Difference between revisions of "Lost Faith"
Line 21: | Line 21: | ||
Advantage : | Advantage : | ||
− | You gain two Feats of your choice. | + | You gain two Feats of your choice. Plus one [[Miracle]]. |
If your background justifies it, you also gains the [[⭐ Faith]] Feat, in which case you have faith but you worship a dark god. | If your background justifies it, you also gains the [[⭐ Faith]] Feat, in which case you have faith but you worship a dark god. | ||
}} | }} |
Revision as of 16:14, 6 September 2020
Synonyms: Apostate
Special: Archetype
Lost Faith is an Archetype, it is a special kind of Feat. A character can only have one Archetype in total. Apart from that, Archetypes are like normal Feats and may be taken at character creation or on any level up. On your sheet, mark Lost Faith as one of your Feats and add all Feats gained separately.
Special
This Archetype may be used as a condition imposed on your character because of a mental trauma. In this case, write it as Lost Faith (temporary) on your character sheet and the limit of one Archetype per character doesn't apply and you gain none of the advantages. But you will lose this condition at the end of the scenario.
Description
Your character is mentally broken, has has lost faith in humanity and god.
He may repress it and act like a zealot, but deep in his soul lies the truth: He have renounced his faith.
The stars are aligned against you. Every time you need to roll a die 6, roll a second die. If the result is 1 on the second die, take this for the result of the roll.
Also, you are much more susceptible to mental pressure and will have a violent reaction (cowing, sobbing, running, screaming or brute force) in case of mental duress.
You cannot use the Feat Courage, Faith or Instinct as well as, at the Game Master's discretion, any Prowess in relation with god.
Advantage : You gain two Feats of your choice. Plus one Miracle.
If your background justifies it, you also gains the ⭐ Faith Feat, in which case you have faith but you worship a dark god.