Difference between revisions of "Weak"
(Created page with "{{Feats | Synonyms = Venerable Age, Handicapped, Wounded, Leper | Prowess? = No | Archetype? = Yes | Official? = Yes | Special = This Archetype may be used as a condition imp...") |
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| Archetype? = Yes | | Archetype? = Yes | ||
| Official? = Yes | | Official? = Yes | ||
+ | | Hidden? = Yes | ||
| Special = | | Special = | ||
− | This | + | This Feat brings no advantage. It could be a permanent condition of your character or a temporary one. |
− | + | By default it is [[{{PAGENAME}} (temporary)]] and will disappear at the next scenario. | |
− | But you | + | But if it is specified that it is permanent [[{{PAGENAME}} (permanent)]] you would need a [[Miracle]] to cure it. |
| Description = | | Description = | ||
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The Game Master may decide that some physical Feats (like [[Stealth]], [[Lock Picking]] or [[Survival]]) are unaffected by this Feat. | The Game Master may decide that some physical Feats (like [[Stealth]], [[Lock Picking]] or [[Survival]]) are unaffected by this Feat. | ||
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Revision as of 17:12, 26 February 2022
Synonyms: Venerable Age, Handicapped, Wounded, Leper
Special: Archetype
Weak is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Weak as one of your Feats and add all Feats gained separately.
Special: Hidden
Weak is a Hidden Feat. It can only be given to you by the Game Master and you cannot talk about this Feat with other Players.
Special
This Feat brings no advantage. It could be a permanent condition of your character or a temporary one. By default it is Weak (temporary) and will disappear at the next scenario. But if it is specified that it is permanent Weak (permanent) you would need a Miracle to cure it.
Description
Your character is physically weak. This may come from a very bad injury, a disease, a poison, a handicap or simply old age.
You will fail every time a complicated physical action is required. If you have some Feats associated to physical actions, you can use them only once per scenario, after that you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not wounded at all.
The Game Master may decide that some physical Feats (like Stealth, Lock Picking or Survival) are unaffected by this Feat.