Difference between revisions of "Heal"

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| Synonyms = First Aid, Cure
 
| Synonyms = First Aid, Cure
 
| Prowess? = Yes
 
| Prowess? = Yes
| Prowess Prerequisites = [[Knowledge (medicine)]] or [[Knowledge (apothecary)]]
+
| Prowess Prerequisites = [[Knowledge (medicine)]], [[Knowledge (apothecary)]] or [[Survival]]
 
| Archetype? = No
 
| Archetype? = No
 
| Official? = Yes
 
| Official? = Yes

Latest revision as of 07:32, 20 September 2020

Synonyms: First Aid, Cure


Special: Prowess

Heal is a Prowess, this special kind of Feat is an action that can only be done once per scenario.

To acquire it, you need to already have another Feat related to it, for example : Knowledge (medicine), Knowledge (apothecary) or Survival

Your Game Master may accept to waive such prerequisites if your background or in game actions justify it.


Description

To the extend of the humanely possible, you miraculously cure one disease, poisoning or wound, no matter how severe on you or someone else.

For example, it is humanely impossible to heal someone who has been decapitated, but it is not impossible to treat someone who's throat have been slit. It is very difficult, very rare, but humanely plausible.

You have to take the time to treat the wound and be physically able to move and act in order for this Prowess to have effect. It is not reasonable for example to treat yourself if your own throat was slit.