Difference between revisions of "Knowledge (cryptography)"
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{{Feats | {{Feats | ||
− | | Synonyms = | + | | Synonyms = Cipher, Encoding, Decoding, Codebreaking |
| Prowess? = No | | Prowess? = No | ||
| Archetype? = No | | Archetype? = No | ||
+ | | Official? = Yes | ||
| Description = | | Description = | ||
− | + | Your character is an expert in encoding, decoding and codebreaking. If the cipher is known, he is able to write and read encoded messages at the same pace as normal text. He is capable to deciphering an unknown text within hours of hard work. | |
+ | Very few codes can resist him. | ||
− | + | Cryptography have been used since antiquity for military communications, but medieval monastic orders such as the Templars have been known to use them to keep their most precious secrets. | |
− | + | Most ciphers are simple substitutions, but some more complex patterns already exist and your character probably invented some of them. | |
+ | |||
+ | The character had access to all classical treaties on cryptography and read at length in Arabic the original work of Al-Khalil or the Risalah fi Istikhraj al-Mu'amma of Al-Kindi. | ||
+ | |||
+ | |||
+ | All characters with a specialised « Knowledge (something) » Feat are very literate. They are fluent in latin, greek and have at least some bases of a foreign language of their choice. They can read and write any languages they know. | ||
+ | |||
+ | If the character is attempting an action related to the general [[Knowledge]] Feat or [[Knowledge (heresy)]] he must roll a die six. With no possibility to roll again for this whole situation. | ||
+ | |||
+ | On a 1,2,3,4 this Feat has no effect. | ||
+ | |||
+ | On a 5 or 6 the character is considered to have the [[Knowledge]] or [[Knowledge (heresy)]] Feat momentarily. | ||
}} | }} |
Latest revision as of 13:03, 11 September 2022
Synonyms: Cipher, Encoding, Decoding, Codebreaking
Description
Your character is an expert in encoding, decoding and codebreaking. If the cipher is known, he is able to write and read encoded messages at the same pace as normal text. He is capable to deciphering an unknown text within hours of hard work. Very few codes can resist him.
Cryptography have been used since antiquity for military communications, but medieval monastic orders such as the Templars have been known to use them to keep their most precious secrets.
Most ciphers are simple substitutions, but some more complex patterns already exist and your character probably invented some of them.
The character had access to all classical treaties on cryptography and read at length in Arabic the original work of Al-Khalil or the Risalah fi Istikhraj al-Mu'amma of Al-Kindi.
All characters with a specialised « Knowledge (something) » Feat are very literate. They are fluent in latin, greek and have at least some bases of a foreign language of their choice. They can read and write any languages they know.
If the character is attempting an action related to the general Knowledge Feat or Knowledge (heresy) he must roll a die six. With no possibility to roll again for this whole situation.
On a 1,2,3,4 this Feat has no effect.
On a 5 or 6 the character is considered to have the Knowledge or Knowledge (heresy) Feat momentarily.