Difference between revisions of "Necromancy"
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| Prowess? = Yes | | Prowess? = Yes | ||
| Hidden? = Yes | | Hidden? = Yes | ||
+ | | Dark Feat? = Yes | ||
| Official? = Yes | | Official? = Yes | ||
− | |||
| Archetype? = No | | Archetype? = No | ||
| Description = | | Description = |
Revision as of 16:39, 7 July 2024
Synonyms: Incubation, Dream Incubation
Special: Prowess
Necromancy is a Prowess, this special kind of Feat is an action that can only be done once per scenario.
To acquire it, you need to already have another Feat related to it, for example : No prerequisites, anyone can take this Prowess.
Your Game Master may accept to waive such prerequisites if your background or in game actions justify it.
Special: Hidden
Necromancy is a Hidden Feat. It can only be given to you by the Game Master and you cannot talk about this Feat with other Players.
Description
After a long ritual consisting of breathing powerful incenses and spending hours searching and reading about the person, the character will fall asleep on the grave or next to the corpse of a decreased person.
Dream Incubation is the earliest form of Necromancy, it allows the character to enter in contact with a deceased person in his dreams.
He can have a conversation with him, live episodes of his past life or Disguise as him for a day.
The corpse should have no missing limbs but there is no limit as to how far in time the person died.
Note that the character may or may not recall all details accurately when he wakes up.