Difference between revisions of "Weak"
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| Synonyms = Venerable Age, Handicapped, Wounded, Leper | | Synonyms = Venerable Age, Handicapped, Wounded, Leper | ||
| Prowess? = No | | Prowess? = No | ||
− | | Archetype? = | + | | Archetype? = No |
| Official? = Yes | | Official? = Yes | ||
| Hidden? = Yes | | Hidden? = Yes | ||
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By default it is [[{{PAGENAME}} (temporary)]] and will disappear at the next scenario. | By default it is [[{{PAGENAME}} (temporary)]] and will disappear at the next scenario. | ||
But if it is specified that it is permanent [[{{PAGENAME}} (permanent)]] you would need a [[Miracle]] to cure it. | But if it is specified that it is permanent [[{{PAGENAME}} (permanent)]] you would need a [[Miracle]] to cure it. | ||
+ | [[Faith]] can always be used to prevent your character from receiving this condition. | ||
| Description = | | Description = | ||
Latest revision as of 17:16, 26 February 2022
Synonyms: Venerable Age, Handicapped, Wounded, Leper
Special: Hidden
Weak is a Hidden Feat. It can only be given to you by the Game Master and you cannot talk about this Feat with other Players.
Special
This Feat brings no advantage. It could be a permanent condition of your character or a temporary one. By default it is Weak (temporary) and will disappear at the next scenario. But if it is specified that it is permanent Weak (permanent) you would need a Miracle to cure it. Faith can always be used to prevent your character from receiving this condition.
Description
Your character is physically weak. This may come from a very bad injury, a disease, a poison, a handicap or simply old age.
You will fail every time a complicated physical action is required. If you have some Feats associated to physical actions, you can use them only once per scenario, after that you need to roll a die 6 every time you use them. On a 5 or 6, you may use your Feat normally as if not wounded at all.
The Game Master may decide that some physical Feats (like Stealth, Lock Picking or Survival) are unaffected by this Feat.