Difference between revisions of "Sleeper Agent"

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(Created page with "{{Feats | Synonyms = Mind Control | Prowess? = Yes | Prowess Prerequisites = Spy Network and Acquaintance or Puppet Master | Official? = Yes | Archetype? = No | De...")
 
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Latest revision as of 21:34, 7 July 2024

Synonyms: Mind Control


Special: Prowess

Sleeper Agent is a Prowess, this special kind of Feat is an action that can only be done once per scenario.

To acquire it, you need to already have another Feat related to it, for example : Spy Network and Acquaintance or Puppet Master

Your Game Master may accept to waive such prerequisites if your background or in game actions justify it.


Description

After years of meticulous planning and manipulation, you carefully positioned and conditioned a Sleeper Agent to act upon your command. By using covert tactics such as deception, blackmail, and psychological manipulation, you have embedded this agent within a key position in society, ready to execute your plans when activated.

Using this Prowess, you can reveal that one character of your choice was actually a sleeper agent at your command. The sleeper agent is controlled by the player and can provide critical assistance, carry out specific tasks, or gather information from within their unique position.

Unlique an Acquaintance, the Sleeper Agent is willing to die for the player.

The Game Master may rule that a person is special and can't be influenced by this Prowess, he has to warn you before using the Feat.