Difference between revisions of "Relic"

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{{Feats
 
{{Feats
| Synonyms = Artefact Owner, Heirloom
+
| Synonyms = Artefact, Heirloom
 
| Prowess? = No
 
| Prowess? = No
| Archetype? = Yes
+
| Archetype? = No
 
| Official? = Yes
 
| Official? = Yes
 
| Description =  
 
| Description =  
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Your relic is encased in some way and you carry it with you at all times. For example in the tilt of your sword, around your neck or inside a book.
 
Your relic is encased in some way and you carry it with you at all times. For example in the tilt of your sword, around your neck or inside a book.
  
As long as you are in the possession of it, your character have the following benefits.
+
As long as you are in the possession of it, you gain one free General Feat or Prowess of your choice, even if you don't meet the prerequisites or if this Feat is forbidden by your Archetype.
  
He gains the [[Immune]] Feat.
+
The Feat chosen must have a relation with the relic and the player has to justify it.
  
If his background justifies it, he also gains the [[⭐ Faith]] Feat.
+
For example, a relic of Saint Antony the Great could give you the [[Heal]] Feat
  
Additionally, he gains one Feat of his choice in this list :
+
A relic of Saint George encased in a spear could give you the [[Combat (duel)]] Feat etc...
*[[Charismatic]]
 
*[[Combat]]
 
*[[Courage]]
 
*[[Detect Lies]]
 
*[[Instinct]]
 
*[[Knowledge]]
 
*[[Knowledge (apothecary)]]
 
*[[Knowledge (heresy)]]
 
*[[Knowledge (medicine)]]
 
*[[Reflexes]]
 
*[[Reputation]]
 
*[[Sleepless]]
 
*[[Survival]]
 
*[[Tough]]
 
*[[Miracle]] (even if the character isn't third level)
 
*[[Heal]] (even if the character isn't third level)
 
*[[Revelation]] (even if the character isn't third level)
 
*[[True Strike]] (even if the character isn't third level)
 
*[[Warcry]] (even if the character isn't third level)
 
*[[Talented]]
 
  
Unlike other Archetypes, the Feats chosen must have a relation with the relic and the player has to justify it.
+
If accepted by the Game Master, you may even have access to a [[:Category:Dark Feats|Dark Feat]].
  
 
}}
 
}}

Latest revision as of 19:47, 7 July 2024

Synonyms: Artefact, Heirloom


Description

The church entrusted you (or your ancestors) with the protection of a sacred relic.

It may be some bones, blood or a lock of hair from a saint. It may also be some splinters of a famous artefact, like the holy cross or the coat of saint Bernard.

Your relic is encased in some way and you carry it with you at all times. For example in the tilt of your sword, around your neck or inside a book.

As long as you are in the possession of it, you gain one free General Feat or Prowess of your choice, even if you don't meet the prerequisites or if this Feat is forbidden by your Archetype.

The Feat chosen must have a relation with the relic and the player has to justify it.

For example, a relic of Saint Antony the Great could give you the Heal Feat

A relic of Saint George encased in a spear could give you the Combat (duel) Feat etc...

If accepted by the Game Master, you may even have access to a Dark Feat.