and more confused. Until looking like the word returned in the mouth of father Etienne
 
  
  
Sir,
+
Finish to describe the scene.
  
 +
=Epilogue=
  
It is with satisfaction that I learn your taste for our candles.
 
I am delighted with your new order.
 
  
Know that my institution knows how to treat its good customers generously, you will have no doubt any reason to learn my new merchandise.
+
In the cage, Father Arnaud had kept some letters he received.
 +
Nothing unusual in his letters, except that the writing becomes more and more confused.  
  
Your devoted
+
They find one letter though that is very unsual
  
Eugène Clavicule, the skeleton merchant
+
When reading the letter '''Music Danse Macabre'''
  
PS: Please send all your orders to Mr. Bonnevent , the postman of the University of Valfranc, as usual.
 
  
A certain Eugène Clavicule (written next door: the skeleton merchant) sold them candles. It was presented to them by a postman from the university.
+
----
In the tower: Berserk Behelith
 
  
Add Eugène Clavicule (the skeleton merchant)
+
Sir,
  
Add Guy Bonnevent (the postman of the University of Valfranc)
 
  
 +
It is with satisfaction that I learn your taste for our candles.
 +
I am delighted with your new order.
  
Players discover that candles have a weird smell and burn a little blue towards the end.
+
Know that my institution knows how to treat its good customers generously, you will no doubt appreciate my new merchandise.
  
Choice If Roland (mad scribe) is their friend and they agree to burn the monastery. Father Roland (mad scribe). Tell them he's going to get the monks out. And he starts the fire. In reality he did not take them out. They all die in it. Then Father Roland (mad scribe) writhes with laughter, doing his mea culpa until he dies.
+
Your devoted
  
In any case the snow stops soon after and they can leave. Father Alberic (father superior) leaves with them. And he carries some books from the monastery. He discovers the name of Eugène Clavicule (written beside: the skeleton merchant)
+
Eugène Clavicule, the skeleton merchant
This merchant traveled with a caravan of the post of the University of Valfranc
 
If he burned the monastery Albéric (father superior) still flee with books and among others the letters of Father Arnaud.
 
 
 
SO FATHER ARNAUD HAS BECOME HERETIC AFTER READING THE BOOK. THEN HE BUYED THE CANDLES TO POISON ALL THE WORLD
 
  
The player who lost his character will play a postman. Otherwise they will pretend to be postal workers.
+
PS: You will be pleased to learn that I will hold a booth at the Valfranc fair this year. Feel free to visit me on that occasion.
  
On leaving: Danse Macabre
+
----
  
Father Alberic alive or not
+
They have Three choices :
Monastery open or not
+
Keep Alberic as the head of university yes or no
Books burned or not
+
Keep the Library open, yes or no
 +
Burn the forbidden book, yes or no

Revision as of 17:17, 28 May 2018

Intro

Qualities :

Agile
Assassin (Agile, Discreet, Combat)
Handyman
Brute (Strength, Can't die, Combat)
Charisma
Hunter
Fight
Combat with bare hands
Bravery
Lockpicking
Discretion
Detection of Lies
Erudition
Erudition Medicine
Climbing
Good Detective (Detect Lie, Eye for Detail, Physionomist)
Force
Large Network
Immunity to disease
Immunity to poison
Can't die
Instinct of Danger
Interrogation
Manipulation
Good Liar
Total Memory
Noble (Rich, Network, Reputation)
Eye of detail
Paladin (Combat, Noble, Bravery)
Panglossy
Physiognomist
Rich
Reflexes
Reputation
Survival
Tactician


Link to the musics : All Playlists https://app.box.com/s/slbcnytj3qhkv6pjy5docwmiazgefehs Unique musics : https://app.box.com/s/ds6u7r0wvdpido89mh8az7anogbvdtut

Players are mandated to investigate a monastery where there has been a suspicious murder. All candles from the library come from the seller Eugene Clavicle the skeleton merchant. As a result, they release a poison that drives you crazy.

Presentation of the library: Music Edward Cisorhand It is a large monastery dedicated to theology. The greatest of sciences.

Each player chooses a quality in the list. He will succeed all his attempts in relation to his quality or using his artifact. For all other rolls, it's a die.


Description of the monsatery: Great towers, yellow stone. Path difficult to access need to go through a rope. Beautiful view in the mountains.

There's to "tracks" one advances with the time, no matter what the players do. It's the "atmosphere track" One advances only with the player's actions. It's the "scenario track" If the "Atmosphere tracks" ends before the players finish the scenario track, there's a consequence.

The actual time on the atmosphere track is felxible. No problem to delay a bit if it's more comfortable for eevryone.

Day 1

Normal music (when nothing is happening) : Playlist Normal Latharne la silencieuse When seeing the dead: Edward Cisorhand

First week, there is a suicide that looks like a murder. Father Etienne (illuminator ) is found dead, fallen from a tower naked. Players find an unreadable letter in the mouth of the dead. Finding the letter in the dead man's mouth: Music Danse Macabre


Atmosphere track (advances with the time)

10min Everyone stops to go to pray 25 min All Axes are gone. 40min Dead animal before their door 55min Sinister sound, like a sinister laugh, actually it's a squeaky door 70min Someone locks players in a room by knocking down a piece of furniture, broken piece of furniture. When they go out, the bridges are sabotaged


Scenario track (advances only with the player's actions)

Purpose: To determine if it is suicide, murder or heresy. In order to call reinforcements. Soldiers came with them and for lack of evidence will return.

The letter looks like a part of Father Etienne's illumination, but no book has any missing illumination (because it comes from a book that Father Arnaud was restoring, but there are other copies of this book.)

At the moment when they say that to the senior father, someone was listening to the door. They hear someone running away A little later, a book is found burned in the library (it was the book from which came the illumination)

The remains of the book are illegible. The title, everything burned. On the other hand, the book has an extremely particular format. Finding another copy, they can find the illumination. => So it's a murder! A soldier will remain in reinforcement.

Study and topologies of known heresies (title of the book) The book lists various known heresies. Ex: The church that burned 25 times

Ex: The chewing vampire

The page in question speaks of a person, initially considered a saint, who heard the voice of God. Saint Thibaut of Velène He had a cohort of followers.

He was finally tried as a heretic, the day the voice of gods gave him the order to have his whole village executed and he began to erect a monument with the bones.

Illumination is supposed to represent the monument being erected.

In the monastery, there are candles to an old statue of Saint Thibault de Velene. Even if his face was destroyed. => So it's a heresy. Two more guards remain.



Other actions:

-Low signal (something they can discover, but not realted to the the scenarion track:

Many people put their room badly Other books are a little illegible too

father alberic was upset at Father Etienne's wuality of work.

- Father Alberic (superior father) the superior father who worked the garden and found the body.

He heard a single howl, then heard him land.

-Father Roland (scribe mad) the scribe who copied books on the floor below (crazy)

He heard insults profusely, then punched "nooo" and jumped. (no marks of fists on the wall or on the body)

-Father Eudes (cook), the cook who met him last at meal (but silent)

During his last meal he was very agitated, he spoke to himself.

Rooms are brothel for many people.

Father Etienne's work deteriorated to the point of becoming abstract.


Choice: players must entrust the note to one of his people or to anyone.

If they leave it to a sane person or a specialist, he will tell them that it is gibberish.

If they entrust her to the madman. He will tell them it's a code. It means traitor. He will remain friends with them and tell them not to show this to anyone.

Day 2

Normal : Normal Horreur Cérulée Creepy Music (when something creepy happens) : Flippant le diable est dans la boite (when a player is poisoned)

The library is accessible only by a mountain path with a passage through a rope. Especially with the perpetual torrential rain falling. It has been cut. The players are stuck here.

Ambience track 10 min Laud bell. The pigeon loft is emptied. Weak signal (something they can discover): Toxic mushrooms are gone 20 min Tierce bell. The box that contained their sceals has disappeared. 30 min Sext bell. A player receives poison in one glass. He has one action. He need to decide to vomit. Otherwise stay feverish in bed.

40 min. Vespers bell. The food, clothing and old candle storage building burned. In the rubble there is a burnt monk with a metal torch.

50 min Compline bell. Players' door is nailed and the room is smoked

Scenario track

Aim: To determine the level of danger. (from 0 to 5)

For the moment there is only one murder, so not what to call the cavalry. The level of danger is 1 if they proved the murder, 2 if they proved the heresy.

There is a high rate of abstention from prayers. 5% +1 index

Many people no longer put their room 10-20%. +1 index

Some scribes write completely unintelligible. 5%. +1 index

When one of them gets poisoned : +1

+2 other stuff, theirs to find

From 5 clues, they can call the cavalry. Who in any case will come after the facts.

Other actions:

Day 3

For each bell, there will be a kill. The players have to find a way to stop this.

Morning Bell 4:00 AM Matins bell: A person found with an ax in the skull. No clues.

Ambience track

10min-Ambience: They see a guy go down the halls with a wagon and say he's going to plant cereals and fruits. He distribute books on the floor

20min-Bell of 5:00 Lauds bell: A person found with an ax in the skull. No clues.

30min-Attack: As players take a flight of stairs, someone pushes a cabinet up the stairs. The cabinet will soon fall and they have little time to react. It's up to them to find a way to block it. For example, plant something on the stairs. Very difficult to go down the stairs quickly enough, the nearest door is closed. But possibility of stalling something in the corner to block. Great chance that a player will be seriously injured and stay to bed. They can catch the guy who did that, he takes them for demons and is insane.

40min-7h00 Prime bell: Father Roland says "It's the Books" and wants to burn all the books. The players have the choice to let him burn the books or not.

50min-Ambience: Father Bernard has visions and starts to be insane

60min - 9h00 Terce bell: Death

80min - Players hear voices calling them. They start to go insane themselves 12h00 Sext Bell: Death

90min -The players hear voices calling them 100min-15h00 None bell: Death

110min 17h00 Vesper bell: Death

120min-7 pm Compline bell: Death

2h10-2h00 Vigils / Vigils: Death of Father Bernard. From this point on, everyone is insane, nobody responds or help them

Scenario track

Main actions:

Father Superior offers several plans to catch the culprit. He proposes the first two plans, then the two second ones if that fails: -Close the work rooms

-Close everyone in their rooms and do some rounds

It does not stop the dead

-Put everyone in the yard and watch each other

After an hour the rain turns into snowy fog. The clouds are coming down. There is a dead person and this creates panic. There remain the other options.

- Put everyone in the 4 reading rooms and monitor each other.

Jumps to the intro of the next sessions

Other actions:

-If players do research, it takes at least 4 hours. They find several hidden axes at different places, but there are probably others left.


Day 4

Normal and Creepy : Quake

Intro

The players spend the night in the library with all the other monks, all candles are light in the room. In the morning they are all intoxicated and paralysed, there is smoke on the ground.

For this scene Music: Behelith Father Arnaud tries to assassinate a player in the night. Dense smoke in his room. Father Arnaud walks between them slowly asking an insistent question, but impossible to answer: You eat our food. You kill our brothers. You steal our books. You cut our bridges. Do you have any politeness? What do you have to say for your defense? I'm listening to you. Answer. Then stab him.

Players know it's Father Arnaud (mad book binder).

Players must stop Father Arnaud and have him executed. And discover what happened in the monastery.

When they wake up, most of the monks are gone. The rest are either dead or asleep deeply. All the books have disappeared from the libraries.

Ambience track

10min-They find bloody books all over the hallways. With a piece of flesh in it. Then they find the same guy that was planting books. But now he's "feeding" them.

20min-Father Roland (mad scribe) (crazy) wants to burn the monastery.

He tries to convince the players to help him. Madness 1 players start to Hear voices.


30min-Father Raymond (crazy gardener) (crazy) is in the corridor exploded under a piece of furniture that fell. He was running away from something. Madness 2: Hear voices, tremble.

40min - Fruits! A bunch of monks took all the food, all the spices, all the salt, all the chemicals of the pharamceuticals and piled them in a big basin of water and it is put to the food to die of it. Two of them are dead. The food is inedible. More food than for 48h by rationing , the monks continue to eat.

50min-There are monks crying in a corner. He discovers his face, he has no lips, no cheeks and no tongue and bleeds abundantly. When asked who did this he wrote: "Arnaud devil"


60min-Players discover that they all have blood on their hands. They do not know where. Madness 3: Hear voices. Tremble. People talk to them in permissance. -1 has all your rolls.

Scenario track

Other actions: Action, Go see Father Bernard: (If Father Bernard (doctor) alive and if not burned the books) Father Bernard (doctor) is found hanged at home. On his table he has an open book on the page of an inhaling poison that drives people crazy. He has a broken candle he was analysing. It's a way to tell the players where the problem come from.

Action visit Father Arnaud's cell: Father Arnaud (mad binder) (crazy) covered his cell with candles. He is afraid of the dark. But of course he's not there.


Main actions:

If they try to go to the level 4 of the library, there's a grid preventing them from going up. It's closed. They need to find Father Alberic to open it.

Behind the gate they can hear a voice chanting.

Father Alberic has disappeared. How to find the father albéric?


It's his garden time. Players must find his usual schedule. And they will find it in the garden. He may also see that he is missing his gardener outfit in his room.

When they arrive at the top of the tower Music Gaunter o Dim

Go to the top of the library in his workstation behind the grid of the most secret books. There is a huge volume with jaws, Father Arnaud (mad binder) worked there for a long time and attached knives and bones to this big book.

The big book is readable, but it drives crazy if a player reads it.

The tower is covered with candles. Players do not feel well.

Father Arnaud reads the book aloud. It disturbs the players even more. At every step, they have to roll high or go crazy.

He is in a reading cage in the middle of the room with the book. To them to find a way to kill the arnaud father. -Drawing the grid does not work. -Pick through the grid is too difficult. -To turn off all lights is the right solution. -Possible to simply flee.

Once they turn off all the lights, it scares father arnaud and he fall on his own book. Turn off the light in real life when this happens. Then play the music "Behelit"

He is dead.


Finish to describe the scene.

Epilogue

In the cage, Father Arnaud had kept some letters he received. Nothing unusual in his letters, except that the writing becomes more and more confused.

They find one letter though that is very unsual

When reading the letter Music Danse Macabre



Sir,


It is with satisfaction that I learn your taste for our candles. I am delighted with your new order.

Know that my institution knows how to treat its good customers generously, you will no doubt appreciate my new merchandise.

Your devoted

Eugène Clavicule, the skeleton merchant

PS: You will be pleased to learn that I will hold a booth at the Valfranc fair this year. Feel free to visit me on that occasion.


They have Three choices : Keep Alberic as the head of university yes or no Keep the Library open, yes or no Burn the forbidden book, yes or no